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by hurbet
2 hours, 29 minutes ago

OUTRUN.STYLE

Created by dedicateddark
Added April 13, 2020
Shader used: ReShade
Preset description:
Orange Sunlight and dark Nights with accentuated blue. Closest I can get it to OUTRUN style without ruining the day or night.
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PreprocessorDefinitions= Techniques=Technicolor,Tonemap,FXAA,Colourfulness,Curves,Tint TechniqueSorting=DisplayDepth,LeiFx_Tech,FilmicAnamorphSharpen,AdaptiveFog,LevelsPlus,FilmicPass,SurfaceBlur,LiftGammaGain,Technicolor,Mode1,Mode2,Mode3,CinematicDOF,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Technicolor2,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,TiltShift,LumaSharpen,AdaptiveSharpen,DPX,Tonemap,LUT,Emphasize,TriDither,FXAA,UIDetect,UIDetect_Before,UIDetect_After,Clarity,EyeAdaption,UIMask_Top,UIMask_Bottom,MagicBloom,ColorMatrix,AmbientLight,HDR,GaussianBlur,Vibrance,Monochrome,Colourfulness,MotionBlur,Vignette,ASCII,GlitchB,AspectRatioPS,Nostalgia,HighPassSharp,AdvancedCRT,Curves,HQ4X,PerfectPerspective,Daltonize,BloomAndLensFlares,HSLShift,PPFXBloom,Deband,Border,Layer,PPFX_Godrays,Cartoon,KNearestNeighbors,NonLocalMeans,Levels,Chromakey,MultiLUT,PPFXSSDO,FidelityFX_CAS,FilmGrain,CA,MXAO,Nightvision,FilmGrain2,ChromaticAberration,ReflectiveBumpmapping,Tint,Depth3D,DepthHaze,SMAA,Before,After,StageDepth [Cartoon.fx] EdgeSlope=1.500000 Power=1.500000 [CinematicDOF.fx] AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 BlurQuality=5.000000 BokehBusyFactor=0.500000 FarPlaneMaxBlur=1.000000 FNumber=2.800000 FocalLength=100.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.000000,0.000000,1.000000 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.000000 HighlightGainFarPlane=0.500000 HighlightGainNearPlane=0.200000 HighlightThresholdFarPlane=0.000000 HighlightThresholdNearPlane=0.000000 ManualFocusPlane=10.000000 NearPlaneMaxBlur=1.000000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.700000 PostBlurSmoothing=0.000000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=1 UseAutoFocus=1 UseMouseDrivenAutoFocus=1 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.441000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Curves.fx] Contrast=0.094000 Formula=4 Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FidelityFX_CAS.fx] SHARPNESS=0.000000 [FilmicPass.fx] BaseCurve=1.227000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.477000 Contrast=1.000000 EffectGamma=0.891000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.400000 GreenCurve=1.023000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=0.547000 Saturation=-0.227000 Strength=0.577000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.707000 [Sepia.fx] Strength=0.117000 Tint=1.000000,0.372549,0.372587 [Technicolor.fx] Power=5.219000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.299000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.009000 Exposure=-0.047000 FogColor=0.441177,1.000000,0.000000 Gamma=1.004000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

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