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///**GLOBAL**///
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//-Global Defines-//
//>Common Suite General Settings<\\
//-Commentary:Welcome to the ReShade Framework.\nThe Common Suite contains all globally used values. For more information visit http://reshade.me/forum/shaderpack-framework.
//>User<\\
#define RFX_Start_Enabled 1 //[0:1] //-Start with the effects enabled or disabled?
#define RFX_Screenshot_Format 2 //[1:2] //-Sets the screenshot format (1 = bmp, 2 = png) You can take screenshots by pressing PrintScreen
#define RFX_ShowToggleMessage 0 //[0:1] //-Display a toggle message when using toggle key.
#define RFX_ToggleKey VK_F9 //[undef] //-Set the global key that should toggle the effects On/Off. Go to ReShade/Common/KeyCodes.h for additional key codes.
//>Core<\\
#define RFX_InitialStorage 1 //[0:1] //-Set this to 0 if you !only! use the SweetFX suite and want some additional fps.
#define RFX_DepthBufferCalc 0 //[0:1] //-Set this to 0 if run an application that does not allow depth buffer access or you use no depth dependent effects and want some additional fps.
//>Statistics<\\
#define RFX_ShowFPS 0 //[0:1] //-Controls the display of the FPS counter.
#define RFX_ShowClock 0 //[0:1] //-Controls the display of the realtime clock.
#define RFX_ShowStatistics 0 //[0:1] //-Controls the display of the detailed developer statistics.
//>Depth Settings<\\
#define RFX_LogDepth 0 //[0:1] //-Needed to retrieve values from logarithmic depth buffer (e.g. in GTA V).
#define RFX_Depth_z_near 0.001 //[undef] //-Camera z near
#define RFX_Depth_z_far 1.0 //[undef] //-Camera z far, must be further than the near value.