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Ultra HD 4k Ray Traced Quality

Preset for Total Overdose
Created by IndianxGringoLoco
Added Sept. 8, 2024
Shader used: ReShade
Preset description:
This took me 3 months of color correction and shaders trials to make this awesome high quality that if it was official It could beat GTA5 easily
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Techniques=Curves@Curves.fx,SSR@qUINT_ssr.fx,HDR@FakeHDR.fx,Technicolor@Technicolor.fx,Levels@Levels.fx,FXAA@FXAA.fx,DELC_Sharpen@qUINT_sharp.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,DPX@DPX.fx,MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,ADOF@qUINT_dof.fx [Curves.fx] Contrast=0.650000 Formula=4 Mode=2 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [Levels.fx] BlackPoint=10 HighlightClipping=0 WhitePoint=235 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=0.100000 brightnessD=0.000000 contrast=0.000000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=0.100000 huemid=0.000000 huerange=0.167000 saturation=-0.100000 saturationD=0.000000 sat_a=0.000000 sat_b=0.000000 sat_custom=0.000000 sat_g=0.000000 sat_m=0.000000 sat_p=0.000000 sat_r=0.000000 sat_y=0.000000 tint=0.000000 vibrance=0.000000 vibranceD=0.000000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.050000 fADOF_BokehIntensity=10.000000 fADOF_FarBlurCurve=3.100000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=100.000000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=5.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=10 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.700000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=1.000000 SSR_FIELD_OF_VIEW=60.000000 SSR_FILTER_SIZE=2.000000 SSR_FRESNEL_EXP=7.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=2.000000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000

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