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Remastered - ReShade with SweetFX

Created by RaVaGe
Added March 21, 2024
Updated 21 Mar 05:49 CET
Shader used: ReShade
Preset description:
Download: https://mega.nz/file/2oEXRILQ#7XA2xOTMw-21AcYIMazpcnR8-Z1u4MItJO8MbOJ8AbA Download includes LUT texture and SweetFX shaders for ReShade. Natural colours, contrast and sharpness with improved lighting. Increase exposure in Tonemap for a brighter result if desired. Using colour-correction LUT, SMAA, Curves, Vibrancy, Film-grain for dither, Lumasharpen, Tonemap, Magic-bloom and Vignette.
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Techniques=SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,FilmGrain@FilmGrain.fx,Vignette@Vignette.fx TechniqueSorting=SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,FilmGrain@FilmGrain.fx,Vignette@Vignette.fx [ChromaticAberration.fx] Shift=0.300000,-0.300000 Strength=0.500000 [Curves.fx] Contrast=0.230000 Formula=4 Mode=0 [FilmGrain.fx] Intensity=0.050000 Mean=0.500000 SignalToNoiseRatio=1 Variance=0.575000 [LumaSharpen.fx] offset_bias=0.400000 pattern=0 sharp_clamp=0.035000 sharp_strength=3.000000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 PreprocessorDefinitions=fLUT_TextureName="princeOfPersia_ForgottenSands_LUT.png" [MagicBloom.fx] f2Adapt_Clip=0.150000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.300000 fBloom_Intensity=4.000000 fBloom_Threshold=2.800000 fDirt_Intensity=0.000000 fExposure=0.050000 iAdapt_Precision=1 iDebug=0 [SMAA.fx] CornerRounding=15 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.090000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Splitscreen.fx] splitscreen_mode=0 [Tonemap.fx] Bleach=0.100000 Defog=0.000000 Exposure=-0.185000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=-0.080000 [Vibrance.fx] Vibrance=0.410003 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-0.300003 Center=0.500000,0.500000 Radius=2.100001 Ratio=1.500000 Slope=2 Type=0

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