24 minutes ago
_× Ultra Realistic ×_
Preset description:
1. Download and install latest reSahde release https://reshade.me/
2. copy the preset to game directory
3. press shift+f2 in game to add preset in load
KeyAdaptiveSharpen=0,0,0,0
KeyLUT=0,0,0,0
KeyBloomAndLensFlares=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyDaltonize=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyGoldenRatio=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyBorder=0,0,0,0
KeyTonemap=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyCartoon=0,0,0,0
KeyColorMatrix=0,0,0,0
KeySMAA=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyYACA=0,0,0,0
KeyColourfulness=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyMonochrome=0,0,0,0
KeyMXAO=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyMatsoDOF=0,0,0,0
KeyFilmGrain=0,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyEmphasize=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyFXAA=0,0,0,0
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
KeyLevels=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyTiltShift=0,0,0,0
KeyVignette=0,0,0,0
Techniques=Clarity,AdaptiveSharpen,LumaSharpen,Cartoon,Vignette,Colourfulness,Vibrance,Tonemap,HQ4X
[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000
[Clarity.fx]
ClarityBlendMode=0.000000
ClarityRadius=1.000000
ClarityDarkIntensity=0.900000
ClarityOffset=0.500000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewMask=0.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=1.500000
ClarityLightIntensity=0.100000
[HQ4X.fx]
s=0.25
k=-2
mx=1
max_w=1
min_w=1
lum_add=1
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.500000
L_overshoot=0.005000
D_overshoot=0.005000
L_compr_high=0.337000
D_compr_high=0.504000
max_scale_lim=0.100000
pm_p=0.500000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
AL_DirtTex=-1.000000
alInt=2.500000
AL_Adaptive=2.000000
alThreshold=15.000000
AL_Adaptation=-1.000000
alAdapt=0.500000
AL_Dirt=-1.000000
alAdaptBaseBlackLvL=1.000000
alLensThresh=0.500000
AL_Vibrance=-1.000000
alDirtInt=0.500000
alLensInt=0.500000
alDirtOVInt=0.500000
AL_Lens=-1.000000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=0.900000
fBloomThreshold=0.900000
fAnamFlareCurve=0.100000
bAnamFlareEnable=0.000000
fBloomAmount=0.900000
fLensdirtSaturation=0.500000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=1.000000
bLensdirtEnable=1.000000
fFlareLuminance=0.100000
iLensdirtMixmode=2.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
fAnamFlareThreshold=0.999000
fAnamFlareWideness=0.100000
fAnamFlareAmount=0.100000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=0.900000
fLenzThreshold=0.900000
fChapFlareTreshold=0.900000
bChapFlareEnable=1.000000
iChapFlareCount=100.000000
fChapFlareDispersal=100.000008
fChapFlareSize=0.500000
fFlareIntensity=0.500000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.500000
fGodrayExposure=0.500000
fGodrayWeight=0.500000
iGodraySamples=50.000000
fGodrayDensity=0.500000
fGodrayThreshold=0.500000
fFlareBlur=100.000008
fFlareTint=0.137000,0.216000,1.000000
[CRT.fx]
Resolution=9.000000
Brightness=1.000000
Gamma=2.000000
Curvature=0.000000
MonitorGamma=2.000000
ScanlineIntensity=2.000000
ScanlineGaussian=-1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=-1.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Cartoon.fx]
Power=0.1
EdgeSlope=1.5
[CA.fx]
ImageChromaHues=25.000000
ImageChromaCurve=0.500000
ImageChromaAmount=0.005000
[Colourfulness.fx]
colourfulness=0.500000
lim_luma=1.000000
[Curves.fx]
Mode=2.000000
Formula=7.000000
Contrast=0.100000
[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Daltonize.fx]
Type=1.000000
[Deband.fx]
Threshold=1.000000
Range=1.000000
Iterations=1.000000
Grain=0.000000
[DOF.fx]
DOF_AUTOFOCUS=1.000000
DOF_FARBLURCURVE=2.000000
fADOF_ShapeCurvatureAmount=0.300000
DOF_MOUSEDRIVEN_AF=-1.000000
fRingDOFBias=0.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
DOF_INFINITEFOCUS=1.000000
fGPDOFChromaAmount=0.150000
DOF_FOCUSSAMPLES=6.000000
bADOF_ShapeApertureEnable=-1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=2.000000
fRingDOFFringe=0.500000
DOF_BLURRADIUS=15.000000
fADOF_BokehCurve=4.000000
iRingDOFSamples=6.000000
fADOF_ShapeDiffusionAmount=0.100000
iRingDOFRings=4.000000
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
iADOF_ShapeChromaMode=2.000000
iADOF_ImageChromaHues=5.000000
bADOF_ShapeCurvatureEnable=-1.000000
fRingDOFGain=27.000000
iMagicDOFBlurQuality=8.000000
bADOF_ImageChromaEnable=-1.000000
fMagicDOFColorCurve=4.000000
bMatsoDOFChromaEnable=1.000000
fADOF_SmootheningAmount=1.000000
iGPDOFQuality=6.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeChromaAmount=0.125000
bADOF_ShapeDistortEnable=-1.000000
fADOF_ShapeRotation=0.000000
fGPDOFBias=10.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iADOF_ShapeQuality=17.000000
iMatsoDOFBokehQuality=2.000000
fADOF_ImageChromaCurve=1.000000
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=-1.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=-1.000000
fADOF_ShapeAnamorphRatio=0.200000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=-1.000000
bADOF_ShapeDiffusionEnable=-1.000000
bADOF_ShapeWeightEnable=-1.000000
fADOF_ImageChromaAmount=3.000000
[Emphasize.fx]
ManualFocusDepth=0.025000
FocusRangeDepth=0.025000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=1.000000
BlendFactor=0.100000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6.000000
[FilmicPass.fx]
Strength=0.775
Linearization=1.25
Fade=0.3
Contrast=1
Bleach=0.25
BaseGamma=2
Saturation=0
RedCurve=0.6
GreenCurve=0.5
BlueCurve=0.4
BaseCurve=0.5
EffectGammaB=0.5
EffectGamma=2
EffectGammaR=0.75
EffectGammaG=1.5
LumCoeff=0.098039,0.078431,0.117647
[FXAA.fx]
Subpix=0.100000
EdgeThreshold=0.000000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[GoldenRatio.fx]
Opacity=0.300000
ResizeMode=1.000000
[SMAA.fx]
EdgeDetectionType=2.000000
EdgeDetectionThreshold=0.050000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=100.000000
DebugOutput=0.000000
[Vibrance.fx]
Vibrance=0.350000
VibranceRGBBalance=0.500000,0.750000,1.000000
[HighPassSharpen.fx]
HighPassSharpRadius=2.000000
HighPassViewBlendIfMask=0.000000
HighPassSharpOffset=0.500000
HighPassBlendIfDark=50.000000
HighPassBlendIfLight=205.000000
HighPassBlendMode=0.000000
HighPassSharpStrength=1.000000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=0.500000
HighPassViewSharpMask=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Levels.fx]
BlackPoint=10
WhitePoint=245
HighlightClipping=0
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[TiltShift.fx]
Line=0.000000
BlurMultiplier=0.100000
Axis=0.100000
Offset=0.100000
BlurCurve=0.100000
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=1.000000,1.000000
bLightDoF_UseCA=-1.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=-1.000000
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=5.000000
bMXAOIndirectLightingEnable=-1.000000
fMXAONormalBias=0.900000
fMXAOIndirectLightingAmount=1.000000
iMXAOSampleCount=2.000000
fMXAOIndirectLightingSaturation=25.000000
fMXAOSampleRadius=2.000000
bMXAOSmartSamplingEnable=1.000000
fMXAOSampleRandomization=0.000000
bMXAODebugViewEnable=0.000000
bMXAOBackfaceCheckEnable=1.000000
fMXAOBlurSharpness=0.000000
fMXAOBlurSteps=10.000000
[LumaSharpen.fx]
sharp_strength=0.500000
pattern=0.000000
sharp_clamp=1.000000
offset_bias=1.500000
show_sharpen=0.000000
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
fRBM_LowerThreshold=0.100000
iRBM_SampleCount=32.000000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor2.fx]
Saturation=0.750000
ColorStrength=0.294118,0.196078,0.098039
Brightness=0.750000
Strength=0.500000
[Vignette.fx]
Type=0.000000
Center=0.500000,0.500000
Ratio=0.500000
Radius=1.000000
Amount=-0.500000
Slope=2.000000
[Technicolor.fx]
Power=4.900000
RGBNegativeAmount=0.980392,0.784314,0.588235
Strength=0.100000
[Tonemap.fx]
Defog=0.1
Bleach=0.1
Gamma=0.9
Exposure=0.1
Saturation=0.1
FogColor=0.078431,0.117647,0.098039
[HDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[DPX.fx]
RGB_Curve=5,7.5,10
RGB_C=0.48,0.475,0.47
Strength=0.5
Contrast=0.5
Saturation=1.5
Colorfulness=1.3
[FineSharp.fx]
sstr=8.000000
cstr=0.624500
xstr=0.500000
xrep=1.000000
lstr=3.000000
pstr=3.000000
[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=5.000000
fDirt_Intensity=1.000000
fExposure=1.000000
fAdapt_Speed=1.000000
fAdapt_Sensitivity=3.000000
iAdapt_Precision=3.000000
iDebug=0.000000
[AdaptiveFog.fx]
FogColor=0.000000,0.392157,0.392157
FogCurve=1.000000
MaxFogFactor=0.500000
FogStart=1.000000
BloomPower=5.000000
BloomThreshold=25.000000
BloomWidth=0.500000
[DepthHaze.fx]
EffectStrength=1.000000
FogStart=1.000000
FogColor=0.392157,0.588235,0.784314
FogFactor=1.000000
[MotionBlur.fx]
mbRecall=0.100000
mbSoftness=2.000000
I get the mentality, you probably worked hard on your reshade and use it in all your games, trust me, I used to be the same, to some extent I still am, but on the rare occasion I upload a reshade it's never the same one, and I always show screenshots, don't give us that bullshit "if you do something good you gotta share it with others" because you already did that when you uploaded it for 'The division' and 'Batman:arkham knight' and now final fantasy, you can pretend everyone saying this isn't realistic, is just "haters hating", but at the end of the day I'm guessing the reason you put your reshade out there is to get downloads and to improve someones game.
Here are people giving you general critisisms that you could use to improve your reshade and make both of those more likely yet your refusing to take any of it on board.
when I first started reshading I really overdid it with hdr and tonemaps (I used a vga monitor so blacks were naturally grey) people tried to tell me everything was too dark and I didn't listen, eventually I grew up, realised my mistake and my reshades became better as a result.
By all means filter out the comments that just say your reshade is bad, but try and take on board the comments that tell you what people didn't like, you don't have to take down your prests, just add new ones alongside them which is what most people do.
Here's my personal bit of advice
download this 'ninjafada.com/sweetfx/DX9IVv1.4.7z'
it will allow you to preview reshades over any images you happen to have, so even if you don't own the game, you can take screenshots from other people and use them just as an example of what your reshade can do.
Also from personal experience, don't combine, cartoon, colourfullness and vibrance at the same time, it tends make clipping of blacks worse, personally I use vibrance because it's a very subtle saturation increase and it makes the colours pop without looking cartoonish.
Haters gonna hate, fuckers gonna fuck their own family, but reality is reality, which can be seen by screenshots. Last comment from my side, now type what ever you 9 years old wanna type.
Realistic my ass, retarded !
you "share" 3 times the same preset and creating 3 different ff15 section gg wp
If you does something good you have to share it with others, thats what I am doing, call it spam or what, plus definition of spam is different and as far as preset concern, it have so many effects yet so little impact on performance, moreover it had same effects on all games with balance of their day and nigh cycles, I didn't saw any preset like mine, so yes I did a dam fine job and if you still don't like it don't download it simple.
Not really realistic but ok...
And you should stop spamming the same 3 preset...