SweetFX Settings DB
Latest forum threads
12 minutes ago
by Esha
1 hour, 37 minutes ago
2 hours ago
2 hours, 36 minutes ago
by hurbet

[UPDATE 01.03.2024] Contrast & Color

Preset for Tekken 8
Created by albertmleczak
Added Feb. 19, 2024
Updated 1 Mar 11:07 CET
Shader used: ReShade
Preset description:
ReShade 6.0.1
Download preset Show / Hide settings
Techniques=ContrastAdaptiveSharpen@CAS.fx,Lightroom@qUINT_lightroom.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Lightroom@qUINT_lightroom.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UBER_MOTION@dh_uber_motion.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,Clarity@Clarity.fx,LocalContrastCS@LocalContrastCS.fx,EyeAdaption@EyeAdaption.fx,PPFXSSDO@PPFX_SSDO.fx,MXAO@qUINT_mxao.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Levels@Levels.fx,CRT_Yeetron@CRT_Yeetron.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FramerateLimiter@FramerateLimiter.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartysMods_NvidiaSharpen@MartysMods_NVSHARPEN.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Unsharp@Unsharp.fx,AreaDiscard_StoreColor@AreaDiscard.fx,AreaDiscard@AreaDiscard.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,LUT@LUT.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=-6.000000 FixWhitePoint=1 TonemapOperator=0 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=0 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.000000,0.000000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.000000 Inv_Tonemappers=0 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.200000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.200000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [dh_uber_motion.fx] iMotionRadius=4 [dh_uber_rt.fx] bAddAmbient=0 bAoNew=1 bGIHDR=1 bRemoveAmbient=0 bRemoveAmbientAuto=1 bRemoveAmbientPreserveBrightness=0 bRTHitFast=1 bSSR=0 cSourceAmbientLightColor=0.121569,0.172549,0.164706 cTargetAmbientLightColor=0.050980,0.050980,0.050980 fAODarkProtect=0.000000 fAOLightProtect=0.500000 fAOMultiplier=1.500000 fAOPow=1.500000 fAoProtectGi=0.000000 fBaseColor=1.000000 fDepthMultiplier=1.000000 fDistanceFading=1.000000 fGIBounce=1.000000 fGIDarkAmplify=0.000000 fGIDarkMerging=0.500000 fGIFinalMerging=1.000000 fGIHueBiais=0.000000 fGILightMerging=0.500000 fMergingRoughness=1.000000 fMergingSSR=0.200000 fNormalRoughness=0.000000 fRayStepPrecision=1000.000000 fRTMinRayBrightness=0.200000 fSkyColor=0.000000 fSkyDepth=0.990000 fSourceAmbientIntensity=1.000000 fWeaponDepth=0.001000 iAODistance=480 iBlackLevel=11 iCheckerboardRT=0 iDebug=0 iFrameAccu=3 iRemoveAmbientMode=0 iRoughnessRadius=1 iRTCheckHitPrecision=4 iRTMaxRays=2 iSmoothRadius=1 iSmoothStep=8 iWhiteLevel=248 PreprocessorDefinitions=DH_RENDER_SCALE=0.25 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.000000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.150000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.200000 fAdp_BrightenMidtones=0.299999 fAdp_BrightenShadows=0.000000 fAdp_DarkenHighlights=0.200000 fAdp_DarkenMidtones=0.299999 fAdp_DarkenShadows=0.000000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [Levels.fx] BlackPoint=4 HighlightClipping=0 WhitePoint=255 [LocalContrastCS.fx] Strength=1.000000 WeightExponent=5.000000 [LUT.fx] fLUT_AmountChroma=0.947000 fLUT_AmountLuma=0.684000 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=1.000000 MXAO_FILTER_SIZE=2 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_RADIUS=1.596000 MXAO_SSAO_AMOUNT=1.510000 MXAO_WORLDSPACE_ENABLE=1 PreprocessorDefinitions=MXAO_AO_TYPE=2 SHADING_RATE=0 [MartysMods_NVSHARPEN.fx] DETECT_THRESH_MULT=0.300000 SHARP_AMT=0.500000 [PD80_04_Color_Temperature.fx] Kelvin=7150 kMix=1.000000 LumPreservation=1.000000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOMax=1.000000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.700000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=0.200000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_COLOR=0.000000,0.000000,0.000000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_OFFS=0.000000,0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1.000000 MXAO_FADE_DEPTH_START=0.063000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_SAMPLE_RADIUS=1.596000 MXAO_SSAO_AMOUNT=1.510000 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000

Comments

You need to be logged in to post a comment