6 hours, 19 minutes ago
Shades of Sam Stranding
Preset description:
Based on my preset for AC Valhalla and tweaked for Death Stranding. Cinematic stylization with more blue tones in blacks/shadows, revised colors/tints, corrected lights/overbrights with some bloom and lens flare effects, polished by balanced level of sharpness.
Prerequisites:
- disable in-game antialiasing
Game engine has strange bug: every time you launching game, TAA enabling itself but in settings it stays as "disabled" - so please reenable/disable AA in graphic options every time or you'll end with in-game "stealthy-enabled" blurry TAA mixed with Reshade SMAA
Shaders:
1) FilmicPass
2) prod80_04_Technicolor
3) LiftGammaGain
4) Lightroom
5) Curves
6) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx)
7) SMAA
8) FilmicAnamorphSharpen
9) AmbientLight (with custom textures of dirt and lens flares)
10) Vignette
11) prod80_06_ChromaticAberration
12) Border
Installation:
Install latest version of Reshade and check shaders listed above (except Clarity2 cause it not included in default repositories, download it from link in shader #6 section). If you don't need (or don't like at all) custom dirt/lensflares effects from AmbientLight shader - you're ready.
Or if you want that custom textures and all settings in one pack, just download https://drive.google.com/file/d/1nTAXkxsvLF7o0mM3qekyfPTPzI7598AY/view?usp=sharing (WinRaR v5+ archive) and copy \reshade-shaders\ folder and Reshade.ini file from it to game folder with overwrite of all files.
If you don't like dirt and lens flares effects please just uncheck AL_Dirt and AL_Lens from AmbientLight shader.
PreprocessorDefinitions=
Techniques=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,Curves@Curves.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,Border@Border.fx
TechniqueSorting=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,Curves@Curves.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,Border@Border.fx
[AmbientLight.fx]
alAdapt=0.800000
alAdaptBaseBlackLvL=3
alAdaptBaseMult=1.000000
alDebug=1
alDirtInt=1.275000
alDirtOVInt=1.235000
alInt=6.000000
alLensInt=1.250000
alLensThresh=0.475000
alThreshold=17.000000
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=1
AL_DirtTex=1
AL_Dither=1
AL_Lens=1
AL_Vibrance=0
[Border.fx]
border_color=0.000000,0.000000,0.000000
border_ratio=2.350000
border_width=0.000000,50.000000
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.475000
DitherStrength=1.000000
MaskContrast=0.100000
PreprocessorDefinitions=0
[Curves.fx]
Contrast=0.183000
Formula=7
Mode=0
[FilmicAnamorphSharpen.fx]
Clamp=0.650000
Coefficient=0
DepthMask=0
DepthMaskContrast=2000
Offset=0.100000
Preview=0
Strength=25.000000
UseMask=0
[FilmicPass.fx]
BaseCurve=2.000000
BaseGamma=1.000000
Bleach=0.475000
BlueCurve=1.200000
Contrast=0.985000
EffectGamma=0.950000
EffectGammaB=1.300000
EffectGammaG=0.920000
EffectGammaR=0.850000
Fade=0.275000
GreenCurve=0.900000
Linearization=0.700000
LumCoeff=0.500000,0.500000,0.500000
RedCurve=0.900000
Saturation=-0.245000
Strength=0.675000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,0.965000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.050000,1.050000,1.075000
[PD80_04_Technicolor.fx]
Brightness=1.000000
colorKey=1.000000,1.000000,1.000000
ColorStrength=0.200000,0.200000,0.200000
Cyan2strip=0.000000,0.988000,1.000000
enable3strip=1
Red2strip=1.000000,0.098000,0.000000
Saturation=0.850000
Saturation2=1.500000
Strength=0.405000
[PD80_06_Chromatic_Aberration.fx]
CA=-23.000000
CA_curve=7.000000
CA_shapeX=1.025000
CA_shapeY=1.250000
CA_strength=1.000000
CA_type=0
CA_width=0.735000
degrees=143
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth_int=0
enable_depth_width=0
oX=0.000000
oY=0.000000
sampleSTEPS=24
show_CA=0
vignetteColor=1.000000,0.000000,0.000000
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=-0.370000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.170000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=3.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_EXPOSURE=-0.007000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.150000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=-0.075000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.070000
LIGHTROOM_GLOBAL_TEMPERATURE=0.005000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.143000
LIGHTROOM_GLOBAL_WHITES_CURVE=-0.025000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=-0.150000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.270000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=-0.130000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=-0.150000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
[SMAA.fx]
CornerRounding=100
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.080000
EdgeDetectionType=1
MaxSearchSteps=64
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Vignette.fx]
Amount=-0.850000
Center=0.500000,0.500000
Radius=1.650000
Ratio=1.777000
Slope=4
Type=0