54 minutes ago
Cold shades of Wastelands
Preset description:
Combination of focused clear-n-sharp image with more blueish cold tones, slightly faded colors, corrected shadows to achieve some movie-like experience
Preset works only with new versions of ReShade - 4.9+
Prerequisites:
- install Reshade with enabling Vulkan API support
- disable in-game antialiasing and chromatic aberration
Shaders:
1) Technicolor2
2) FilmicPass
3) LiftGammaGain
4) AmbientLight
5) Vibrance
6) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx)
7) SMAA
8) LumaSharpen
9) Vignette
10) ChromaticAberration (Prism.fx)
P.S. Explanation to question about "Why not using standard Clarity (Clarity.fx) shader from Reshade Installer?": in many games standard Clarity effect very performance-demand and may cost you up to 10-20 FPS (or even more, sometimes) while Clarity2 shader optimized by it author and with proper settings may cost only 2-5 FPS (I have only ~1-3 FPS lost in many games)
PreprocessorDefinitions=
Techniques=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx
TechniqueSorting=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx
[AmbientLight.fx]
alAdapt=0.715000
alAdaptBaseBlackLvL=3
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=5.000001
alLensInt=2.000000
alLensThresh=0.875000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=0
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=0
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.475000
DitherStrength=1.000000
MaskContrast=0.100000
PreprocessorDefinitions=0
[FilmicPass.fx]
BaseCurve=2.000000
BaseGamma=1.025000
Bleach=0.475000
BlueCurve=1.200000
Contrast=0.985000
EffectGamma=0.950000
EffectGammaB=1.325000
EffectGammaG=0.930000
EffectGammaR=0.880000
Fade=0.275000
GreenCurve=0.900000
Linearization=0.735000
LumCoeff=0.350000,0.350000,0.700000
RedCurve=0.900000
Saturation=-0.245000
Strength=0.715000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,0.965000
RGB_Gamma=1.000000,1.000000,0.980000
RGB_Lift=1.050000,1.050000,1.050000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.615000
show_sharpen=0
[Prism.fx]
Aberration=-9
Automatic=0
Curve=4.000000
SampleCount=32
[SMAA.fx]
CornerRounding=100
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.080000
EdgeDetectionType=1
MaxSearchSteps=64
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Technicolor2.fx]
Brightness=1.035000
ColorStrength=0.666667,0.588235,0.588235
Saturation=0.485000
Strength=0.375000
[Vibrance.fx]
Vibrance=0.215000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-0.750000
Center=0.500000,0.500000
Radius=1.700000
Ratio=1.777000
Slope=5
Type=0
Add even more rust as Rage 1