SweetFX Settings DB
Latest forum threads
30 minutes ago
by lucass
55 minutes ago
by taotao
1 hour, 12 minutes ago
by Esha
2 hours, 37 minutes ago

~|America, Land of Libertines|~ ReShade

Created by SavioursReShade
Added June 27, 2018
Updated 27 Jun 20:50 CEST
Shader used: ReShade
Preset description:
****************** Brief Video Maybe, I got crap internet upload speeds :( ************** Instructions ************** Download Preset Download and install ReShade version 3.2.2 https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository#bow1ko4203njp http://www.mediafire.com/file/epj9jr3dpdeog95/ReShade_Setup_3.2.2.exe/file Rename Preset whatever you'd like and drop it in your Assassin's Creed III main directory where your AC3SP.exe file is located Start ReShade in-game by pressing Shift and F2 on your keyboard and select your renamed file from the drop down menu in-game to use! This is just my Assassin's Creed IV Black Flag Preset with adjustments to fit Assassin's Creed III's lighting and environments. I turned down Ambient Lighting a great degree because I found it didn't look too great with this particular game. Should be able to press Scroll Lock to enable/disable effect. Page Down Key enables/disables Chromatic Aberration, I have this set to disabled by default cause it causes too much blur. Page Up Enables/Disables Border Effect, and Delete Enables/Disables Color Matrix Effect. The Color Matrix Effect adds more richness in color and browner tones that I found to look good in the Cities of Boston and New York during Summer Weather, though during Winter Weather in the Frontier they muddy up the picture with yellow coloration that may not suit everyone's tastes. Night time with Color Matrix on looks fine during Winter Weather, though for described reasons I have added a Toggle Key to Disable the Effect for desired situations and give people the best of both Color Palettes in regions of their choosing.
Download preset Show / Hide settings
Effects=Curves.fx,AmbientLight.fx,Bloom.fx,Clarity.fx,Border.fx,ChromaticAberration.fx,ColorMatrix.fx,DPX.fx,FakeHDR.fx,FilmicPass.fx,Vibrance.fx,HighPassSharpen.fx,Levels.fx,LiftGammaGain.fx,LumaSharpen.fx,MagicBloom.fx,Prism.fx,Vignette.fx,Technicolor.fx,Tonemap.fx Techniques=AmbientLight,BloomAndLensFlares,Border,Clarity,ColorMatrix,Curves,DPX,HDR,FilmicPass,HighPassSharp,Levels,LiftGammaGain,LumaSharpen,MagicBloom,ChromaticAberration,Technicolor,Tonemap,Vibrance,Vignette KeyColorMatrix=46,0,0,0 TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette KeyBorder=33,0,0,0 KeyCA=34,0,0,0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=0.998000 fBloom_Threshold=8.000000 fDirt_Intensity=0.153000 fExposure=0.500000 fAdapt_Sensitivity=0.958000 fAdapt_Speed=0.205000 iDebug=0 iAdapt_Precision=1076677837 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=0.050000 DOF_AUTOFOCUS=4294967295 DOF_MOUSEDRIVEN_AF=0 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_MANUALFOCUSDEPTH=0.000000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=6 DOF_NEARBLURCURVE=0.500000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1 DOF_FOCUSRADIUS=0.020000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 fADOF_ShapeDiffusionAmount=0.100000 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 fRingDOFGain=27.000000 fRingDOFFringe=0.500000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=4294967295 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=2.800000 fMatsoDOFBokehCurve=11.000000 iMatsoDOFBokehQuality=4 fADOF_ImageChromaCurve=1.000000 fMatsoDOFBokehAngle=0.000000 iADOF_ShapeQuality=17 bADOF_ShapeDistortEnable=0 fADOF_ShapeRotation=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 bADOF_ShapeCurvatureEnable=0 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeWeightEnable=0 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.120000 RGB_Gamma=1.040000,1.100000,1.000000 RGB_Gain=0.920000,0.940000,0.900000 [Deband.fx] Threshold=44.000000 Range=16.000000 Iterations=4 Grain=1.600000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.800000 fBloomThreshold=0.940000 fBloomAmount=0.680000 fLensdirtSaturation=2.000000 fBloomTint=0.627451,0.784314,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=1 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 bAnamFlareEnable=0 fAnamFlareCurve=1.100000 fAnamFlareThreshold=0.990000 fAnamFlareWideness=0.800000 fAnamFlareAmount=1.220000 fAnamFlareColor=0.003922,0.313726,0.470588 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.980000 iChapFlareCount=20 fChapFlareDispersal=0.250000 fChapFlareSize=0.460000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=120.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 iGodraySamples=128 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=16 WhitePoint=255 HighlightClipping=0 [Technicolor.fx] Power=6.400000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.040000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2 [DPX.fx] RGB_Curve=4.000000,2.000000,7.000000 Strength=0.410000 RGB_C=0.340000,0.320000,0.360000 Contrast=0.600000 Saturation=8.000000 Colorfulness=2.284000 [Tonemap.fx] Gamma=1.000000 Bleach=0.200000 Defog=0.000000 Exposure=0.120000 Saturation=0.640000 FogColor=0.039216,0.039216,0.039216 [FilmicPass.fx] Linearization=0.500000 Strength=1.200000 Contrast=0.800000 Fade=0.340000 Bleach=-0.400000 BaseGamma=0.700000 Saturation=-0.160000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=0.240000 EffectGammaB=1.000000 EffectGamma=2.000000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.313726,0.470588,0.211765 [Vibrance.fx] Vibrance=0.080000 VibranceRGBBalance=2.160000,2.140000,2.220000 [HighPassSharpen.fx] HighPassSharpRadius=2 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendMode=1 HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=4.000000 HighPassLightIntensity=4.000000 HighPassViewSharpMask=0 [Curves.fx] Mode=0 Formula=3 Contrast=-0.400000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=0.040000 alInt=4.800000 AL_DirtTex=0 AL_Adaptive=1 alThreshold=0.500000 AL_Adaptation=1 alAdapt=3.200000 AL_Dirt=4294967295 alAdaptBaseBlackLvL=1 alLensThresh=0.500000 AL_Vibrance=0 alDirtInt=1.000000 alDirtOVInt=1.200000 AL_Lens=4294967295 alLensInt=2.000000 [ASCII.fx] Ascii_font_g=255 Ascii_spacing=0.000000 Ascii_back_g=0 Ascii_font=1 Ascii_font_b=255 Ascii_font_r=255 Ascii_back_b=0 Ascii_back_r=0 Ascii_swap_colors=0 Ascii_invert_brightness=0 Ascii_dithering_temporal=0 Ascii_font_color_mode=1 [Prism.fx] SampleCount=8 Aberration=6 Automatic=1 Curve=1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.940000,0.120000,0.100000 ColorMatrix_Green=0.150000,0.940000,0.000000 ColorMatrix_Blue=0.020000,0.000000,0.940000 Strength=1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [LumaSharpen.fx] pattern=3 sharp_strength=1.160000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 [EyeAdaption.fx] fAdp_Speed=0.100000 bAdp_BrightenEnable=1 bAdp_DarkenEnable=1 fAdp_DarkenCurve=0.500000 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=1.000000 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 [CRT.fx] Amount=1.000000 ScanlineGaussian=1 Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0 MonitorGamma=2.200000 ScanlineIntensity=2 CurvatureRadius=1.500000 CornerSize=0.010000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [FakeHDR.fx] HDRPower=1.020000 radius1=0.900000 radius2=0.900000 [FilmGrain.fx] Intensity=0.910000 Variance=0.520000 Mean=0.500000 SignalToNoiseRatio=6 [Glitch.fx] Amount=1.000000 bUseUV=0 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Border.fx] border_width=0.000000,80.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000

Comments

You need to be logged in to post a comment