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just the tip

Preset for State of Decay 2
Created by djdouge
Added April 14, 2020
Shader used: ReShade
Preset description:
added color using filmic anamorphic sharpen, clarity and filmicpass. does not drop FPS (for me anyways)
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PreprocessorDefinitions= Techniques=FilmicPass,FilmicAnamorphSharpen,Clarity TechniqueSorting=AspectRatioPS,Chromakey,Layer,Swirl,EyeAdaption,LeiFx_Tech,LUT,MultiLUT,RetroFog,UIDetect,UIDetect_Before,UIDetect_After,FilmicPass,AdvancedCRT,AspectRatioSuite,SCurve,GaussianBlur,Levels,Technicolor,HDR,AdaptiveFog,UIMask_Top,UIMask_Bottom,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,CRT_Yee64,Tint,MagicBloom,LevelsPlus,CA,Technicolor2,GlitchB,Mode1,Mode2,Mode3,Vibrance,MotionBlur,MXAO,MatCap_Outlines,MatCap_DisplayNormals,MatCap_Rainbow,MatCap_TextureReplace,MatCap_SmoothNormals,MatCap_Experimental,CRT_Yeetron,Depth3D,PPFXBloom,LiftGammaGain,Flashlight,GrainSpread,TiltShift,Vignette,BloomAndLensFlares,FilmGrain,MBMB,PPFX_Godrays,TinyPlanet,HexLensFlare,Curves,DepthHaze,VirtualResolution,FlexibleCA,Border,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,AdaptiveSharpen,Tonemap,NeoBloom,Daltonize,MinimalColorGrading,DisplayDepth,BulgePinch,FilmGrain2,ZigZag,FocalDOF,Nightvision,HighPassSharp,PPFXSSDO,Dither,Monochrome,TriDither,LumaSharpen,Cartoon,FramerateLimiter,Deband,FilmicAnamorphSharpen,MultiFX,ChromaticAberration,HQ4X,Checkerboard,SMAA,KNearestNeighbors,NonLocalMeans,CinematicDOF,HSLShift,AmbientLight,Before,After,Nostalgia,ReflectiveBumpmapping,Overlay,StageDepth,FXAA,PerfectPerspective,ArcaneBloom,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,ArtisticVignette,SurfaceBlur,Clarity,DPX,Emphasize,ASCII,ColorMatrix,Colourfulness [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.160000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Clarity.fx] ClarityBlendIfDark=85 ClarityBlendIfLight=92 ClarityBlendMode=2 ClarityDarkIntensity=0.472000 ClarityLightIntensity=0.456000 ClarityOffset=3.000000 ClarityRadius=3 ClarityStrength=0.464000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=1.510000 col_noise=1 enable_dither=0 lim_luma=0.630000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [Emphasize.fx] BlendColor=0.000000,0.000000,0.000000 BlendFactor=0.000000 EffectFactor=0.900000 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicAnamorphSharpen.fx] Clamp=0.693000 Coefficient=0 DepthMask=1 DepthMaskContrast=74 Offset=0.050000 Preview=0 Strength=69.000000 UseMask=0 [FilmicPass.fx] BaseCurve=1.664000 BaseGamma=0.908000 Bleach=0.700000 BlueCurve=1.004000 Contrast=1.589000 EffectGamma=1.076000 EffectGammaB=1.064000 EffectGammaG=1.116000 EffectGammaR=1.368000 Fade=0.394000 GreenCurve=0.996000 Linearization=1.583000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=0.996000 Saturation=-0.244000 Strength=0.978000 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=2.000000 xrep=0.250000 xstr=0.190000 [FlexibleCA.fx] Mode=1 Multiplier=1.000000 Ratio=-1.000000,0.000000,1.000000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.000000 [StageDepth.fx] Stage_depth=0.970000 Stage_Opacity=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.184000 VibranceRGBBalance=1.000000,1.000000,1.000000

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