6 hours, 6 minutes ago
^Project Phoenix: 2018 Graphics Overhaul
Preset description:
This is not for reuse or incorporation into other ReShades. Please make your own, this took me almost a month to make. Thanks.
Please view the pics in fullscreen mode to see all the details and changes
(click it again after the pics load once). Thanks!
Update 1.3 released 2/2/2018 - Important adjustment to lenz flare effect (was triggering too often and too easily), DoF tweaks.
Update 1.2 released 1/29/2018 - Additional close and distant DoF tweaks, bloom and lens-dirt tweaks.
Update 1.1 released 1/29/2018 - fixed some brightness issues (please note the new recommended game brightness, contrast, and gamma values) and sharpened image a little more. Added toggle for GuassianBlur to soften the image, if you find it too sharp. Press 9 on the numberpad to toggle GussianBlur on. Increased bloom, tweaked super-close and horizon DoF.
VIDEO DEMOS
1) https://www.youtube.com/watch?v=4Ir-aG_eZes - Snow/Then Town w/Lake later in vid
2) https://www.youtube.com/watch?v=xqDEQ8WQ7_c - Snow/Night
3) https://www.youtube.com/watch?v=cWEaEsiZvzE - Greener, forest-ish area w/Factory Firefight
4) https://www.youtube.com/watch?v=jsvf6JzN3v0 - Scenic Drive
CRITICAL INSTRUCTIONS!!!!!!!
1) Once you've downloaded this, you MUST go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=10000.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu.
Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on.
2) After installing this reshade, you need to go to the dropbox link below and download the "reshade-shaders" folder and copy-paste-overwrite the folder in your main Ghost Recon Wildlands' folder, where the game's .exe files are: https://www.dropbox.com/sh/5kaover0znlpb72/AADGBMVg8ydYQPlSRBQBDaTua?dl=0
3) Go to the game's HUD menu and change "HUD AND UI SCALING" to the smallest size possible. This is necessary if you're using the cinematic camera I added, otherwise some UI elements may be hidden from view.
4) If you follow all these steps but are getting insane blur where like literally half your screen is completely blurred out, try disabling tiltshift, as it doesn't scale properly on some peoples' monitors, it seems.
DoF: To adjust the strength of the strong DoF that only activates when looking at objects relatively close to the player/camera, adjust DOF_FarBlurCurve setting under the "DoF" section up or down. Increasing the value will give less blur.
To adjust get rid of the DoF on you character when looking at very distant objects (the horizon), disable the "LightDoF" setting. I set the hotkey to "1" on the numberpad.
Cinematic Camera: If you don't like the closer, more cinematic camera, disable the FisheyeHorizontal effect. I've set the toggle key to "2" on the numberpad.
CONTROLS
All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work)
-Toggle ReShade menu on-off - Shift+F2.
-Toggle all ReShade effects - Scroll lock
-Toggle strong depth-of-field - / on numberpad
-Toggle soft DoF on player and horizon - 1 on numberpad
-Toggle sharpness - 5 on numberpad
-Toggle film grain - 3 on numberpad
-Black bars - 0 on numberpad
-Bloom and lens effects - 6 on numberpad
-Vignette - * on numberpad
-Toggle the stronger blur on player character and vehicles towards bottom of the screen (tiltshift) - 8 on numberpad
-Toggle cinematic (closer) - 2 on numberpad
-Toggle image softening effect (off by default) - 9 on numberpad
I recommend opening the ReShade GUI's setting's menu changing the following:
Toggle ReShade on and off with the END key
Toggle ReShade menu/gui with F1
INSTALL INSTRUCTIONS:
!!!IMPORTANT
For me the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled.
Optimized for 62 brightness, 62 contrast, 56 gamma, 0 sharpening in the game's video options menu. Optimized for vanilla FOV setting.
Turn in-game bloom on and set Godrays to on (but not enhanced) to achieve the same looks as me.
IMPORTANT END!!!
Abridged Version of instructions:
Download latest version of ReShade from here: https://reshade.me/
Run the .exe in admin mode and select GRW.exe in your Ghost Recon Wildlands main folder.
Choose DirectX 8/9
Say yes when it ask if you want to download a collection of shaders. Have these following shaders selected and deselect any of the effects not listed here:
AdaptiveSharpen
LightDoF
Border
Clarity
FakeHDR
Tonemap
Deband
Technicolor2
FilmGrain
DOF (depth of field)
BloomAndLensFlares
Vignette
Tiltshift
LiftGammaGain
GuassianBlur
AmbientLight
Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the files name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found GRW.exe and where your reshade-shaders folder should now also be installed.
Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu. Toggle the effect with scroll-lock key. You can change these keys in the ReShade's settings menu.
Click continue until the boxes go from red to gray/clear. Done. Your new ReShade should be making your game look fapping sexy by this point.
Step-by-Step of Install Instructions:
1. Download the Reshade 3.1.1 (or a later version) from here https://reshade.me/
2. Scroll to bottom of page and download whatever the latest version advertised is.
Run the .exe that you just downloaded. Probably best to copy it to your desktop or someone first outside your downloads folder.
Follow the steps it tells you selecting yes everything it asks.
2. Select your "GRW.exe" which is in the main folder of the game.
3. Select the DirectX 8/9 version after you select the "GRW.exe."
4. Run your game
As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects.
Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want.
Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial.
You can leave your game open or close it for this next step.
5. Go back to your game's main folder, where the "GRW.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file.
6. Open the .ini file and replace all the text with the text from my preset on this page.
Save the file. Run your game or alt tab back to it. And then do step 7 if you your game is still running.
7. Reopen the Reshade GUI with Shift+f2 and click the click "reload". The new effects should start loading with my custom settings.
PROFIT!
UNINSTALLING
1. Delete the Reshade-shaders folder, dxgi.ini, dxgi.dll, and dxgi.log from your game folder. That's it.
Hope you enjoy, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy.
You may notice a slight decrease in performance, but it should still be pretty similar FPS to what you usually get. The visual difference is night and day to me and I can't ever go back to vanilla.
CONTACT
-- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA --
-- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES
Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
KeyLiftGammaGain=0,0,0,0
KeyClarity=103,0,0,0
KeyDeband=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDPX=0,0,0,0
KeyEmphasize=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyAmbientLight=110,0,0,0
KeyNostalgia=0,0,0,0
KeyDaltonize=0,0,0,0
KeyColorMatrix=0,0,0,0
KeyHSV_Tech=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyVibrance=0,0,0,0
KeyGaussianBlur=105,0,0,0
KeyHDR=0,0,0,0
KeyCartoon=0,0,0,0
KeyBorder=96,0,0,0
KeyTonemap=0,0,0,0
KeyMXAO=0,0,0,0
KeyFilmGrain2=0,0,0,0
KeyCreateLUT=0,0,0,0
KeyMatsoDOF=111,0,0,0
KeyFilmGrain=99,0,0,0
KeyLevels=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyVignette=106,0,0,0
KeyBloomAndLensFlares=102,0,0,0
KeyRingDOF=0,0,0,0
KeyAdaptiveSharpen=101,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyLUT=0,0,0,0
KeyMode3=0,0,0,0
KeyCA=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyDisplayDepth=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyDepthHaze=0,0,0,0
KeyLeiFx_Tech=0,0,0,0
KeyEGAfilter=0,0,0,0
KeyCurves=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyMode2=0,0,0,0
KeyMode1=0,0,0,0
KeyHQ4X=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyAdaptiveFog=0,0,0,0
KeyLightDoF_AutoFocus=97,0,0,0
KeyFISHEYE_CA_VERTICAL=0,0,0,0
KeyLightDoF_Far=97,0,0,0
KeyASCII=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyLightDoF_Near=97,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyMonochrome=0,0,0,0
KeyMultiLUT=0,0,0,0
KeyNightvision=0,0,0,0
KeyTiltShift=104,0,0,0
KeyTint=0,0,0,0
KeyMagicBloom=0,0,0,0
KeyColourfulness=0,0,0,0
KeyUIMask_Top=0,0,0,0
KeyUIMask_Bottom=0,0,0,0
KeySurfaceBlur=0,0,0,0
Techniques=LiftGammaGain,AmbientLight,Tonemap,Technicolor2,HDR,BloomAndLensFlares,TiltShift,AdaptiveSharpen,MatsoDOF,LightDoF_AutoFocus,LightDoF_Near,LightDoF_Far,FilmGrain,Clarity,FISHEYE_CA_HORIZONTAL,Vignette,Border
TechniqueSorting=LiftGammaGain,ColorMatrix,Daltonize,Emphasize,AmbientLight,Tonemap,Technicolor2,HDR,BloomAndLensFlares,TiltShift,HSV_Tech,Vibrance,AdaptiveSharpen,Levels,MatsoDOF,LightDoF_AutoFocus,LightDoF_Near,LightDoF_Far,MXAO,MartyMcFlyDOF,RingDOF,FilmGrain,Clarity,GP65CJ042DOF,FISHEYE_CA_VERTICAL,FISHEYE_CA_HORIZONTAL,LUT,Vignette,Border,CA,CreateLUT,DisplayDepth,Deband,DPX,MagicDOF,NonLocalMeans,LeiFx_Tech,DepthHaze,Curves,Mode3,Mode2,EGAfilter,AdvancedCRT,GaussianBlur,FilmGrain2,HQ4X,KNearestNeighbors,HighPassSharp,Mode1,ASCII,MotionBlur,Monochrome,MultiLUT,LumaSharpen,Nostalgia,ReflectiveBumpmapping,FilmicPass,AdaptiveFog,Technicolor,Nightvision,Tint,Colourfulness,MagicBloom,UIMask_Top,UIMask_Bottom,GanossaMotionFocus,Grain_Tech,Cartoon,SurfaceBlur
KeyGanossaMotionFocus=0,0,0,0
KeyGrain_Tech=0,0,0,0
KeyFISHEYE_CA_HORIZONTAL=98,0,0,0
[CRT.fx]
Resolution=1.150000
Curvature=0.000000
Gamma=2.400000
Brightness=0.900000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
CornerSize=0.010000
ScanlineGaussian=1.000000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=1.000000
fBloomSaturation=0.000000
bAnamFlareEnable=0.000000
fBloomThreshold=0.721000
fBloomAmount=0.400000
fLensdirtSaturation=2.000000
fBloomTint=0.317647,0.313726,0.317647
fLensdirtIntensity=2.000000
bLensdirtEnable=-1.000000
fFlareLuminance=0.000000
iLensdirtMixmode=1.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=-1.000000
fAnamFlareThreshold=0.901000
fAnamFlareWideness=1.000000
fAnamFlareAmount=20.000000
fAnamFlareCurve=2.000000
fAnamFlareColor=0.274510,0.274510,0.274510
fLenzIntensity=5.000000
fLenzThreshold=0.934000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=1.976000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=5.000000
fGodrayDecay=1.000000
fGodrayExposure=0.700000
fGodrayWeight=1.700000
fGodrayDensity=1.622000
fGodrayThreshold=0.968000
iGodraySamples=70.000000
fFlareBlur=200.980011
fFlareTint=0.000000,0.000000,0.000000
[3DFX.fx]
DITHERAMOUNT=0.500000
LEIFX_PIXELWIDTH=1.500000
DITHERBIAS=-1.000000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[AmbientLight.fx]
alAdaptBaseMult=1.520000
alDebug=0.000000
AL_DirtTex=0.000000
alInt=1.400000
alThreshold=1.000000
AL_Adaptation=-1.000000
AL_Dirt=0.000000
alAdapt=1.000000
alLensThresh=0.300000
alAdaptBaseBlackLvL=1.000000
AL_Vibrance=0.000000
AL_Adaptive=2.000000
alDirtInt=1.160000
alLensInt=5.000000
alDirtOVInt=1.000000
AL_Lens=0.000000
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[HQ4X.fx]
k=-1.100000
s=1.500000
mx=1.000000
max_w=0.750000
lum_add=0.330000
min_w=0.030000
[AdaptiveSharpen.fx]
D_compr_low=0.010000
L_compr_low=0.169000
curve_height=1.000000
curveslope=0.400000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.300000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.750000
[ASCII.fx]
Ascii_font_g=255.000000
Ascii_spacing=0.000000
Ascii_back_g=0.000000
Ascii_font=1.000000
Ascii_font_b=255.000000
Ascii_font_r=255.000000
Ascii_back_b=0.000000
Ascii_back_r=0.000000
Ascii_swap_colors=0.000000
Ascii_invert_brightness=0.000000
Ascii_dithering_temporal=0.000000
Ascii_font_color_mode=1.000000
[Border.fx]
border_width=0.000000,70.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[FilmicPass.fx]
Linearization=0.500000
Strength=0.850000
Contrast=1.000000
Fade=0.400000
Bleach=0.000000
Saturation=-0.150000
GreenCurve=1.000000
RedCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[ChromaticAberration.fx]
Shift=0.000000,-9.600000
Strength=0.200000
[Clarity.fx]
ClarityBlendMode=2.000000
ClarityRadius=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.000000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=255.000000
ClarityStrength=0.500000
ClarityViewBlendIfMask=0.000000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.680000,0.000000,0.000000
ColorMatrix_Green=0.000000,0.800000,0.000000
ColorMatrix_Blue=0.200000,0.010000,0.700000
Strength=1.000000
[MultiLUT.fx]
fLUT_LutSelector=0.000000
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[CreateLUT.fx]
X_Position=0.000000
Y_Position=0.000000
[SurfaceBlur.fx]
BlurRadius=1.000000
DebugMode=0.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Curves.fx]
Mode=0.000000
Formula=4.000000
Contrast=0.650000
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0.000000
[Daltonize.fx]
Type=1.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=3.000000
Grain=0.006000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[FisheyeVertical.fx]
fFisheyeZoom=0.500000
fFisheyeDistortionCubic=0.000000
fFisheyeDistortion=-0.300000
fFisheyeColorshift=0.000000
[DOF.fx]
DOF_FARBLURCURVE=2.030000
fADOF_ShapeCurvatureAmount=0.410000
DOF_AUTOFOCUS=-1.000000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFChromaAmount=0.400000
DOF_INFINITEFOCUS=0.105000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.390000,0.490000
bADOF_ShapeApertureEnable=0.000000
DOF_FOCUSSAMPLES=5.000000
DOF_MANUALFOCUSDEPTH=0.015000
DOF_NEARBLURCURVE=12.695001
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=-1.000000
fRingDOFFringe=0.500000
DOF_FOCUSRADIUS=0.101000
DOF_BLURRADIUS=7.000000
fADOF_BokehCurve=4.040000
iRingDOFSamples=30.000000
iRingDOFRings=8.000000
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
bADOF_ShapeCurvatureEnable=-1.000000
fRingDOFGain=30.000002
fRingDOFBias=2.000000
bADOF_ImageChromaEnable=0.000000
iMagicDOFBlurQuality=8.000000
fMagicDOFColorCurve=10.000000
iGPDOFQuality=6.000000
fADOF_ShapeChromaAmount=0.125000
fADOF_ShapeRotation=0.000000
iGPDOFPolygonCount=5.000000
fGPDOFBias=10.000000
fADOF_SmootheningAmount=0.500000
bMatsoDOFChromaEnable=0.000000
fMatsoDOFChromaPow=1.712000
fMatsoDOFBokehCurve=4.400000
iADOF_ShapeQuality=255.000000
iMatsoDOFBokehQuality=5.000000
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=-1.000000
fADOF_RotAnimationSpeed=5.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeApertureAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.050000
bADOF_ShapeDistortEnable=0.000000
bADOF_ShapeChromaEnable=0.000000
fADOF_ShapeWeightCurve=6.500000
fADOF_ShapeDistortAmount=0.200000
bADOF_ShapeDiffusionEnable=-1.000000
fADOF_ShapeDiffusionAmount=1.000000
bADOF_ShapeWeightEnable=0.000000
iADOF_ImageChromaHues=5.000000
iADOF_ShapeChromaMode=3.000000
fADOF_ImageChromaCurve=1.625000
fADOF_ImageChromaAmount=3.078000
[Vignette.fx]
Type=0.000000
Center=0.500000,0.500000
Ratio=2.229000
Radius=1.560000
Amount=-1.610000
Slope=5.000000
[DPX.fx]
Strength=0.500000
RGB_Curve=15.000001,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.000000
Saturation=1.040000
Colorfulness=2.020000
[Emphasize.fx]
ManualFocusDepth=0.020000
FocusRangeDepth=0.050000
EffectFactor=0.500000
BlendColor=0.000000,0.000000,0.000000
FocusEdgeDepth=0.500000
BlendFactor=0.300000
[FakeHDR.fx]
HDRPower=1.300000
radius1=1.033000
radius2=1.030000
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=1076677888.000000
[FineSharp.fx]
cstr=0.900000
sstr=2.000000
pstr=1.272000
xstr=0.190000
lstr=1.490000
xrep=0.250000
[FakeMotionBlur.fx]
mbRecall=0.300000
mbSoftness=0.500000
[FilmGrain.fx]
Intensity=0.800000
Variance=0.190000
Mean=0.500000
SignalToNoiseRatio=2.000000
[FilmGrain2.fx]
grainamount=0.048000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=0.400000
GaussianBlurStrength=0.400000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassViewBlendIfMask=0.000000
HighPassSharpOffset=1.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=255.000000
HighPassBlendIfDark=0.000000
HighPassLightIntensity=1.000000
HighPassDarkIntensity=1.000000
HighPassSharpStrength=0.400000
HighPassViewSharpMask=0.000000
[HSV.fx]
fColorHueMult=1.000000
fSaturationModCyan=0.300000
fColorSaturationMod=-0.000000
fColorSaturationPow=1.000000
fColorSaturationMult=1.000000
fSaturationMultYellow=0.000000
fColorIntensityMod=-0.000000
fColorIntensityMult=1.000000
fColorIntensityPow=1.000000
fColorHueMod=-0.000000
fColorHuePow=1.000000
fSaturationModGreen=0.000000
fSaturationModRed=0.300000
fSaturationModOrange=0.000000
fSaturationModYellow=0.000000
fSaturationModBlue=0.300000
fSaturationModMagenta=0.000000
fSaturationMultRed=0.000000
fSaturationMultOrange=0.000000
fSaturationMultGreen=0.000000
fSaturationMultCyan=0.000000
fSaturationMultBlue=0.000000
fSaturationMultMagenta=0.000000
fSaturationPowRed=-0.340000
fSaturationPowOrange=-0.000000
fSaturationPowYellow=0.000000
fSaturationPowGreen=0.000000
fSaturationPowCyan=0.360000
fSaturationPowBlue=0.200000
fSaturationPowMagenta=0.000000
[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[LUT.fx]
fLUT_AmountChroma=0.000000
fLUT_AmountLuma=0.000000
[Levels.fx]
BlackPoint=10.000000
WhitePoint=255.000000
HighlightClipping=0.000000
[TiltShift.fx]
BlurMultiplier=2.300000
Line=0.000000
Axis=0.000000
Offset=-0.700000
BlurCurve=2.000000
[LiftGammaGain.fx]
RGB_Lift=1.080000,1.080000,1.080000
RGB_Gamma=1.060000,1.060000,1.060000
RGB_Gain=0.985000,0.985000,0.985000
[MXAO.fx]
bMXAOSmoothNormalsEnable=0.000000
fMXAOAmbientOcclusionAmount=0.420000
fMXAONormalBias=0.400000
fMXAOFadeoutStart=0.380000
iMXAOBayerDitherLevel=3.000000
fMXAOIndirectLightingAmount=4.080000
iMXAOSampleCount=25.000000
fMXAOIndirectLightingSaturation=1.020000
fMXAOSampleRadius=4.570000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=4.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.400000
[LightDoF.fx]
fLightDoF_Width=1.960000
f2LightDoF_CA=1.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
fLightDoF_Amount=6.500000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=-1.000000
fLightDoF_ManualFocus=0.000000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_AutoFocusSpeed=0.100000
[FilmGrain3.fx]
GrainLuma=0.800000
GrainSize=2.000000
GrainPower=0.020000
GrainColorAmount=0.150000
[LumaSharpen.fx]
pattern=1.000000
sharp_strength=0.650000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[Technicolor2.fx]
Saturation=0.270000
ColorStrength=0.486275,0.486275,1.000000
Brightness=0.860000
Strength=0.500000
[Technicolor.fx]
Power=7.280000
RGBNegativeAmount=0.392157,1.000000,10.058824
Strength=0.500000
[Tonemap.fx]
Defog=0.010000
Bleach=0.000000
Gamma=0.880000
Exposure=0.000000
Saturation=1.300000
FogColor=1.960784,1.000000,0.686275
[Vibrance.fx]
Vibrance=0.300000
VibranceRGBBalance=-0.000000,-0.000000,-0.200000
[MotionFocus.fx]
mfDebug=0.000000
mfFocusStrength=0.280000
mfZoomStrength=0.600000
[FisheyeHorizontal.fx]
fFisheyeZoom=0.580000
fFisheyeDistortionCubic=0.000000
fFisheyeDistortion=0.054000
fFisheyeColorshift=0.012000
Try an older version of reshade. I've got those errors before too, it is always caused by the version of the ReShade framework I'm using being newer than what Ubisoft's anticheat software has been updated to flag as ok yet.
Try version 3.0.8 first and see if that works. If it does, try the newer versions up to 3.4.0. Hope this helps! If all else fails just delete the ReShade files and your game will launch again no problem.
Hi - I just tried this and got a windows error. Game won't launch.
OK, seems the issue was that somehow I had two different versions of the HDR shader installed and both were activated at the same time, drastically increasing my brightness values and screwing up the bloom and lens flares accordingly. To avoid the possibility of this happening to you, be sure to always completely delete all your old reshade files and folders before every new install of reshade. It's very unlikely anything like this would happen to an average reshade user, so really nothing to worry about folks. Cheers.
WTF. Just came back to this game after having it uninstalled for some months after finishing this reshade for Year 2 content and wow, my settings look all screwed up out of nowhere. I feel like this happened to me before, but I thought it was just my presets were bad, but nope, something funky is going on with how this game gets updated or something as my settings are exactly the same, yet my screen is white-hot as and the lens flares (THE LENS FLARES I TOOK LITERAL DAYS TO CONFIGURE WITH .000001 LEVEL TWEAKS) are completely freaking broken. I wonder if you all are experiencing the same thing. Guess it's back to square one for me, would love to know if the reshade looks like as intended for you all. If you install with all the settings I mention, it SHOULD look exactly like my pics and videos. Want to bang my head on the desk a little bit. Going to try to reinstall the reshade framework and hope to God that magically fixes everything, but my expectations are 0 at this point. Sorry if this is happening to anyone else, I've no idea why or how it could happen other than Ubi changing what the brightness, contrast, and gamma values are during updates. Don't want to accuse them of that though since I have no idea if they've done that or if the issue lies elsewhere.
Cheers or whatever,
Merc
Thanks for the reply Assasin. YEs. I could maybe change dof, that would save alot just by itself. Hopefully I can afford to upgrade my rig soon, so then I wont have to worry to much about those things :D For now I go with mid range eyecandy. ;)
Hey AziD,
Thanks! You can disable the Tiltshift and Fisheye already in this preset with the hotkeys I've set up. Make sure your numberpad is enabled and then press 8 on the numberpad to disable tiltshift and press 2 on the numberpad to disable fisheye.
As to a performance version, perhaps I could try one day. Though I don't know what I'd disable. I mean it'd be the same just with certain shaders disabled, I guess, which you can do pretty easy. I would disable the main DoF, which is Matso DoF first. Then disable Adaptive Sharpen and use a different sharpening from resahde or the game's awful looking built-in shaprening. GuassianBlur. I wouldn't go much beyond that. Guess you could do the lightdof too, but i would really try to leave both guassianblur on and lightdof.
Very good job. Will not borrow your settings as you stated it very clear. :D Respect that. You think you could make a version without the tiltshift and fisheye?. A performance friendly variant perhaps?. Hope ur all well also. Keep up the good work. :)
Thanks so much! Put ton of time into it, really happy how it turned out.
It looks awesome! Incredibly realistic!