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MSRCEO

Preset for Prepar3D
Created by MSR_CEO
Added Nov. 9, 2014
Updated 10 Nov 17:00 CET
Shader used: SweetFX 1.5
Preset description:
Use this for adjust light warming and gamma settings in both day and night. This will give you some dark textures at night and good coloring at both day and night
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#define USE_SMAA_ANTIALIASING 1 #define SMAA_THRESHOLD 0.10 #define SMAA_MAX_SEARCH_STEPS 16 #define SMAA_MAX_SEARCH_STEPS_DIAG 6 #define SMAA_CORNER_ROUNDING 0 #define COLOR_EDGE_DETECTION 1 #define SMAA_DIRECTX9_LINEAR_BLEND 0 #define USE_LUMASHARPEN 1 #define sharp_strength 1.60 #define sharp_clamp 0.10 #define pattern 2 #define offset_bias 1.00 #define show_sharpen 0 #define USE_BLOOM 0 #define BloomThreshold 20.25 #define BloomPower 1.50 #define BloomWidth 0.01 #define USE_HDR 1 #define HDRPower 0.97 #define radius2 0.80 #define USE_TECHNICOLOR 0 #define TechniAmount 0.40 #define TechniPower 4.00 #define redNegativeAmount 0.88 #define greenNegativeAmount 0.88 #define blueNegativeAmount 0.88 #define USE_DPX 1 #define Red 8.00 #define Green 8.00 #define Blue 8.00 #define ColorGamma 2.50 #define DPXSaturation 0.00 #define RedC 0.60 #define GreenC 0.36 #define BlueC 0.34 #define Blend 0.10 #define USE_LIFTGAMMAGAIN 0 #define RGB_Lift float3(1.00,1.00,1.00) #define RGB_Gamma float3(1.00,1.00,1.00) #define RGB_Gain float3(1.00,1.00,1.00) #define USE_TONEMAP 1 #define Gamma 1.15 #define Exposure 0.00 #define Saturation -0.40 #define Bleach 0.00 #define Defog 0.00 #define FogColor float3(0.00,0.00,1.00) #define USE_VIBRANCE 1 #define Vibrance 0.06 #define USE_CURVES 1 #define Curves_contrast 0.00 #define Curves_formula 2 #define USE_SEPIA 1 #define ColorTone float3(0.40,0.40,0.40) #define GreyPower 0.10 #define SepiaPower 0.10 #define USE_VIGNETTE 0 #define VignetteRadius 2.04 #define VignetteAmount -1.40 #define VignetteSlope 8 #define VignetteCenter float2(0.50,0.50) #define USE_DITHER 0 #define USE_SPLITSCREEN 0 #define splitscreen_mode 3

Comments

Ldee247
30 May 20:45 CEST

Hi did you use Reshade+ SweetFx or its just reshade on its own.

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