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by mailto

Naturist Mojave - Basic

Created by freakuacv
Added Feb. 14, 2022
Updated 14 Feb 09:33 CET
Shader used: ReShade
Preset description:
Overview This preset is meant to be performance-friendly for potatos(mid-low@2015), it doesn't use those shaders that would hit your fps hard. (also running ENB at the same time) The main goal is to correct the color/tint(to be more natural) the vanilla FNV used to be, and add some clarity/depth into the visual. Usage Install Reshade. Rename the .txt file to an .ini, then put it into your FNV game folder the same with ReShade installation directory. Start the game and select it at the Reshade in-game overlay menu. Supposed to be used with ENB, pick any one of your liking.(nature colored ones preferable) Check Cautions if you find errors. You can do anything you want I don't care. Details - (TBA later, due to my time and focus in life) Used Techniques: DPX, LiftGammaGain, Tonemap, Tint, SurfaceSharpen, Clarity, Levels, SMAA Screenshots - (TBA, or not. Or see https://www.nexusmods.com/newvegas/users/68149?tab=images if you like.) Cautions - I'm not sure what version of ReShade I installed, I did manually add some shader files onto mine from ReShade installation of other games. Make sure you the install the lastest to acquire all the shaders/techniques needed. (listed in Details) - Remember to disable techniques you don't like and remap the hotkeys, I set that only for personal preference/quick flip for screenshooting.
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KeyFXAA=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyTint=0,0,0,0 KeySurfaceSharpen=0,0,0,0 KeyTonemap=0,0,0,0 Techniques=DPX,LiftGammaGain,Tonemap,Tint,SurfaceSharpen,Clarity,Levels,SMAA TechniqueSorting=DPX,LiftGammaGain,Tonemap,Tint,FXAA,SurfaceSharpen,AmbientLight,Clarity,Levels,SMAA KeyClarity=0,0,0,0 KeyLevels=0,0,0,0 KeySMAA=0,0,0,0 [Clarity.fx] ClarityRadius=2.000000 ClarityBlendMode=2.000000 ClarityDarkIntensity=0.400000 ClarityOffset=4.000000 ClarityBlendIfDark=75.000000 ClarityBlendIfLight=125.000000 ClarityStrength=0.350000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.450000 [DPX.fx] RGB_Curve=15.000000,10.150000,15.000000 Strength=0.150000 RGB_C=0.400000,0.335000,0.320000 Contrast=0.200000 Saturation=1.500000 Colorfulness=2.000000 [SurfaceSharpen.fx] SharpRadius=1.000000 CurveStrength=2.000000 SharpOffset=1.000000 CurveType=0.000000 SharpEdge=0.200000 Slope=1.200000 DebugMode=0.000000 [AmbientLight.fx] alAdaptBaseMult=1.200000 alDebug=0.000000 alInt=10.000000 AL_DirtTex=1.000000 AL_Adaptive=2.000000 alThreshold=12.000001 AL_Adaptation=1.000000 AL_Dirt=1.000000 alAdapt=0.640000 alLensThresh=0.500000 alAdaptBaseBlackLvL=4.000000 AL_Vibrance=1.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=1.000000 alLensInt=2.000000 [FXAA.fx] Subpix=0.300000 EdgeThreshold=0.150000 EdgeThresholdMin=0.000000 [Tonemap.fx] Gamma=0.900000 Bleach=0.180000 Defog=0.000000 Exposure=-0.240000 Saturation=0.240000 FogColor=0.000000,0.000000,0.972549 [LiftGammaGain.fx] RGB_Lift=1.050000,1.080000,1.080000 RGB_Gamma=0.950000,0.960000,0.950000 RGB_Gain=1.050000,1.000000,1.020000 [Sepia.fx] Tint=0.392157,0.431373,0.470588 Strength=0.480000 [Levels.fx] BlackPoint=12.000000 WhitePoint=250.000000 HighlightClipping=0.000000 [SMAA.fx] EdgeDetectionType=2.000000 EdgeDetectionThreshold=0.060000 MaxSearchSteps=99.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000

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