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Quake 2 Rough textures preset

Preset for Quake 2
Created by wanisea
Added May 14, 2024
Shader used: ReShade
Preset description:
In the early days of Quake 2, you may have played at a lower resolution because your graphics card was not good. I feel like the graphics are reminiscent of Quake 2, so I play at a lower resolution. In Quake 2 Remastered, even if the resolution is lowered, the sense of heterogeneity is significantly reduced, so you need to apply reshade to see the rough texture. Set the resolution to 854x480 at 16:9 ratio (this resolution requires manually adding the resolution in the nvidia control panel). Then, texture filtering should not be used.
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Techniques=CRTFrutbunn@CRT-Frutbunn.fx,LumaSharpen@LumaSharpen.fx,Monocular_Cues@Depth_Cues.fx,HDR@FakeHDR.fx TechniqueSorting=CRTFrutbunn@CRT-Frutbunn.fx,LumaSharpen@LumaSharpen.fx,Monocular_Cues@Depth_Cues.fx,AdaptiveSharpen@AdaptiveSharpen.fx,HDR@FakeHDR.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdvancedAutoHDR.fx] AUTO_HDR_MAX_NITS=400.000000 AUTO_HDR_METHOD=0 AUTO_HDR_SHOULDER_POW=2.500000 AUTO_HDR_SHOULDER_START_ALPHA=0.000000 BLACK_FLOOR_LUMINANCE=0.000000 EXTRA_HDR_SATURATION=0.000000 FIX_SRGB_2_2_GAMMA_MISMATCH_TYPE=0 HDR_MAX_NITS=750.000000 HDR_TONEMAP=0 HIGHLIGHTS_SHOULDER_POW=1.000000 HIGHLIGHTS_SHOULDER_START_ALPHA=0.500000 HIGHLIGHT_SATURATION=1.000000 INVERSE_TONEMAP_COLOR_CONSERVATION=0.000000 INVERSE_TONEMAP_METHOD=0 IN_COLOR_SPACE=1 OUT_COLOR_SPACE=0 OUT_OF_GAMUT_COLORS_BEHAVIOUR=0 SDR_WHITEPOINT_NITS=80.000000 SHADOW_TUNING=1.000000 SOURCE_HDR_WHITEPOINT_NITS=80.000000 TONEMAPPER_WHITE_POINT=2.000000 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.800000 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.400000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=2 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [cBlockMatching.fx] _BlendFactor=0.500000 _MipBias=4.500000 [cBloom.fx] _ColorShift=1.000000,1.000000,1.000000 _Intensity=5.000000 _Saturation=1.000000 _Smooth=0.500000 _Threshold=0.800000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.400000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [ContrastSharpening.fx] BlendingMode=0 ContrastAmount=0.160000 DitheringEnabled=1 SharpenAmount=1.000000 SharpenRadius=16 [ContrastStretch.fx] DarkMax=0.450000 DarkPeak=0.500000 DarkThreshold=0.333000 Debug=0 LightMax=0.300000 LightPeak=0.450000 LightThreshold=0.667000 Maximum=1.000000 MaxVariance=1.000000 MidMax=0.450000 MidPeak=0.550000 Minimum=0.000000 [CRT-Frutbunn.fx] blur=1.000000 CURVATURE=1 CURVED_SCANLINES=1 light=9 LIGHT=0 SCANLINES=0 texture_sizeX=500.000000 texture_sizeY=240.000000 [crt-royale.fx] aa_subpixel_r_offset_runtime=-0.333333,0.000000 basic_setup_help=0 beam_shape_mode=1 bloom_excess=0.000000 bloom_underestimate_levels=0.800000 blur_radius=1.000000 border_compress=2.500000 border_darkness=2.000000 border_size=0.015000 content_box_help=0 convergence_offset_x=0.000000,0.000000,0.000000 convergence_offset_y=0.000000,0.000000,0.000000 crt_gamma=2.500000 deinterlacing_blend_gamma=1.000000 diffusion_weight=0.075000 enable_interlacing=0 gaussian_beam_max_shape=4.000000 gaussian_beam_max_sigma=0.300000 gaussian_beam_min_shape=2.000000 gaussian_beam_min_sigma=0.020000 gaussian_beam_shape_power=0.250000 gaussian_beam_spot_power=0.333333 geom_aspect_ratio=1.313070,1.000000 geom_mode_runtime=0 geom_overscan=1.000000,1.000000 geom_radius=2.000000 geom_rotation_mode=0 geom_tilt_angle=0.000000,0.000000 geom_view_dist=2.000000 halation_weight=0.000000 interlace_back_field_first=0 lcd_gamma=2.200000 levels_contrast=1.000000 linear_beam_thickness=1.000000 mask_num_triads_across=480.000000 mask_size_param=0 mask_triad_width=3.000000 mask_type=4 phosphor_offset_x=0.000000,0.000000,0.000000 phosphor_offset_y=0.000000,0.000000,0.000000 phosphor_sharpness=50.000000,50.000000 phosphor_thickness=0.200000,0.200000 preblur_effect_radius=0.000000,0.000000 preblur_sampling_radius=0,0 scale_triad_height=1.000000 scanline_deinterlacing_mode=1 scanline_offset=0.000000 scanline_thickness=2 version_2_1_0=0 [CRT-Yee64.fx] brightness=1.250000 intencity=1.200000,0.900000,0.900000 pixel_sizeX=320.000000 pixel_sizeY=240.000000 texture_sizeX=320.000000 texture_sizeY=240.000000 viewSizeHD=720 [CRT_Yee64.fx] fDownScale=1.200000 iHeight=1600 iWidth=2560 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Depth_Cues.fx] Blur_Cues=0.500000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.500000 Spread=10.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [GaussianBloom.fx] BloomTint=1.000000,1.000000,1.000000 DitherStrength=1.000000 Exposure=3.500000 GaussianBloomOffset=2.000000 GaussianBloomRadius=2 GaussianBloomSaturation=0.500000 GaussianBloomStrength=0.300000 Threshold=0.800000 [kContour.fx] _BackColor=0.000000,0.000000,0.000000,0.000000 _ColorSensitivity=0.000000 _FrontColor=1.000000,1.000000,1.000000,1.000000 _InverseRange=0.050000 _Method=0 _Threshold=0.050000 [lilium__cas_hdr.fx] APPLY_AMOUNT=1.000000 CAS_ABOUT=0 GLOBAL_INFO=0 SHARPEN_AMOUNT=0.000000 SHARPEN_ONLY=1 [LocalContrast.fx] ContrastLimit=40 CorrectGamma=1 [LumaSharpen.fx] offset_bias=0.538000 pattern=1 sharp_clamp=1.000000 sharp_strength=3.000000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MartysMods_SHARPEN.fx] QUALITY=1 SHARP_AMT=1.000000 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=1 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=32 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=0.400000 SMAA_PREDICATION_THRESHOLD=0.010000 SMAA_THRESHOLD=0.100000 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=1.000000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=1.000000 Sigma=4.000000 Variance=5.000000 _Help=0 [OrtonBloom.fx] BlackPoint=60 BlendStrength=0.070000 BlurMulti=1.000000 GammaCorrectionEnable=1 MidTonesShift=-0.840000 WhitePoint=150 [PD80_01A_RT_Correct_Contrast.fx] enable_fade=1 freeze=0 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_whitepoint_correction=0 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=0.000000 brightnessD=0.000000 contrast=0.000000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=0.000000 huemid=0.000000 huerange=0.167000 saturation=0.000000 saturationD=0.000000 sat_a=0.000000 sat_b=0.000000 sat_custom=0.000000 sat_g=0.000000 sat_m=0.000000 sat_p=0.000000 sat_r=0.000000 sat_y=0.000000 tint=0.000000 vibrance=0.000000 vibranceD=0.000000 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=5.000000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.500000 BLOOM_THRESHOLD=0.500000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=1.200000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [SharpContrast.fx] Debug=0 DepthCurve=1.000000 EdgeBias=1.000000 EdgeFloor=0.000000 EnableDepth=0 GammaCorrect=1 MaskSky=1 SharpenStrength=0.667000 [SimpleBloom.fx] Blend=0.000000,0.800000 BlurMultiplier=1.230000 Debug=0 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [vort_HDR.fx] UI_Tonemap_Mod=1.040000 _vort_HDR_Help_=0 [ZN_LC.fx] BLOOM_INTENSITY=0.200000 BLUR_OFFSET=15.000000 DEBUG=0 INTENSITY=0.300000 ZN_LocalContrast=0

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