5 hours, 58 minutes ago
Chill's Far Cry 3 Reshade v1.0
Preset description:
Summary
Far Cry 3 and the series as a whole have always pushed the boundaries for graphics. Time is starting to age this game slowly but surely, so this is my attempt at a "lift". As with most of my Reshades, I focus on keeping the original experience as closely as possible...and try to avoid just being another cinematic=contrast, realism=gamma.
This was tested at 4K resolution.
Important Note
Please note that I select shaders and their settings based on each individual game I create a Reshade for. This takes time, and I hope my efforts show. It seems common for many creators to reuse the same Reshade across games regardless of art style, mood or setting.
Please feel free to take a moment to checkout my other Reshades if you have a moment!
https://sfx.thelazy.net/users/u/iChillum/
Required Shaders
Note that the instructions provide guidance on downloading these shaders. Downloading only the necessary shaders will help guarantee additional game performance.
-Ambient Light
-ChromaticAberration
-ColorMatrix
-Curves
-FakeHDR
-LumaSharpen
-Vibrance
Installation
1. Download the ReShade installer from https://reshade.me and run it.
2.Select farcry3_d3d11.exe (\%SteamDirectory%\steamapps\common\Far Cry 3\bin) and click on the graphics API Direct3D 10+ (This was tested with DirectX 11 - If using DirectX 9, select "farcry3.exe" instead in the same directory, and choose "Direct3D 9" for this step).
3.Confirm the installation of standard shaders when the installer's pop-up message opens, and install the following shaders: AmbientLight,CA,ColorMatrix,Curves,HDR,LumaSharpen,Vibrance
4.Download this preset by hitting the button below, and rename the file to "YOUR_PRESET_NAME.ini". The most important part is changing the ".txt" file to ."ini."
5.Run Far Cry 3; be patient as the game can take longer to load all of the ReShade shaders.
6.Open ReShade menu with "Shift+F2" and use the drop down menu to select the .ini file you just put in your bin folder. Keep hitting the continue button until the boxes turn from red to grey/clear.
7.If you are happy with the settings, Click on the Settings tab.
8.Navigate to Usage Mode and change to Performance. This will ensure the best possible performance for low-end systems while running ReShade.
I also recommend configuring separate keybinds for Reshade under the Settings tab seeing as Far Cry uses F2 in-game. I use "Home" for Reshade Menu, "End" for on/off.
Performance
While I design and test all of my Reshades with performance in-mind, my hardware settings and resolutions may differ from yours. While mood is important, framerate should be the most important if you are a true gamer. Nothing will be "one size fits all", so play around and find the right compromise of performance and quality.
My PC Hardware: https://pcpartpicker.com/user/iChillum/saved/#view=dkYLD3
~ CPU is overclocked to 4.8GHz Turbo speed, and CPU cores are unparked.
Release Notes
1.0 - Nov. 27, 2017
Initial release
KeyLumaSharpen=0,0,0,0
Tint=0.550000,0.430000,0.420000
KeyCurves=0,0,0,0
KeyCA=0,0,0,0
Techniques=CA,ColorMatrix,Curves,HDR,LumaSharpen,Vibrance,AmbientLight
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
KeyColorMatrix=0,0,0,0
TechniqueSorting=CA,ColorMatrix,Curves,HDR,LumaSharpen,Vibrance,AmbientLight
Strength=0.580000
Effects=ChromaticAberration.fx,ColorMatrix.fx,AmbientLight.fx,Curves.fx,FakeHDR.fx,LumaSharpen.fx,Vibrance.fx
[Vibrance.fx]
Vibrance=0.125000
VibranceRGBBalance=1.000000,1.000000,1.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.325000
ClarityBlendMode=2.000000
ClarityRadius=3.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityViewMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
[ColorMatrix.fx]
fLUT_LutSelector=0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
fLUT_AmountChroma=1.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.950000
Strength=0.215000
fLUT_AmountLuma=1.000000
[Curves.fx]
ManualFocusDepth=0.026000
Mode=2
FocusRangeDepth=0.010000
Formula=1
BlendFactor=0.000000
Contrast=0.100000
EffectFactor=0.900000
BlendColor=0.000000,0.000000,0.000000
FocusEdgeDepth=0.050000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=5.000000
AL_DirtTex=0
AL_Adaptive=2
alThreshold=15.000000
AL_Adaptation=1
alAdapt=0.700000
AL_Dirt=1
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0
alLensInt=2.000000
[FakeHDR.fx]
HDRPower=1.120000
fMXAONormalBias=0.200000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=3.000000
fMXAOIndirectLightingAmount=4.000000
radius1=0.782000
radius2=0.790000
bMXAOSmoothNormalsEnable=0.000000
bMXAODebugViewEnable=0.000000
fMXAOAmbientOcclusionAmount=2.000000
fMXAOIndirectLightingSaturation=1.000000
iMXAOSampleCount=24.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
fMXAOFadeoutEnd=0.400000
[LumaSharpen.fx]
pattern=1
sharp_strength=0.775000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0