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Quake 1 Remastered

Preset for Quake
Created by wanisea
Added May 14, 2024
Updated 16 May 09:07 CEST
Shader used: ReShade
Preset description:
This is a preset that makes Quake 1 the most classic. In the case of Doom or Quake, the resolution must be low to match the atmosphere and evoke nostalgia for the classics. I do not recommend a high resolution, but you should set it to a low resolution so it looks like the screenshot below. Generally, a resolution of 640x480 is recommended, but since wide monitors are popular these days, the 16:9 resolution equivalent to 480p is 854x480. Normally, this resolution cannot be set, so you need to add a resolution in the nvidia control panel. It looks good on my 18-inch portable monitor, but I'm not sure how it will look on a 24-inch or 27-inch monitor. And we need to set texture filtering to nearest. If the screen appears very blurry, please adjust Lumasharpen or CRT-Frutbunn settings.
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Techniques=CRTFrutbunn@CRT-Frutbunn.fx,LumaSharpen@LumaSharpen.fx,Monocular_Cues@Depth_Cues.fx,HDR@FakeHDR.fx TechniqueSorting=CRTFrutbunn@CRT-Frutbunn.fx,LumaSharpen@LumaSharpen.fx,Monocular_Cues@Depth_Cues.fx,AdaptiveSharpen@AdaptiveSharpen.fx,HDR@FakeHDR.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdvancedAutoHDR.fx] AUTO_HDR_MAX_NITS=400.000000 AUTO_HDR_METHOD=0 AUTO_HDR_SHOULDER_POW=2.500000 AUTO_HDR_SHOULDER_START_ALPHA=0.000000 BLACK_FLOOR_LUMINANCE=0.000000 EXTRA_HDR_SATURATION=0.000000 FIX_SRGB_2_2_GAMMA_MISMATCH_TYPE=0 HDR_MAX_NITS=750.000000 HDR_TONEMAP=0 HIGHLIGHTS_SHOULDER_POW=1.000000 HIGHLIGHTS_SHOULDER_START_ALPHA=0.500000 HIGHLIGHT_SATURATION=1.000000 INVERSE_TONEMAP_COLOR_CONSERVATION=0.000000 INVERSE_TONEMAP_METHOD=0 IN_COLOR_SPACE=1 OUT_COLOR_SPACE=0 OUT_OF_GAMUT_COLORS_BEHAVIOUR=0 SDR_WHITEPOINT_NITS=80.000000 SHADOW_TUNING=1.000000 SOURCE_HDR_WHITEPOINT_NITS=80.000000 TONEMAPPER_WHITE_POINT=2.000000 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.800000 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.400000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=2 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [cBlockMatching.fx] _BlendFactor=0.500000 _MipBias=4.500000 [cBloom.fx] _ColorShift=1.000000,1.000000,1.000000 _Intensity=5.000000 _Saturation=1.000000 _Smooth=0.500000 _Threshold=0.800000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.400000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [ContrastSharpening.fx] BlendingMode=0 ContrastAmount=0.160000 DitheringEnabled=1 SharpenAmount=1.000000 SharpenRadius=16 [ContrastStretch.fx] DarkMax=0.450000 DarkPeak=0.500000 DarkThreshold=0.333000 Debug=0 LightMax=0.300000 LightPeak=0.450000 LightThreshold=0.667000 Maximum=1.000000 MaxVariance=1.000000 MidMax=0.450000 MidPeak=0.550000 Minimum=0.000000 [CRT-Frutbunn.fx] blur=1.000000 CURVATURE=1 CURVED_SCANLINES=1 light=9 LIGHT=0 SCANLINES=0 texture_sizeX=500.000000 texture_sizeY=240.000000 [crt-royale.fx] aa_subpixel_r_offset_runtime=-0.333333,0.000000 basic_setup_help=0 beam_shape_mode=1 bloom_excess=0.000000 bloom_underestimate_levels=0.800000 blur_radius=1.000000 border_compress=2.500000 border_darkness=2.000000 border_size=0.015000 content_box_help=0 convergence_offset_x=0.000000,0.000000,0.000000 convergence_offset_y=0.000000,0.000000,0.000000 crt_gamma=2.500000 deinterlacing_blend_gamma=1.000000 diffusion_weight=0.075000 enable_interlacing=0 gaussian_beam_max_shape=4.000000 gaussian_beam_max_sigma=0.300000 gaussian_beam_min_shape=2.000000 gaussian_beam_min_sigma=0.020000 gaussian_beam_shape_power=0.250000 gaussian_beam_spot_power=0.333333 geom_aspect_ratio=1.313070,1.000000 geom_mode_runtime=0 geom_overscan=1.000000,1.000000 geom_radius=2.000000 geom_rotation_mode=0 geom_tilt_angle=0.000000,0.000000 geom_view_dist=2.000000 halation_weight=0.000000 interlace_back_field_first=0 lcd_gamma=2.200000 levels_contrast=1.000000 linear_beam_thickness=1.000000 mask_num_triads_across=480.000000 mask_size_param=0 mask_triad_width=3.000000 mask_type=4 phosphor_offset_x=0.000000,0.000000,0.000000 phosphor_offset_y=0.000000,0.000000,0.000000 phosphor_sharpness=50.000000,50.000000 phosphor_thickness=0.200000,0.200000 preblur_effect_radius=0.000000,0.000000 preblur_sampling_radius=0,0 scale_triad_height=1.000000 scanline_deinterlacing_mode=1 scanline_offset=0.000000 scanline_thickness=2 version_2_1_0=0 [CRT-Yee64.fx] brightness=1.250000 intencity=1.200000,0.900000,0.900000 pixel_sizeX=320.000000 pixel_sizeY=240.000000 texture_sizeX=320.000000 texture_sizeY=240.000000 viewSizeHD=720 [CRT_Yee64.fx] fDownScale=1.200000 iHeight=1600 iWidth=2560 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Depth_Cues.fx] Blur_Cues=0.500000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.500000 Spread=10.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [GaussianBloom.fx] BloomTint=1.000000,1.000000,1.000000 DitherStrength=1.000000 Exposure=3.500000 GaussianBloomOffset=2.000000 GaussianBloomRadius=2 GaussianBloomSaturation=0.500000 GaussianBloomStrength=0.300000 Threshold=0.800000 [kContour.fx] _BackColor=0.000000,0.000000,0.000000,0.000000 _ColorSensitivity=0.000000 _FrontColor=1.000000,1.000000,1.000000,1.000000 _InverseRange=0.050000 _Method=0 _Threshold=0.050000 [lilium__cas_hdr.fx] APPLY_AMOUNT=1.000000 CAS_ABOUT=0 GLOBAL_INFO=0 SHARPEN_AMOUNT=0.000000 SHARPEN_ONLY=1 [LocalContrast.fx] ContrastLimit=40 CorrectGamma=1 [LumaSharpen.fx] offset_bias=0.538000 pattern=1 sharp_clamp=1.000000 sharp_strength=3.000000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MartysMods_SHARPEN.fx] QUALITY=1 SHARP_AMT=1.000000 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=1 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=32 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=0.400000 SMAA_PREDICATION_THRESHOLD=0.010000 SMAA_THRESHOLD=0.100000 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=1.000000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=1.000000 Sigma=4.000000 Variance=5.000000 _Help=0 [OrtonBloom.fx] BlackPoint=60 BlendStrength=0.070000 BlurMulti=1.000000 GammaCorrectionEnable=1 MidTonesShift=-0.840000 WhitePoint=150 [PD80_01A_RT_Correct_Contrast.fx] enable_fade=1 freeze=0 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_whitepoint_correction=0 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=0.000000 brightnessD=0.000000 contrast=0.000000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=0.000000 huemid=0.000000 huerange=0.167000 saturation=0.000000 saturationD=0.000000 sat_a=0.000000 sat_b=0.000000 sat_custom=0.000000 sat_g=0.000000 sat_m=0.000000 sat_p=0.000000 sat_r=0.000000 sat_y=0.000000 tint=0.000000 vibrance=0.000000 vibranceD=0.000000 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=5.000000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.500000 BLOOM_THRESHOLD=0.500000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=1.200000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [SharpContrast.fx] Debug=0 DepthCurve=1.000000 EdgeBias=1.000000 EdgeFloor=0.000000 EnableDepth=0 GammaCorrect=1 MaskSky=1 SharpenStrength=0.667000 [SimpleBloom.fx] Blend=0.000000,0.800000 BlurMultiplier=1.230000 Debug=0 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [vort_HDR.fx] UI_Tonemap_Mod=1.040000 _vort_HDR_Help_=0 [ZN_LC.fx] BLOOM_INTENSITY=0.200000 BLUR_OFFSET=15.000000 DEBUG=0 INTENSITY=0.300000 ZN_LocalContrast=0

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