SweetFX Settings DB
Latest forum threads
32 minutes ago
2 hours, 15 minutes ago
2 hours, 15 minutes ago
2 hours, 15 minutes ago

Common.cfg (Dr_Patrik's Shader)

Preset for Guild Wars 2
Created by Dr_Patrik
Added Dec. 11, 2015
Shader used: Other
Preset description:
This is the Common.cfg text file for Dr_Patrik's Realistic Shader and is not intended to be used without the other parts of the shader.
Download preset Show / Hide settings
////----------// ///**GLOBAL**/// //----------//// //-Global Defines-// //>Common Suite General Settings<\\ //-Commentary:Welcome to the ReShade Framework.\nThe Common Suite contains all globally used values. For more information visit http://reshade.me/forum/shaderpack-framework. //>User<\\ #define RFX_Start_Enabled 1 //[0:1] //-Start with the effects enabled or disabled? #define RFX_Screenshot_Format 2 //[1:2] //-Sets the screenshot format (1 = bmp, 2 = png) You can take screenshots by pressing PrintScreen #define RFX_ShowToggleMessage 0 //[0:1] //-Display a toggle message when using toggle key. #define RFX_ToggleKey VK_F9 //[undef] //-Set the global key that should toggle the effects On/Off. Go to ReShade/Common/KeyCodes.h for additional key codes. //>Core<\\ #define RFX_InitialStorage 1 //[0:1] //-Set this to 0 if you !only! use the SweetFX suite and want some additional fps. #define RFX_DepthBufferCalc 0 //[0:1] //-Set this to 0 if run an application that does not allow depth buffer access or you use no depth dependent effects and want some additional fps. //>Statistics<\\ #define RFX_ShowFPS 0 //[0:1] //-Controls the display of the FPS counter. #define RFX_ShowClock 0 //[0:1] //-Controls the display of the realtime clock. #define RFX_ShowStatistics 0 //[0:1] //-Controls the display of the detailed developer statistics. //>Depth Settings<\\ #define RFX_LogDepth 0 //[0:1] //-Needed to retrieve values from logarithmic depth buffer (e.g. in GTA V). #define RFX_Depth_z_near 0.001 //[undef] //-Camera z near #define RFX_Depth_z_far 1.0 //[undef] //-Camera z far, must be further than the near value.

Screenshots

Comments

You need to be logged in to post a comment