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Neverland

Created by Enki
Added Nov. 17, 2018
Updated 17 Nov 16:52 CET
Shader used: ReShade
Preset description:
Created with ReShade 3.4.1. Choose dx11 installation. Contrast, sharpening, some color adjustment and medium strength AO. Ingame AA is actually pretty decent, so leave it enabled.
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Effects=Clarity.fx,Curves.fx,Technicolor2.fx,DPX.fx,LiftGammaGain.fx,FilmicAnamorphSharpen.fx,MXAO.fx Techniques=Clarity,Curves,DPX,FilmicAnamorphSharpen,LiftGammaGain,MXAO,Technicolor2 TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Layer,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,Before,After,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [Clarity.fx] ClarityBlendMode=0 ClarityRadius=0 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.600000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.100000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.005000 MaxSearchSteps=64 MaxSearchStepsDiagonal=16 CornerRounding=25 DebugOutput=0 [Curves.fx] Mode=2 Formula=7 Contrast=0.500000 [FXAA.fx] Subpix=0.500000 EdgeThreshold=0.005000 EdgeThresholdMin=0.000000 [Tonemap.fx] Gamma=0.950000 Bleach=0.000000 Defog=-0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=1.000000,0.000000,0.000000 [FilmicAnamorphSharpen.fx] Strength=0.200000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [DPX.fx] Strength=0.100000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.380000 Contrast=0.100000 Saturation=2.000000 Colorfulness=2.500000 [Technicolor2.fx] Saturation=0.900000 ColorStrength=0.592157,0.592157,0.592157 Brightness=2.000000 Strength=0.100000 [LiftGammaGain.fx] RGB_Lift=0.980000,0.980000,0.980000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=0.950000,0.950000,0.950000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.800000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=4 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=0.500000 MXAO_SAMPLE_NORMAL_BIAS=0.500000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0

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