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Clear Greece (how vanilla should look)

Created by JadedDarkness
Added Oct. 22, 2019
Updated 6 Dec 22:09 CET
Shader used: ReShade
Preset description:
Like Origins, I love the atmosphere of the game, but it just always bothered me that there was a weird overcast/hazy look to the lighting. So I created this reshade to be subtle and not change the overall feel of the game, but just enhance it. This reshade will get rid of the hazy look to the game and fix the contrast. I also included some sharpening to help adjust for the blurriness anti-aliasing adds. This is how the game should look already in my opinion. Install: 1. Download the latest reshade (version 4.2.1 at the time I made this) 2. Run the reshade installer, select the game and select Direct3D 10+ 3. When it prompts you, download the shaders (the ones used in this preset are LUT and LumaSharpen but downloading them all will still work but will make reshade load slower on startup) 4. Download this preset and LUT. The lut image is available here: https://images2.imgbox.com/72/85/5Uj82PZK_o.png. Both the preset and lut are also available here: https://www.nexusmods.com/assassinscreedodyssey/mods/41. 5. Make sure the LUT file is named 'lut.png' and move it to ~\Assassin's Creed Odyssey\reshade-shaders\Textures (replace the lut.png that is in there already) 6. Copy the preset (ClearGreece.ini) to where the game's .exe is and then select it in the reshade overlay after starting up the game. Use 'Home' to show the reshade overlay. Performance: This reshade should have almost no performance impact on the game.
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Techniques=LumaSharpen,LUT KeyVibrance=0 TechniqueSorting=LumaSharpen,LUT,FilmGrain,AmbientLight,FilmGrain2,Vibrance KeyLevels=0 KeyLevelsPlus=0 KeyLUT=0 KeyAmbientLight=0 KeyClarity=0 KeyCurves=0 [Vibrance.fx] Vibrance=0.100000 VibranceRGBBalance=1.000000,1.000000,1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=2 WhitePoint=255 HighlightClipping=0 [LumaSharpen.fx] pattern=1 sharp_strength=0.425000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LevelsPlus.fx] EnableLevels=4294967295 OutputWhitePoint=1.000000,1.000000,1.000000 HighlightClipping=0 InputBlackPoint=0.011765,0.011765,0.011765 InputWhitePoint=0.992157,0.988235,0.988235 InputGamma=1.000000,1.000000,1.000000 OutputBlackPoint=0.000000,0.000000,0.000000 enableACESFilmRec2020old=0 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFitted=0 ACESLuminancePercentage=100,100,100 [Curves.fx] Mode=2 Formula=1 Contrast=0.150000 [Clarity.fx] ClarityBlendMode=2 ClarityRadius=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.300000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [FilmGrain.fx] Intensity=0.398000 Variance=0.332000 Mean=0.500000 SignalToNoiseRatio=6 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=2.500000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=4294967295 alAdapt=0.700000 AL_Dirt=4294967295 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=2 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0

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