SweetFX Settings DB
Latest forum threads
1 hour, 39 minutes ago
by lucass
2 hours, 4 minutes ago
by taotao
2 hours, 20 minutes ago
by Esha
3 hours, 46 minutes ago

CoolRuler

Preset for Far Cry 3
Created by NattyDread
Added Dec. 1, 2012
Shader used: SweetFX 1.3
Preset description:
Some color correction work to slightly tone down the greens, cool the shadows and warm up the highlights. Of course some inevitable sharpening, smaa and vignette also. Make sure to use similar calibration settings as in comparison screenshot to avoid over-burns. Hope u liiike ;) edit: actually turn up the contrast in the game's calibration settings to around 0.7 (1 being the center of the scale). If you are forcing AA through nvidia inspector you should probably disable SMAA in SweetFX and definitely disable the games FXAA ('cause it's a blury mess). If it's too purple for you put DPX define Blend to something like 0.15, 0.2 but then you need to tweak the Vibrance to get some color back.
Download preset Show / Hide settings
/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 1 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 1 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.05 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 64 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 50 // [0 to 100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 1.5 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.05 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 1.446 //[0.0000 to 8.0000] Strength of the bloom #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.25 //[0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2 0.80 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.13 //[0.0 to 1.0] #define TechniPower 3.8 //[0.0 to 8.0] #define redNegativeAmount 0.88 //[0.0 to 1.0] #define greenNegativeAmount 0.88 //[0.0 to 1.0] #define blueNegativeAmount 0.68 //[0.0 to 1.0] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 //[1.0 to 15.0] #define Green 8.0 //[1.0 to 15.0] #define Blue 8.0 //[1.0 to 15.0] #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 5.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.37 //[0.6 to 0.2] #define GreenC 0.38 //[0.6 to 0.2] #define BlueC 0.33 //[0.6 to 0.2] #define Blend 0.25 //[0.0 to 0.1] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.000, 0.998, 1.003) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(0.960, 0.940, 1.000) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(1.015, 1.015, 0.985) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.0 //[0.00 to 2.00] Adjust midtones #define Exposure -0.00 //[-1.00 to 1.00] Adjust exposure #define Saturation 0.00 //[-1.00 to 1.00] Adjust saturation #define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors #define Defog 0.000 //[0.00 to 1.00] How much of the color tint to remove #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance -0.2 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast -0.5 //[-1.0 to 1.0] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 3 //[1|2|3|4|5|6|7] The constrast s-curve you want to use. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image #define GreyPower 0.04 //[0.0 to 1.0] How much desaturate the image before tinting it #define SepiaPower 0.03 //[0.0 to 1.0] How much to tint the image /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 0.97 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -0.40 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.350) //[0.00 to 1.00] Center of effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. //Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split //.....preset.by.......................,...............................// //..................................8..................................// //..................................8..................................// //.................................O8..................................// //................................?88,,................................// //...........Z...,................888O.................................// //............Z..,...............O8888I................................// //............Z8.................Z888O:................................// //............,OZ,..............,888888................................// //............,OO8Z.............OD888D8,...............,Z,.............// //............,888OO:..........,O8D888D,,,..........,8O8,..............// //............,IO8O88O,.......,,O888D8D:,,..,,..,.+88D8,,..............// //...........,.,888888$~......,,88888D87,.,.,,,,ID88DO:,,..............// //...........,.,O88O8888I,,,,.,?D8D8D88,,,,,,,~Z88OD8+,,,,,..,.........// //.......,...,,,,88888888+,,,,,:8D88D8D8,,,,,D88888DI,,,,,,,.,..,......// //....,,,,,,,,,:,+88888888:,,,,:8D8888DI,,,~88DDD8D8,,,,.,.....,,......// //.....,,,,,,,,,,:IOO8D8D88:,,,:88DDDDD+::I8888D8DI:,,,,,,,,....,......// //....,,,,,,,,,,,,,~O888DDD8:::,8D8D8DD::I8DD8D888:,,,,,,,,,,.,,.......// //....,,,,,,,,,,,,::Z8888DDD8~::8D88D88I?DDD8DD88,::,,,,,,,,..,,,,.....// //....:=ZO+:::,:,:,:,888DD888=~:888ODD8~O8DDDD88:,:,,,,,,,,,,,,,.......// //....,::Z888O888+~,::~O88888DO~=8D8DDDDD8888Z?::,:,,,,,,,,,,,,,,,.....// //....,:::~O8D88888O7~:~8DD88DD?8DD8D8=DDDDD8=::,,,,,,:,,,,,,,,,,,.....// //....,,::::O888D8D8888?=DD8D8D8~DDO8D+DDDD8O:::,:::::IOIO77=:::,,.....// //....:::: )O888DD888D88I8DD88=D88 ( 7DD8D8~::~=Z8DDD8DD88OOOOZ::,.....// //....: ( /( Z8888DD88 ) D8 ) Z8DD )\ ) O~:=$D8DDDD88DDDDD ( ::::;....// //....: )\()) DZ ) ( /( ( /( ( (()/( ( 8DZ ( 0D ) )\ ) :....// //....; ((_)\ ( /( )\()))\()))\ ) /(_)) )( ))\ ( /( (()/( :....// //....: _((_) )(_))(_))/(_))/(()/((_))_ (()\ /((_))(_)) ((_)) :....// //....; | \| |((_)_ | |_ | |_ )(_))| \ ((_)(_)) ((_)_ _| | ;....// //....: | .` |/ _` || _|| _|| || || |) || '_|/ -_)/ _` |/ _` | :....// //....; |_|\_|\__,_| \__| \__| \_, ||___/ |_| \___|\__,_|\__,_| :....// //....::::::~:~~D8DD8DDND8I===N|__/ +8DDDNDNNDN8D888+:::::::::::,,;....// //....:::~~:~~8ODZOZ$7~~~~~ZDD8D8=NO?~DDNDD~?DDDDNDDDD=~::::::::,,,....// //....:::::~=::~~~:~~~~~~~ZDDNDI~~~DZ~~~DDD8~~~$87DNNN87::::::,::::....// //....:::::~:~::~~~::~~~~~88=~~~~~~=Z=~~~~OD~~~~::::::~:$I:::::::,:....// //....:::~~::::::::~~~~~~O:~~~~~~~~~Z=~~~:~~8:::~:::::::::::::::,,:....// //....::::::::~~:~~::~~:~~~~~~~~~~~~I+~~~:~~~:::~~::::::::::::::,,:....// //....::::~~~:~~:::~~::::~~~~~~~~~~~=7~~~~:~~~~::~:::::::::::::,:,;....// //....::~:~:~~~::~~~~::~~~~~~~~~~~~~=$~~~~~::~~~~::~:::::::::::::::....// //....::::~~~~::~~~~~~~~~~~~~~~~~~~~~~~~~~~:::~~~::::~:::::::::::,;....// //....::~~~~~~~~~~:::~~~~~~~~~~~~~~~~~~~~~~~~~~~~|for.Far.Cry.3|;}=....//

Comments

itsreallybright
19 Aug 02:55 CEST

Also,

MyDocuments/MyGames/FarCry3/GamerProfile

turn SSAO to 0, save, and make file read-only. Trust me.

itsreallybright
19 Aug 01:23 CEST

Day:

Brightness: 31
Contrast: 31
Gamma: 98

Night:

Brightness: 2
Contrast: 7
Gamma: 12

Ultra on everything, ambient lighting on medium, shadows and post fx on low, anti-aliasing on 4. I'm out.

itsreallybright
29 Jul 08:51 CEST

Actually that's 47/100 for the night contrast. Mistyped and there's no button to delete comments.

itsreallybright
29 Jul 08:48 CEST

Alright guys. After much much much experimenting (hours back and forth in Amanaki Village and the forest staring at fucking shadows), I have finally come up with the absolutely perfect night time mode settings. please give it a try. You won't be disappointed.

Listed here are both day and night modes-

Day_________________________

Brightness - 50/100
Contrast - 69/100
Gamma - 24/100

Night_______________________

Brightness - 28/100
Contrast - 45/100
Gamma - 2/100

YOU MUST TURN YOU COMPUTER SCREEN BRIGHTNESS TO ZERO OR AS LOW AS IT CAN GO FOR NIGHT MODE!!!! FOR THOSE DARKS!!! YOU'RE WELCOME!!!

itsreallybright
19 Jul 19:32 CEST

Hello, please disregard my last comment with the 50/97/50. I have since updated the numbers to an incredible looking

Brightness - 50
Contrast - 69
Gamma - 24

and I think it's an infinitely better improvement over my last post. Try it for yourself if you want. I spent another 3 hours fixing this from the last one... As for night time, I would just lower your computer's screen brightness to 0/10 or 1/10.

I guarantee you this preset (at least for the day time) is absolutely perfect. (I know I said that last time but trust me on this one)

itsreallybright
19 Jul 02:51 CEST

Hey if anyone is looking for maybe another preset to try, I literally tinkered with mine for hours to get it perfect. It's:

Brightness +50 (perfectly in the middle, you can just hit "Reset to Defaults)

Contrast +97 (or -3, I will address the brightness in a second)

Gamma also +50

So basically you just reset to defaults and put contrast 3 points back. Immediately you will notice how vibrant and beautiful and somewhat painful the sand is to look at. I'm not going to lie, it's pretty bright ass sand, but that's the trade-off for an absolutely perfect color scheme. You can lower the contrast if you want but I only put it there to exemplify the absolute closest I could get to realism.

Either way, have fun. Hope that helped.

mare
3 Nov 16:55 CET

only work in dx9 but nvm exelent settings

NattyDread
10 Aug 19:30 CEST

Probably some u=play overlay garbage. :S
Did you read all of these comments:
http://sfx.thelazy.net/games/game/32/
I have the "peoples" version and it runs fine. Sry I can't be of much help.

jblanc03
6 Aug 05:55 CEST

ALSO I AM RUNNING THE GAME IN DX11 mode.

I refuse to play DX9 when i have 1200 dollars spend on 3 gtx680 cards

jblanc03
6 Aug 05:43 CEST

I already tried using both 1.3 and 1.4 versions of sweetfx with no difference.

it keeps crashing as its about to load up.

IT says Farcry 3 has stopped working and needs to close.

IF i remove sweetfx, everything works

what gives. I have the steam version and it loads up Uplay for me to start the game.

please help!

NattyDread
27 Jun 01:41 CEST

Should be fixed now. Use sfx 1.3 for this one or copy the values in you 1.4v one by one.

jblanc03
2 Apr 23:43 CEST

IT CRASHES ON ME TOO!
i am using Sweetfx 1.4

THe game will not load up.

would the mods i have installed be causing the problems?

I am not using any overlay like D3DOverider or MSI Afterburner

PLEASE HELP@!

UnIqU3-BoY
19 Feb 17:06 CET

when I apply the settings the game crashes ? my sweet fx is 1.3

NattyDread
5 Jan 03:32 CET

oh wait, scratch that, no embedded profile here but on my flickr set there is. Forgot I saved these as PNG.

NattyDread
5 Jan 03:21 CET

I have 2 comparisons, what more do you want?
Anyway, just realized I saved the images with embedded custom color profile (not sRGB) so they probably look washed out on other monitors. :(

StixsmasterHD
2 Jan 17:02 CET

I am curious. Why cant I compare any of your screenies?

When I clickem all I see is what looks like the game. I got absolutely nothing to compare them with. Kinda ruins the point of uploading them for me then.

NattyDread
5 Dec 01:50 CET

Well that's good since most of the other effects are working in tandem so disabling one would ruin the preset. You can also disable vignette and dither without "damage".

Wildan
4 Dec 23:55 CET

It seems that lumasharpen makes the most FPS hit. After disabling it I don't lose more than 2 fps which is tolerable. Thanks for the profile. :)

Wildan
4 Dec 23:41 CET

Looks great indeed but on my good old GeForce 285 I'm loosing about 5-7 fps on average. Which option should I disable for some fps boost? I already deactivated SMAA but it didn't help alot.

NattyDread
3 Dec 17:35 CET

But most of the times it is? ;)
Still I think it's better than the cartoony vanilla colors.
Try the updated version with a pinch of sepia.

kaicooper
3 Dec 10:32 CET

soomuch puprle and somtimes not relastic

NattyDread
1 Dec 18:22 CET

Same thing happened to me, but then I switched to directX9 mode of the game and np. Don't know why it doesn't run with dx11 but there is almost no visual difference between the two and dx9 even runs with more stable fps.

OtaQ
1 Dec 12:29 CET

Please tell me how do you play it? I have to deactivate UPlay-Overlay and get a black screen then instead of a crash :o

You need to be logged in to post a comment