6 hours ago
Colors of Magic
Preset description:
Some subtle changes to achieve clear, sharp image with balanced shadows/lights and color correction for atmospheric picture of Rivellon
Preset works only with new versions of ReShade - 4.9+
Prerequisites:
- disable any form of in-game antialiasing
Shaders:
1) FilmicPass
2) LiftGammaGain
3) Vibrance
4) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx)
5) SMAA
6) LumaSharpen
7) Tonemap
8) Curves
If you want more dark/bright or less/more saturated image - just use Gamma and Saturation sliders from Tonemap
P.S. Explanation to question about "Why not using standard Clarity (Clarity.fx) shader from Reshade Installer?": in many games standard Clarity effect very performance-demand and may cost you up to 10-20 FPS (or even more, sometimes) while Clarity2 shader optimized by it author and with proper settings may cost only 2-5 FPS (I have only ~1-3 FPS lost in many games)
PreprocessorDefinitions=
Techniques=FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,Curves@Curves.fx
TechniqueSorting=FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,Curves@Curves.fx
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=200
ClarityBlendModeTwo=4
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.250000
DitherStrength=1.000000
MaskContrast=0.100000
PreprocessorDefinitions=0
[Curves.fx]
Contrast=0.175000
Formula=7
Mode=2
[FilmicPass.fx]
BaseCurve=2.000000
BaseGamma=1.100000
Bleach=0.475000
BlueCurve=1.199999
Contrast=0.985000
EffectGamma=0.950000
EffectGammaB=1.299999
EffectGammaG=0.930000
EffectGammaR=0.880000
Fade=0.205000
GreenCurve=0.900000
Linearization=0.750000
LumCoeff=0.350000,0.350000,0.700000
RedCurve=0.900000
Saturation=-0.245000
Strength=0.705000
[LiftGammaGain.fx]
RGB_Gain=0.990000,0.990000,0.990000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.100000,1.100000,1.100000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.525000
show_sharpen=0
[SMAA.fx]
CornerRounding=50
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.080000
EdgeDetectionType=1
MaxSearchSteps=64
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Tonemap.fx]
Bleach=0.050000
Defog=0.002000
Exposure=-0.050000
FogColor=0.857843,0.767733,0.100923
Gamma=1.000000
Saturation=-0.135000
[Vibrance.fx]
Vibrance=0.175000
VibranceRGBBalance=1.000000,1.000000,1.000000