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🎠 XY Colors

Preset for Pokemon XY
Created by woodydragonest
Added March 22, 2020
Updated 17 Apr 05:24 CEST
Shader used: ReShade
Preset description:
The aim of this preset is to correct the washout image in XY. Nothing drastic, but enough to notice the difference
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PreprocessorDefinitions= Techniques=Levels,Curves,SMAA,Clarity,ColorMatrix,HSLShift TechniqueSorting=Levels,Curves,SMAA,Clarity,ColorMatrix,HSLShift,Cartoon,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Chromakey,ChromaticAberration,CinematicDOF,Colourfulness,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,KNearestNeighbors,Layer,LeiFx_Tech,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=0 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.141000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.000000,0.000000 ColorMatrix_Green=0.100000,0.400000,0.055000 ColorMatrix_Red=1.000000,0.600000,0.070000 Strength=0.028000 [Curves.fx] Contrast=0.045000 Formula=4 Mode=0 [HSLShift.fx] HUEBlue=0.250980,0.250980,0.756863 HUECyan=0.250980,0.749020,0.752941 HUEGreen=0.250000,0.750000,0.250000 HUEMagenta=0.750000,0.250000,0.750000 HUEOrange=0.750000,0.500000,0.250000 HUEPurple=0.500000,0.250000,0.750000 HUERed=0.750000,0.250000,0.250000 HUEYellow=0.750000,0.750000,0.250000 [Levels.fx] BlackPoint=1 HighlightClipping=0 WhitePoint=253 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000

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