1 hour, 16 minutes ago
Clearvision By Grapjas
Preset description:
* Very important note to experienced reshade users; Reshade versions 4.0 and newer are blocked by battleye for the crew 2. Use 3.4.1 (https://bit.ly/2G80Upu) or otherwise this wont work for you. Props to HUEIT0R (@ Reddit) for making me aware of this, because i was using 3.4.1 all along and wasnt aware. *
Follow this preset on;
Moddb: https://bit.ly/30KSNsR
Reddit: https://bit.ly/2Rv0hvM
After many hours of testing and fiddling and comparing i now release my reshade version for the crew 2. I also share you my recommended settings for the crew 2 that will compliment this preset for the best quality in my opinion. I'll also share my rig with you so you have an idea how yours could perform. The info is divided in sections. If you dont want to read a bunch of text, simply just using this preset will suffice, but i recommend to read further.
Preset info
- Added sharpening to counter the blur.
- Richer shadows. Especially in tight places.
- Very-slightly more saturation.
- Filtered the white, mist- for lack of a better word- that surrounds the game. It's as if the game has a forced contrast even when you have your contrast settings proper. You probably think im crazy if you didnt know any better, i would, but when you compare it it's obvious.
- Tested alot to make sure the UI received minimal impact from the settings, which often other presets mess up. Specially things like saturation and sharpening typically mess these things up.
- Eye adaption to prevent the game being to dark.
Recommended game settings
- Contrast: Make sure this is properly set ingame! This is overlooked many times but makes a bunch of difference.
- Resolution: 2560x1440p (DSR)
- Vsync: On
- Fps limit: I lock this on 30, because in my opinion racing games look really weird at high fps. 30 Fps looks so much better to me but thats subjective i guess. Just try it out at least.
- Geometry: Ultra
- Shadows: Ultra
- Textures: Ultra
- Env.Mapping: Ultra
- Depth of field: Low, Anything higer is way to much in my opinion. Try it.
- Motion blur: Off. Really.
- Grass: High
- Volumetric fx: Ultra
- Anti Aliasing: FXAA
- Ambient Occlusion: SSAO+
- Screen Space reflection: High
- Weather: High
- Terrain: High
--Optional, add 1440p resolution for 1080p monitor--
If you already play 1440p or higher the proper way, this is not for you, continue reading at the next section below. First things first, your monitor size matters for DSR and this is simply my recommended settings to you, because it's the one i use. Note that this is a heavy impact to performance. Also note that using DSR makes your UI fuzzy and there is no way i know to counter that. I play hudless and with the little time i have to spend in UI it doesnt bother me.
So these are my settings for a 24" monitor:
- Enable DSR, add the x1.5 to x2.0 and set the DSR-Smoothness to 15%. Tutorial here; https://bit.ly/376qDuz
- Restart the game if it was open when you changed these settings.
- Select 2560x1440 @ video settings ingame.
My rig/Performance
- AMD Ryzen 1600, 6-core @ 3.5 GHZ
- Vengeance lpx 2x8GB @ 2133mhz, Overclocked to 2800mhz with manual timings
- MSI Nvidia geforce GTX 1060 6gb
- Asus prime b350-plus
My rig gets a solid 30fps @ 1440p, because i lock it to 30 not higher. Otherwise it could hit 40 maybe. @ 1080p i get a solid 60 and probably higher with unlocked fps. Though, i like my racing games at 30 fps. Typically this preset will cost you about 5 fps.
Final words
Though it may not look like it, it took many hours to make this preset. I tested and compared alot to get the best results that satisfied me. There were times i flipped the whole thing over just to start again. I also had to take breaks from it because it can make you see things that arent there if you spend to much time to it. If you could and want to donate, i'd appreciate this alot. If not that's fine too.
Donate: https://paypal.me/clearvisionbygrapjas
Gameplay by vyvyd in 4k with this preset: https://bit.ly/2NGCZSB
Have fun!
Techniques=Colourfulness,DPX,EyeAdaption,HighPassSharp,LevelsPlus,LumaSharpen
TechniqueSorting=AdaptiveFog,Chromakey,Border,LeiFx_Tech,Cartoon,CA,ASCII,ColorMatrix,Daltonize,Colourfulness,Curves,Deband,DisplayDepth,KNearestNeighbors,NonLocalMeans,DepthHaze,AdvancedCRT,BloomAndLensFlares,DPX,Emphasize,AmbientLight,AdaptiveSharpen,EyeAdaption,HDR,MotionBlur,FilmGrain,Clarity,FilmicAnamorphSharpen,FilmicPass,FilmGrain2,Crosshair,Depth3D,CinematicDOF,Mode1,Mode2,Mode3,HighPassSharp,GlitchB,HQ4X,GaussianBlur,Layer,Levels,HSLShift,LiftGammaGain,LevelsPlus,Nightvision,LUT,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Monochrome,MultiLUT,LumaSharpen,FXAA,Tint,PerfectPerspective,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,ChromaticAberration,MagicBloom,StageDepth,Before,After,ReflectiveBumpmapping,Technicolor,Technicolor2,Nostalgia,Tonemap,TriDither,UIMask_Top,UIMask_Bottom,UIDetect,UIDetect_Before,UIDetect_After,MXAO,TiltShift,Vibrance,Vignette,SurfaceBlur,SMAA
[Splitscreen.fx]
splitscreen_mode=0
[Clarity.fx]
ClarityBlendMode=1
ClarityRadius=4
ClarityOffset=2.000000
ClarityDarkIntensity=0.321000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.099000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.506000
ClarityViewMask=0
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=0.291000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_FARBLURCURVE=50.000000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.543000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=10
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=49.000000
DOF_FOCUSRADIUS=0.078000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=15.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[FilmicAnamorphSharpen.fx]
Strength=60.000000
DepthMaskContrast=128
Coefficient=0
Offset=0.100000
DepthMask=1
Clamp=0.650000
Preview=0
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=0.186000
alInt=2.791000
AL_DirtTex=0
alThreshold=9.302000
AL_Adaptation=4294967295
alAdapt=2.791000
AL_Dirt=0
alAdaptBaseBlackLvL=4
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=2
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0
[FXAA.fx]
Subpix=0.000000
EdgeThreshold=0.535000
EdgeThresholdMin=0.070000
[LumaSharpen.fx]
sharp_strength=0.335000
pattern=1
sharp_clamp=0.042000
offset_bias=1.000000
show_sharpen=0
[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Levels.fx]
BlackPoint=1
WhitePoint=249
HighlightClipping=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Sepia.fx]
Tint=0.713726,0.697887,0.677339
Strength=0.263000
[SurfaceBlur.fx]
BlurRadius=1
DebugMode=0
BlurOffset=1.000000
BlurEdge=0.502000
BlurStrength=0.502000
[Curves.fx]
Mode=1
Formula=4
Contrast=0.042000
[Vignette.fx]
Type=0
Center=0.500000,0.500000
Ratio=1.000000
Radius=2.000000
Amount=-1.000000
Slope=2
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.111000
RGB_C=0.336000,0.336000,0.316000
Contrast=0.167000
Saturation=1.500000
Colorfulness=2.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.896000
radius2=0.958000
[SMAA.fx]
EdgeDetectionType=0
EdgeDetectionThreshold=0.200000
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
CornerRounding=22
DebugOutput=0
[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=2
iDebug=0
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.828000
BloomPower=10.000000
BloomThreshold=50.000000
BloomWidth=0.200000
[Chromakey.fx]
Threshold=0.500000
Pass=0
Color=1
RadialX=0
RadialY=0
FOV=90
CustomColor=1.000000,0.000000,0.000000
AntiAliased=1
[Colourfulness.fx]
colourfulness=0.066000
lim_luma=1.000000
enable_dither=0
col_noise=4294967295
backbuffer_bits=8.000000
[StageDepth.fx]
Stage_Opacity=1.000000
Stage_depth=0.970000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000
[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassViewBlendIfMask=0
HighPassSharpOffset=1.000000
HighPassBlendMode=1
HighPassBlendIfLight=202
HighPassBlendIfDark=0
HighPassLightIntensity=0.521000
HighPassDarkIntensity=1.771000
HighPassSharpStrength=1.000000
HighPassViewSharpMask=0
[DepthHaze.fx]
FogStart=0.966000
EffectStrength=0.069000
FogColor=0.800000,0.800000,0.800000
FogFactor=1.000000
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=20.000000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.699000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[LevelsPlus.fx]
EnableLevels=4294967295
OutputWhitePoint=0.792157,0.792157,0.792157
HighlightClipping=0
InputBlackPoint=0.023529,0.023529,0.023529
InputWhitePoint=0.760784,0.760784,0.760784
InputGamma=1.000000,1.000000,1.000000
OutputBlackPoint=0.023529,0.023529,0.023529
enableACESFilmRec2020old=4294967295
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFitted=0
ACESLuminancePercentage=100,100,100
[Vibrance.fx]
Vibrance=0.163000
VibranceRGBBalance=1.000000,1.000000,1.000000
[HSLShift.fx]
HUEGreen=0.250000,0.750000,0.250000
HUERed=0.750000,0.250000,0.250000
HUEOrange=0.750000,0.500000,0.250000
HUEYellow=0.750000,0.750000,0.250000
HUECyan=0.250000,0.750000,0.750000
HUEBlue=0.250000,0.250000,0.750000
HUEPurple=0.500000,0.250000,0.750000
HUEMagenta=0.750000,0.250000,0.750000
[Prism.fx]
SampleCount=8
Aberration=6
Automatic=1
Curve=1.000000
[Tonemap.fx]
Defog=0.002000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=1.000000,0.000000,0.823530
[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[PerfectPerspective.fx]
Projection=0
FOV=90
DebugPreview=0
Vertical=1.000000
VerticalScale=0.950000
ResScale=1920,1920
Type=0
Zooming=1.000000
BorderColor=0.027000,0.027000,0.027000,0.000000
MirrorBorders=1
[DisplayDepth.fx]
bUIUsePreprocessorDefs=0
fUIFarPlane=1000.000000
iUIUpsideDown=0
iUIReversed=1
iUILogarithmic=0
iUIPresentType=2
[Monochrome.fx]
Monochrome_preset=0
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_color_saturation=0.000000
[Layer.fx]
Layer_Scale=1.000000
Layer_Pos=0.500000,0.500000
Layer_Blend=1.000000
[TiltShift.fx]
Line=0
BlurMultiplier=6.000000
Axis=0
Offset=0.050000
BlurCurve=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[EyeAdaption.fx]
fAdp_Delay=1.600000
fAdp_Strength=1.399000
fAdp_TriggerRadius=7.000000
fAdp_BrightenMidtones=0.236000
fAdp_DarkenMidtones=0.000000
fAdp_Equilibrium=0.299000
fAdp_BrightenHighlights=0.000000
fAdp_DarkenHighlights=0.000000
fAdp_BrightenShadows=0.304000
fAdp_DarkenShadows=0.000000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.800000
fLensdirtIntensity=0.400000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=1
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[Daltonize.fx]
Type=0
[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[Glitch.fx]
Amount=1.000000
bUseUV=0
Tried yesterday after not playing for over a year. It still works.
That version doens't work either dude =T, im trying with every single version with reshade but anything work, the game doest start.