1 hour, 1 minute ago
Ultra HD 4k Ray Traced Quality
Preset description:
This took me 3 months of color correction and shaders trials to make this awesome high quality that if it was official It could beat GTA5 easily
Techniques=Curves@Curves.fx,SSR@qUINT_ssr.fx,HDR@FakeHDR.fx,Technicolor@Technicolor.fx,Levels@Levels.fx,FXAA@FXAA.fx,DELC_Sharpen@qUINT_sharp.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,DPX@DPX.fx,MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,ADOF@qUINT_dof.fx
[Curves.fx]
Contrast=0.650000
Formula=4
Mode=2
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[Levels.fx]
BlackPoint=10
HighlightClipping=0
WhitePoint=235
[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.100000
brightnessD=0.000000
contrast=0.000000
contrastD=0.000000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
dither_strength=1.000000
enable_depth=0
enable_dither=1
exposureD=0.000000
exposureN=0.100000
huemid=0.000000
huerange=0.167000
saturation=-0.100000
saturationD=0.000000
sat_a=0.000000
sat_b=0.000000
sat_custom=0.000000
sat_g=0.000000
sat_m=0.000000
sat_p=0.000000
sat_r=0.000000
sat_y=0.000000
tint=0.000000
vibrance=0.000000
vibranceD=0.000000
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.600000
fADOF_AutofocusSpeed=0.050000
fADOF_BokehIntensity=10.000000
fADOF_FarBlurCurve=3.100000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=100.000000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=5.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=10
iADOF_ShapeVertices=6
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=1.000000
SSR_FIELD_OF_VIEW=60.000000
SSR_FILTER_SIZE=2.000000
SSR_FRESNEL_EXP=7.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=2.000000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000