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Sharp and Crisp

Preset for Path of Exile
Created by Nihil65
Added Sept. 25, 2021
Updated 25 Sep 17:48 CEST
Shader used: ReShade
Preset description:
Reshade version used: 4.9.1 Installation: 1. Download and install Reshade. 2. Download and copy this preset to Path of exile's folder. 3. Press home in the game and select this preset from the top menu.
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PreprocessorDefinitions= Techniques=FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,LumaSharpen@LumaSharpen.fx,Vibrance@Vibrance.fx,Blooming_HDR@BloomingHDR.fx,ContrastAdaptiveSharpen@CAS.fx TechniqueSorting=FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,LumaSharpen@LumaSharpen.fx,AdaptiveFog@AdaptiveFog.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,After@BeforeAfter.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,Before@Splitscreen.fx,Before@BeforeAfter.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DepthHaze@DepthHaze.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,Emphasize@Emphasize.fx,EyeAdaption@EyeAdaption.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,MultiLUT@MultiLUT.fx,MXAO@qUINT_mxao.fx,Nostalgia@Nostalgia.fx,PerfectPerspective@PerfectPerspective.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,SharpContrast@SharpContrast.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Sketch@Sketch.fx,ColorLab@ColorLab.fx,SlitScan@SlitScan.fx,SuperDepth3D@SuperDepth3D.fx,ContrastStretch@ContrastStretch.fx,CRT_Lottes@CRT_Lottes.fx,Swirl@Swirl.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,TinyPlanet@TinyPlanet.fx,TrackingRays@TrackingRays.fx,Checkerboard@Checkerboard.fx,UIDetect_ShowPixel@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,DeepFry@DeepFry.fx,UnrealLens@UnrealLens.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Unsharp@Unsharp.fx,DeHaze@Dehaze.fx,DepthAlpha@DepthAlpha.fx,VirtualResolution@VirtualResolution.fx,Blooming_HDR@BloomingHDR.fx,Dither@Dither.fx,VariableRateShading@VRS_Map.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Bloom@qUINT_bloom.fx,Monocular_Cues@Depth_Cues.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,Debanding@qUINT_deband.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,ADOF@qUINT_dof.fx,GaussianBlurCS@GaussianBlurCS.fx,Flair@Flair.fx,Lightroom@qUINT_lightroom.fx,GrainSpread@GrainSpread.fx,HexLensFlare@HexLensFlare.fx,DELC_Sharpen@qUINT_sharp.fx,SSR@qUINT_ssr.fx,LiquidLens@LiquidLens.fx,SSDO_Plus@GloomAO.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,LocalContrastCS@LocalContrastCS.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,Pong@Pong.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,MinimalColorGrading@MinimalColorGrading.fx,ArcaneBloom@ArcaneBloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,MouseReplacement@Mouse.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,MultiFX@MultiFX.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,NeoBloom@NeoBloom.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,NormalMap@NormalMap.fx,prod80_03_Levels@PD80_03_Levels.fx,PCGI_One@RadiantGI.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,RetroFog@RetroFog.fx,Smart_Sharp@Smart_Sharp.fx,Oilify@Oilify.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,Overlay@Overlay.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,AreaCopy@AreaCopy.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,ArtisticVignette@ArtisticVignette.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,MagicBorder@MagicBorder.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,PandaFX@PandaFX.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,AspectRatioComposition@AspectRatioComposition.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,Comic@Comic.fx,HotsamplingHelper@HotsamplingHelper.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,MeshEdges@MeshEdges.fx,MultiTonePoster@MultiTonePoster.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,RemoveTint@RemoveTint.fx,RetroTint@RetroTint.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,AspectRatioSuite@AspectRatioSuite.fx,BilateralComic@BilateralComic.fx,CheckerboardInterlace@CheckerboardInterlace.fx,ReVeil_Top@ReVeil.fx,Cursor@Cursor.fx,ReVeil_Bottom@ReVeil.fx,FilmicSharpen@FilmicSharpen.fx,Flipbook@Flipbook.fx,ImageTest@Image.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,SCurve@SCurve.fx,Pantomorphic@PerfectPerspective2.fx,BulgePinch@BulgePinch.fx,Vectorscope@Scopes.fx,SimpleGrain@SimpleGrain.fx,SunsetFilter@SunsetFilter.fx,ContrastAdaptiveSharpen@CAS.fx,CanvasFog@CanvasFog.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,StageDepthPlus@StageDepthPlus.fx [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=8.571000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.211000 col_noise=1 enable_dither=0 lim_luma=0.100000 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [DepthAlpha.fx] _Help=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [Emphasize.fx] BlendColor=0.000000,0.000000,0.000000 BlendFactor=0.000000 EffectFactor=0.900000 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicAnamorphSharpen.fx] Clamp=0.512000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=14.286000 UseMask=0 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.031000 Bleach=-0.230000 BlueCurve=1.000000 Contrast=1.050000 EffectGamma=2.000000 EffectGammaB=0.621000 EffectGammaG=1.000000 EffectGammaR=1.143000 Fade=0.000000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.843000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.226000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.304000 fBloom_Threshold=2.400000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [UnrealLens.fx] _WipWarn=0

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