2 hours, 51 minutes ago
sapphire's shaders
Preset description:
Nivida RTX shaders.
Download the full Roblox shader collection here: https://mega.nz/folder/9ucXRahY#isGmVTkjl9nbrPHvqXlRzA
Rename the ".txt" to "1sapphire_shaders2.ini"
To add the shaders >>
1. Move the "Custom" folder to C:\Program Files\NVIDIA Corporation\Ansel\ to use it with Ansel or Freestyle.
2. Launch a game that supports Freestyle.
3. Press Alt+F3 to bring up the Freestyle overlay.
4. Select one of the Freestyle styles and click Add Filter.
5. Click the preset .ini that you previously added.
6. The game appearance will show the filters saved in the preset .ini
Techniques=qUINT_ssr,MXAO,Colourfulness,Curves,BeautifyDOF,AdaptiveFog,Zeal_RimLight,AmbientLight,Clarity
TechniquesSorting=qUINT_ssr,MXAO,Colourfulness,Curves,BeautifyDOF,AdaptiveFog,Zeal_RimLight,AmbientLight,Clarity
[qUINT_ssr.fx]
SSR_FIELD_OF_VIEW=20.000000
SSR_REFLECTION_INTENSITY=0.600000
SSR_FRESNEL_EXP=9.000000
SSR_FADE_DIST=0.300000
SSR_RAY_INC=100.000000
SSR_ACCEPT_RANGE=10000.000000
SSR_JITTER_AMOUNT=0.000000
SSR_FILTER_SIZE=1.000000
SSR_RELIEF_AMOUNT=0.000000
SSR_RELIEF_SCALE=1.000000
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3.000000
MXAO_SAMPLE_RADIUS=14.000000
MXAO_SAMPLE_NORMAL_BIAS=0.000000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_SSAO_AMOUNT=3.150000
MXAO_GAMMA=1.000000
MXAO_DEBUG_VIEW_ENABLE=0.000000
MXAO_BLEND_TYPE=1.000000
MXAO_FADE_DEPTH_START=0.000000
MXAO_FADE_DEPTH_END=0.999000
[Colourfulness.fx]
colourfulness=0.728000
lim_luma=0.700000
enable_dither=0.000000
col_noise=1.000000
backbuffer_bits=8.000000
[Curves.fx]
Mode=0.000000
Formula=4.000000
Contrast=0.320000
[BeautifyDOF.fx]
fADOF_AutofocusSpeed=1.000000
fADOF_BokehIntensity=0.500000
g_sldDepthInvertZ=1.000000
g_sldDepthInvertY=0.000000
[AdaptiveFog.fx]
FogColor=0.899000,0.899000,0.899000
MaxFogFactor=0.154000
FogCurve=1.500000
FogStart=0.359000
BloomThreshold=10.250000
BloomPower=10.000000
BloomWidth=0.200000
[Zeal_RimLight.fx]
Color=1.000000,1.000000,1.000000
Offset=0.300000
Strength=1.500000
Blend=0.000000
Debug=0.000000
[AmbientLight.fx]
alDebug=0.000000
alInt=10.150000
alThreshold=15.000000
AL_Dither=1.000000
AL_Adaptation=1.000000
alAdapt=0.699000
alAdaptBaseMult=1.000000
alAdaptBaseBlackLvL=2.000000
AL_Dirt=1.000000
AL_DirtTex=0.000000
AL_Vibrance=1.000000
AL_Adaptive=0.000000
alDirtInt=0.549000
alDirtOVInt=0.765000
AL_Lens=0.000000
alLensThresh=0.603000
alLensInt=1.998000
[Clarity.fx]
ClarityRadius=4.000000
ClarityOffset=5.000000
ClarityBlendMode=2.000000
ClarityBlendIfDark=13.000000
ClarityBlendIfLight=51.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000