2 hours, 3 minutes ago
Real Alpine Lighting
Preset description:
I just tried to enhance the lighting and shading a bit by improving on the colours and by adding Depth Cues for enhanced depth perception.
The ReShade version that I used was 4.8.2.
Used Shaders: Watchdogs Tonemaping, Monocular Cues, Deband, SMAA, Smart Sharp.
PreprocessorDefinitions=FXAA_QUALITY__PRESET=29,FXAA_GREEN_AS_LUMA=0,FXAA_LINEAR_LIGHT=1,FXAA_GLSL_120=10
Techniques=WatchDogsTonemapping@WatchDogs.fx,Monocular_Cues@Depth_Cues.fx,Deband@Deband.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx
TechniqueSorting=WatchDogsTonemapping@WatchDogs.fx,Monocular_Cues@Depth_Cues.fx,Deband@Deband.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx
[AdaptiveFog.fx]
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
FogStart=0.050000
MaxFogFactor=0.800000
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=0.901000
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=0.050000
AL_Adaptation=0
AL_Adaptive=1
AL_Dirt=1
AL_DirtTex=0
AL_Dither=0
AL_Lens=1
AL_Vibrance=1
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=0.500000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=1.000000
uExposure=1.000000
uMaxBrightness=100.000000
[BadBloomPS2.fx]
uAmount=1.000000
uColor=1.000000,1.000000,1.000000
uCurve=1.000000
uCutOff=0.000000
uMaxBrightness=100.000000
uScale=1.000000,1.000000
uThreshold=0.000000
[BIAA.fx]
AA_Power=0.750000
Mask_Adjust=0.375000
View_Mode=0
[Deband.fx]
custom_avgdiff=1.800000
custom_maxdiff=4.000000
custom_middiff=2.000000
debug_output=0
iterations=2
range=24.000000
threshold_preset=2
[Depth_Cues.fx]
Blur_Cues=0.680000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.500000
Spread=10.000000
[DLAA_Plus.fx]
De_Artifact=0.500000
Long_Edge_Mask_H=0.000000
Long_Edge_Mask_V=0.000000
Short_Edge_Mask=0.250000
Text_Preservation=0.500000
View_Mode=0
[FastSharpen.fx]
CONTRAST=0.060000
DETAILS=0.500000
SHARPEN=0.900000
[FilmicAnamorphSharpen.fx]
Clamp=0.650000
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0
[FilmicSharpen.fx]
Clamp=0.650000
Coefficient=0
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0
[Fisheye Horizontal.fx]
fFisheyeColorshift=-0.000000
fFisheyeDistortion=0.010000
fFisheyeDistortionCubic=-0.075000
fFisheyeZoom=0.500000
[Fisheye Vertical.fx]
fFisheyeColorshift=0.000000
fFisheyeDistortion=0.010000
fFisheyeDistortionCubic=-0.075000
fFisheyeZoom=0.500000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[ImageSharpening.fx]
g_sldDenoise=0.170000
g_sldSharpen=0.500000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.650000
show_sharpen=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LUTTools.fx]
LutChromaLuma=1.000000,1.000000
LutRes=32
VerticalOrietation=0
[M_Sharp.fx]
CA_Mask_Boost=0
Debug_View=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=0
Sharpness=0.625000
[NFAA.fx]
AA_Adjust=16
HFR_AA=0
HFR_Adjust=0.500000
Mask_Adjust=1.000000
View_Mode=3
[NLM_Sharp.fx]
CAM_IOB=0
CA_Mask_Boost=0
CA_Removal=0
Debug_View=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
NLM_Grounding=0
No_Depth_Map=0
Sharpness=0.625000
[PD80_01B_RT_Correct_Color.fx]
dither_strength=1.000000
enable_dither=1
enable_fade=1
freeze=1
midCC_scale=0.500000
mid_use_alt_method=1
rt_blackpoint_method=1
rt_blackpoint_respect_luma=0
rt_bp_rl_str=1.000000
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_midpoint_correction=1
rt_enable_whitepoint_correction=1
rt_midpoint_respect_luma=1
rt_whitepoint_method=0
rt_whitepoint_respect_luma=1
rt_wp_rl_str=1.000000
rt_wp_str=1.000000
transition_speed=0.500000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Smart_Sharp.fx]
B_Grounding=0
CAM_IOB=1
CA_Mask_Boost=0
CA_Removal=0
Debug_View=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
F_DeNoise=0
No_Depth_Map=0
Sharpness=0.625000
[Temporal_AA.fx]
Clamping_Adjust=0.000000
Debug=0
Delta=2
Delta_Power=0.750000
Depth_CutOff=0.000000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
Persistence=0.050000
[TNFAA.fx]
filterSpread_var=1.000000
View_Mode=0
[WatchDogs.fx]
LinearColor=1.250000
LinearWhite=1.850000
Here is a download link for the Watch Dogs Tonemaping Shader: https://www.mediafire.com/file/4fwtliw0nmw736u/WatchDogs.fx/file
I don't know anymore but maybe I can upload it somewhere so you can download it
Watchdogs Tonemaping? Where did you find this shader?