56 minutes ago
Dr.J's Filmic Preset - Splinter Cell
Preset description:
A more filmic look with a LUT and some natural bloom while not taking away too much from the original colours. Also added some Chromatic Aberration. There is no depth buffer access so no AO, SSR, etc.
This preset requires the following:
qUINT for ReShade:
https://github.com/martymcmodding/qUINT
Enable the Indirect Illumination via the following preprocessor setting:
MXAO_ENABLE_IL then set its value to 1.
3D LUT Mega Collection from Nexus mods:
https://www.nexusmods.com/witcher3/mods/1498/?tab=description
To install the LUT:
grab all of the luts, paste them in ..Reshade-shaders\Textures\, and then edit LUT.fx within \..reshade-shaders\Shaders so that they can be properly rendered :
#ifndef fLUT_TextureName
#define fLUT_TextureName "OSIRIS_M31.png"
#endif
#ifndef fLUT_TileSizeXY
#define fLUT_TileSizeXY 16
#endif
#ifndef fLUT_TileAmount
#define fLUT_TileAmount 16
#endif
Enjoy!
PreprocessorDefinitions=
Techniques=EyeAdaption,Tonemap,BloomAndLensFlares,LUT,ChromaticAberration,SMAA
TechniqueSorting=DisplayDepth,MXAO,AdaptiveFog,EyeAdaption,ADOF,Tonemap,BloomAndLensFlares,LUT,ChromaticAberration,SMAA,AdaptiveSharpen,AdvancedCRT,After,ASCII,AmbientLight,AspectRatioPS,Before,Bloom,Border,CA,Cartoon,Chromakey,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Curves,Daltonize,Deband,Depth3D,DepthHaze,DPX,Emphasize,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LumaSharpen,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SSR,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette
[AdaptiveFog.fx]
BloomPower=12.700000
BloomThreshold=46.299999
BloomWidth=0.344000
FogColor=0.476067,0.622549,0.613932
FogCurve=3.800952
FogStart=0.305000
MaxFogFactor=0.255000
[Bloom.fx]
bAnamFlareEnable=0
bChapFlareEnable=0
bGodrayEnable=0
bLensdirtEnable=2147483648
bLenzEnable=1
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fBloomAmount=3.612000
fBloomSaturation=0.814000
fBloomThreshold=0.971000
fBloomTint=0.700000,0.800000,1.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareDispersal=0.250000
fChapFlareIntensity=100.000000
fChapFlareSize=0.450000
fChapFlareTreshold=0.958000
fFlareBlur=200.000000
fFlareIntensity=2.070000
fFlareLuminance=0.095000
fFlareTint=0.137000,0.216000,1.000000
fGodrayDecay=0.990000
fGodrayDensity=1.000000
fGodrayExposure=1.000000
fGodrayThreshold=0.900000
fGodrayWeight=1.250000
fLensdirtIntensity=1.261000
fLensdirtSaturation=1.313000
fLensdirtTint=1.000000,1.000000,1.000000
fLenzIntensity=0.622000
fLenzThreshold=0.981000
iBloomMixmode=1
iChapFlareCount=15
iGodraySamples=128
iLensdirtMixmode=1
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[DisplayDepth.fx]
bUIUsePreprocessorDefs=0
fUIFarPlane=10000.000000
iUILogarithmic=0
iUIPresentType=0
iUIReversed=0
iUIUpsideDown=0
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.100000
fAdp_BrightenMidtones=0.200000
fAdp_BrightenShadows=0.200000
fAdp_DarkenHighlights=0.100000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.400000
fAdp_Delay=1.800000
fAdp_Equilibrium=0.500000
fAdp_Strength=1.000000
fAdp_TriggerRadius=5.000000
[LUT.fx]
fLUT_AmountChroma=0.521000
fLUT_AmountLuma=0.730000
[Prism.fx]
Aberration=48
Automatic=1
Curve=4.000000
SampleCount=11
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500000
BLOOM_CURVE=2.000000
BLOOM_INTENSITY=0.685000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=2.000000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.100000
fADOF_AutofocusSpeed=0.600000
fADOF_BokehIntensity=1.000000
fADOF_FarBlurCurve=1.000000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=0.500000
fADOF_RenderResolutionMult=1.000000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=4.000000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=2.000000
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.646000
MXAO_FADE_DEPTH_START=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.341000
MXAO_SAMPLE_RADIUS=30.000000
MXAO_SSAO_AMOUNT=1.000000
MXAO_SSIL_AMOUNT=1.500000
MXAO_SSIL_SATURATION=0.800000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.361000
SSR_FADE_DIST=0.200000
SSR_FIELD_OF_VIEW=20.000000
SSR_FILTER_SIZE=1.500000
SSR_FRESNEL_EXP=3.000000
SSR_JITTER_AMOUNT=0.281000
SSR_RAY_INC=20.000000
SSR_REFLECTION_INTENSITY=0.524000
SSR_RELIEF_AMOUNT=1.000000
SSR_RELIEF_SCALE=0.200000
[SMAA.fx]
CornerRounding=83
DebugOutput=0
EdgeDetectionThreshold=0.020000
EdgeDetectionType=1
MaxSearchSteps=45
MaxSearchStepsDiagonal=13
[TiltShift.fx]
Axis=0
BlurCurve=3.795000
BlurMultiplier=2.300000
Line=0
Offset=0.180000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.121000
FogColor=0.000000,0.000000,1.000000
Gamma=0.992000
Saturation=0.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.166000
Ratio=2.454000
Slope=2
Type=0