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SEV2

Preset for Sniper Elite V2
Created by Reboot_Shadez
Added Nov. 27, 2024
Shader used: ReShade
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Techniques=HDR_Saturation@HDRSaturation.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Levels@Levels.fx,Technicolor2@Technicolor2.fx TechniqueSorting=Before@Splitscreen.fx,HDR_Saturation@HDRSaturation.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Levels@Levels.fx,Technicolor2@Technicolor2.fx,After@Splitscreen.fx,Clarity@Clarity.fx,DeHaze@Dehaze.fx,HDRBloom@HDRBloom.fx,Tint@Sepia.fx,CAA@CAA.fx,Cartoon@Cartoon.fx,ColorGrading@ColorGrading.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,DLAA_Lite@DLAA Lite.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,SSDO_Plus@GloomAO.fx,HDR@FakeHDR.fx,HDRMotionBlur@HDRMotionBlur.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,SharpContrast@SharpContrast.fx,SSAO@SSAO.fx,Technicolor@Technicolor.fx,Tonemap@Tonemap.fx,uFakeHDR@UFakeHDR.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx [CAA.fx] DistortionStrength=0.000000 EdgeThreshold=0.150000 KernelSize=3 [Cartoon.fx] EdgeSlope=1.500000 Power=1.500000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=154 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=2 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorGrading.fx] Brightness=0.034000 Contrast=0.946000 EndColorGradingMethod=2 GradingInterpolationFactor=0.643000 SaturationFactor=1.023000 StartColorGradingMethod=1 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Daltonize.fx] Type=0 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [Dehaze.fx] Alpha=0.065000 Debug=0 DepthMultiplier=0.175000 IgnoreSky=0 TransmissionMultiplier=-0.156000 [DisplayDepth.fx] bUIShowOffset=1 bUIUseLivePreview=0 fUIDepthMultiplier=1.136000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=1 iUIReversed=0 iUIUpsideDown=0 [DLAA Lite.fx] EnableShading=1 LongEdgeSampleSize=8.000000 PixelWidth=1 ShadingIntensity=0.200000 sharpness=0.200000 View_Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [GloomAO.fx] Debug=0 Depth_Guide=0 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Dither_SSDO=1 Easy_SS_Scaling=0 GloomAO=0 Horizontal_and_Vertical=1.000000,1.000000 Image_Position_Adjust=0.000000,0.000000 NCD=0.125000,0.000000 Offset=0.000000 Persistence=0.125000 SamplesXY=3 Set_2DTexture_Detail=0.000000,1.000000 SSDO_ColorPower=1.500000 SSDO_Fade=1.000000 SSDO_Intensity_Masking=0.000000 SSDO_Levels=32 SSDO_Max_Depth=0.999000 SSDO_MipSampling=4 SSDO_Power=1.500000 SSDO_SampleRadius=2500.000000 SSDO_Saturation=1.000000 SSDO_Trimming=0.100000 SSDO_X2=0 [HDRBloom.fx] UI_BLOOM_AMOUNT=0.050000 UI_BLOOM_BLENDING_TYPE=1 UI_BLOOM_BLUR_SIZE=2.000000 UI_BLOOM_BRIGHTNESS=1.000000 UI_BLOOM_DEBUG_RAW=0 UI_BLOOM_INV_TMO=0 UI_BLOOM_SATURATION=1.000000 UI_BLOOM_SECOND_BLUR_SIZE=5.000000 UI_BLOOM_SHOW_DEBUG=0 UI_IN_COLOR_SPACE=1 UI_SAMPLE_COUNT=0 [HDRMotionBlur.fx] README=0 UI_BLUR_BLUE_NOISE=0.250000 UI_BLUR_BLUE_NOISE_DEBUG=0 UI_BLUR_BLUE_THRESHOLD=0.000125 UI_BLUR_CENTER_SAMPLING=0.200000 UI_BLUR_CURVE=1 UI_BLUR_LENGTH=0.250000 UI_BLUR_LENGTH_CLAMP=0.135000 UI_IN_COLOR_SPACE=1 [HDRSaturation.fx] UI_SATURATION_AMOUNT=82.000000 UI_SATURATION_COLORS_LIMIT=0.560000 UI_SATURATION_GAMUT_EXPANSION=100.000000 UI_SATURATION_GAMUT_EXPANSION_CLIPPING_LIMIT=0.440000 UI_SATURATION_KEEP_BRIGHTNESS=1 UI_SATURATION_LIMIT=1.000000 UI_SATURATION_LUMA_LIMIT=0.680000 UI_SATURATION_METHOD=2 [Levels.fx] BlackPoint=11 HighlightClipping=0 WhitePoint=255 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=1.143000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Sepia.fx] Strength=0.218000 Tint=0.455882,0.365376,0.341912 [SharpContrast.fx] Debug=0 DepthCurve=1.000000 EdgeBias=1.000000 EdgeFloor=0.000000 EnableDepth=0 GammaCorrect=1 MaskSky=1 SharpenStrength=0.463000 [Splitscreen.fx] splitscreen_mode=0 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [UFakeHDR.fx] BloomStrength=0.300000 bloomThreshold=0.000000 DitherStrength=0.050000 EnableBloom=0 EnableDithering=0 HDRPower=1.150000 LuminanceAdaptationSpeed=0.100000 NoiseScale=1.000000 NoiseSeed=43758.542969 ToneMappingMethod=5 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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