6 hours, 12 minutes ago
Did I Ever Tell You? | Cinematic ReShade
Preset description:
MEDIA
Video demo - https://www.youtube.com/watch?v=VKoMagz8_JE&feature=youtu.be
WHAT IS THIS?
This is my second cinematic reshade Far Cry 5. Like all my reshades, it has tons of optional features with hotkeys to turn off the parts you don't want, like the letterboxing (black borders), DoF, film grain and more. This preset changes the vanilla colors more than my other, for a more cinematic vibe. I like to update my reshades frequently with improvements, refinements and new features, so please check back for time-to-time.
I hope you like it!
CRITICAL INSTRUCTIONS!!!!!!!
You must follow the steps in this Critical Instructions section after installing the reshade files from reshade.me. Instructions for installing the reshade files from reshade.me are below in the Installation section.
1) Once you've downloaded this, you MUST go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=10000.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu.
Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on.
2) After installing this reshade, you need to go to the dropbox link below and download the "reshade-shaders" folder and copy-paste-overwrite the folder in your main Far Cry 5 folder, where the game's .exe files are: https://www.dropbox.com/sh/5uk8loseqolx1ep/AAB9rlWqtClJSX4Jz-KgZPFHa?dl=0
3) Set your game's in-game contrast setting to 45, in the actual game's options-video-color menu.
4) If you finish the complete installation, including the steps in this Critical Instructions section, and things are still inexplicably and horribly blurry, it could be caused by TiltShift in some rare cases. Try disabling it. You can toggle it with 8 on the numberpad or in in-game reshade menu.
CRASHING FIXES AND TROUBLESHOOTING
1. For me, the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled.
2. Recently I've needed to rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch. Also, you may need to use an older version of the ReShade 3.0 framework if you get an error message saying it can't recognize the file or whatever. Old versions are here, I recommended 3.1.1 or 3.0.8: https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository#bow1ko4203njp
3. I've tested and optimized this ReShade setting the game to ultra settings and changing the in-game contrast setting to 45, in the actual game's options-video-color menu. Tested on Ultra settings.
4. Someone recently reported that SLI+ReShade seems to crash their game. Disabling SLI fixed the issue for them.
IMPORTANT THINGS TO NOTE
All the DoF effects you see are from the ReShade's DOF, not the one that come with the game's photo mode. So this DoF is active whenever you're actually playing the game, not just in screenshots.
Bloom and Lens Flares: Adjust fBloomThreshold or the fBloomAmount up or down in very small increments (of about 10 or 20) until you are happy with how much bloom you want. Increasing fBloomThreshold the value will give less bloom, while increasing fBloomAmount will give you more bloom.
To disable the lens flares from bright lightsources at night, like the torch or firebombs, look under the Bloom effect in the ReShade in-game menu and look for the setting "bAnamFlareEnable" and change it from on to off with the drop down menu. You can reduce the amount it effects button prompts by raising the value - manually type in a higher number under "bAnamFlarethreshold". I recommend raising the threshold value in increments of .001. At a total value of 1.0, the effect will never trigger.
Brightness: If it is too dark lower the gamma setting in the in-game Reshade "Tonemap" setting in increments of 20. OR raise the "brightness" in the RehShade Technicolor 2 setting.
DoF Quirks: To pull the DoF on far away out-of-focus areas closer to the player (and make it stronger), adjust DOF_FarBlurCurve up or down. Increasing the value will give less blur and push the DoF starting point further away.
A quirk, DOF cuts off for me the majority of the time and does so seemingly because of UI elements appearing on screen. It should cut right back on once the UI elements go off screen, but it will never come back on after pausing the game or going to the map screen, etc., until I quit to the main menu and load back in. Oddly enough, dying doesn't cut it off for me.
Never experienced an issue like this outside of this game, but it is configured for those lucky enough not to have the issues, which some people seem not to.
CONTROLS
All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work)
-Toggle ReShade menu on-off - Shift+F2.
-Toggle all ReShade effects - Scroll lock
-Toggle depth-of-field (DOF) (bokeh, cinematic-style DoF, on by default) - 4 on numberpad
-Toggle depth-of-field (DOF) (softer option, off by default) - / on numberpad
-Toggle camera and lenz distortion (zoom and warping in corners of screen) & chromatic aberration (color bleeding on objects' edges) - 2 on numberpad
-Toggle sharpness (off by default) - 5 on numberpad
-Toggle film grain - 3 on numberpad
-Black bars (letterbox) - 0 on numberpad
-Bloom and lens effects - 6 on numberpad
-Vignette (darkness around the corners) - * on numberpad
-Ambient Light (Controls certain lens-dirt effects, disable the this to get a more vibrant and clear image) - . (Decimal point) on numberpad
-Toggle TiltShift (blur towards the bottom and top of the screen) - 8 on numberpad
-Clarity (off by default) - 7 on numberpad
-Toggle GuassianBlur - 9 on numberpad
I recommend opening the ReShade GUI's setting's menu and changing the following:
Toggle ReShade on and off with the END key
Toggle ReShade menu/gui with F4
INSTALLATION INSTRUCTIONS
Abridged Version of instructions:
Download latest version of ReShade from here: https://reshade.me/
Run the .exe in admin mode and select FarCry5.exe in your Far Cry 5 main folder. (if installed to Steam's default location, can usually be found here: "... Steam\SteamApps\common\Far Cry 5\bin" or if you downloaded from uplay, "C:\Program Files (x86)\Ubisoft Game Launcher\games\Far Cry 5\bin"
Choose the DirectX 10+ version
Say yes when it ask if you want to download a collection of shaders. Have these following shaders selected and deselect any of the effects not listed here:
LiftGammaGain
GuassianBlur
AdaptiveSharpen
Border
Clarity
FakeHDR
Tonemap
Technicolor2
FilmGrain
DOF (depth of field)
Bloom
Vignette
AmbientLight
TiltShift
Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the files name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found FarCry5.exe and where your reshade-shaders folder should now also be installed.
Recently I've needed to rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch.
Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu. Toggle the effect with scroll-lock key. You can change these keys in the ReShade's settings menu.
Click continue until the boxes go from red to gray/clear.
Now follow the steps in the Critical Instructions section.
Done. Your new ReShade should be making your game look fapping sexy by this point.
[quote]Step-by-Step Instructions (same results as abridged, just, more methodically written out for those new to ReShades or modding):
1. Download the Reshade 3.0.8 (or latest version if different) from here https://reshade.me/
2. Scroll to bottom of page and download whatever the latest version advertised is.
Run the .exe that you just downloaded. Probably best to copy it to your desktop or somewhere first outside your downloads folder.
Follow the steps it tells you selecting yes everything it asks.
2. Select your "FarCry5.exe" which is in the main folder of the game.
3. Select the DirectX 10+ version after you select the "FarCry5.exe"
4. Run your game, if it crashes on launch, then -- rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll",
respectively, to get the game to stop crashing on launch. Run your game again.
As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects.
Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want.
Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial.
You can leave your game open or close it for this next step.
5. Go back to your game's main folder, where the "FarCry5.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file.
6. Open the .ini file and replace all the text with the text from my preset on this page.
Save the file. Run your game or alt tab back to it. And then do step 7 if you your game is still running.
7. Reopen the Reshade GUI with Shift+f2 and click the click "reload". The new effects should start loading with my custom settings.
PROFIT!
UNINSTALLING
1. Delete the Reshade folder, dxgi.ini, dxgi.dll, and dxgi.log from your game folder. That's it.
Enjoy, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy.
You may notice a slight decrease in performance, but it should still be pretty similar FPS to what you usually get. The visual difference is night and day to me and I can't ever go back to vanilla.
CONTACT
-- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA --
-- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES
Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing.
ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.KeyAdaptiveSharpen=101,0,0,0
KeyBloomAndLensFlares=102,0,0,0
KeyLumaSharpen=0,0,0,0
KeyNostalgia=0,0,0,0
KeyDaltonize=0,0,0,0
KeyAmbientLight=110,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=103,0,0,0
KeyCartoon=0,0,0,0
KeyBorder=96,0,0,0
KeyTonemap=0,0,0,0
KeyColourfulness=0,0,0,0
KeyCA=0,0,0,0
KeyMode3=0,0,0,0
KeyHSV_Tech=0,0,0,0
KeyColorMatrix=0,0,0,0
KeySMAA=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyFilmicAnamorphSharpen=0,0,0,0
KeyMatsoDOF=111,0,0,0
KeyFilmGrain=99,0,0,0
KeyMXAO=0,0,0,0
KeyFilmGrain2=0,0,0,0
KeyMartyMcFlyDOF=100,0,0,0
KeyDPX=0,0,0,0
KeyEmphasize=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyMode1=0,0,0,0
KeyMode2=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyGrain_Tech=0,0,0,0
KeyFXAA=0,0,0,0
KeyGaussianBlur=105,0,0,0
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
KeyLevels=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=97,0,0,0
KeyFISHEYE_CA_VERTICAL=0,0,0,0
KeyLightDoF_Far=97,0,0,0
KeyLightDoF_Near=97,0,0,0
KeyTechnicolor=0,0,0,0
KeyLUT=0,0,0,0
KeyMonochrome=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyTint=0,0,0,0
KeyTiltShift=104,0,0,0
KeySurfaceBlur=0,0,0,0
KeyVignette=106,0,0,0
Techniques=AmbientLight,BloomAndLensFlares,LiftGammaGain,HDR,Technicolor2,Tonemap,MartyMcFlyDOF,Vignette,FilmGrain,TiltShift,FISHEYE_CA_HORIZONTAL,Border,GaussianBlur
KeyDepthHaze=0,0,0,0
KeyDisplayDepth=0,0,0,0
KeyMagicBloom=0,0,0,0
KeyAdaptiveFog=0,0,0,0
KeyUIMask_Top=0,0,0,0
KeyUIMask_Bottom=0,0,0,0
TechniqueSorting=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,LiftGammaGain,HDR,Technicolor2,Tonemap,MatsoDOF,MartyMcFlyDOF,Clarity,Vignette,FilmGrain,TiltShift,FISHEYE_CA_HORIZONTAL,Border,Deband,Levels,FilmicPass,ColorMatrix,MagicDOF,RingDOF,GP65CJ042DOF,Vibrance,LightDoF_AutoFocus,LightDoF_Near,LightDoF_Far,KNearestNeighbors,DisplayDepth,DPX,EGAfilter,Emphasize,NonLocalMeans,Curves,Mode1,Mode2,Mode3,GaussianBlur,HighPassSharp,HQ4X,FilmGrain2,MotionBlur,LUT,AdvancedCRT,LumaSharpen,DepthHaze,MultiLUT,MXAO,Nightvision,Nostalgia,Monochrome,Tint,MagicBloom,Technicolor,Cartoon,Colourfulness,ReflectiveBumpmapping,UIMask_Top,UIMask_Bottom,Daltonize,SurfaceBlur,PerfectPerspective,FXAA,SMAA,GlitchB,ChromaticAberration,Chromakey,FilmicAnamorphSharpen,AdaptiveFog,LeiFx_Tech,CA,ASCII
KeyASCII=0,0,0,0
KeyLeiFx_Tech=0,0,0,0
KeyEGAfilter=0,0,0,0
KeyCreateLUT=0,0,0,0
KeyMultiLUT=0,0,0,0
KeyNightvision=0,0,0,0
KeyGanossaMotionFocus=0,0,0,0
KeyFISHEYE_CA_HORIZONTAL=98,0,0,0
KeyPerfectPerspective=0,0,0,0
KeyGlitchB=0,0,0,0
KeyChromaticAberration=0,0,0,0
KeyChromakey=0,0,0,0
Effects=DOF.fx,FakeHDR.fx,TiltShift.fx,LiftGammaGain.fx,AdaptiveSharpen.fx,Tonemap.fx,AmbientLight.fx,Bloom.fx,Technicolor2.fx,Clarity.fx,Vignette.fx,FilmGrain.fx,FisheyeHorizontal.fx,Border.fx,LightDoF.fx,GaussianBlur.fx
[Border.fx]
border_width=0.000000,75.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[Clarity.fx]
ClarityRadius=1
ClarityBlendMode=2
ClarityOffset=1.000000
ClarityDarkIntensity=0.500000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.600000
ClarityLightIntensity=0.500000
ClarityViewMask=0
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=0.600000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
max_scale_lim=0.100000
pm_p=0.750000
scale_lim=0.100000
scale_cs=0.056000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=4.200000
AL_DirtTex=0
alThreshold=10.000000
AL_Adaptation=4294967295
alAdapt=1.280000
AL_Dirt=0
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=2
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=4294967295
[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0.000000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
ScanlineGaussian=1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=1
fBloomSaturation=0.000000
bAnamFlareEnable=4294967295
fBloomThreshold=0.901000
fBloomAmount=0.700000
fLensdirtSaturation=0.200000
fBloomTint=1.000000,1.000000,1.000000
fLensdirtIntensity=5.000000
bLensdirtEnable=4294967295
fFlareLuminance=0.095000
iLensdirtMixmode=1
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0
fAnamFlareThreshold=0.995000
fAnamFlareWideness=1.600000
fAnamFlareAmount=3.090000
fAnamFlareCurve=1.800000
fAnamFlareColor=0.039216,0.227451,0.674510
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=0.200000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=120
fFlareBlur=200.980011
fFlareTint=0.000000,0.000000,0.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[CA.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[MotionFocus.fx]
mfDebug=0.000000
mfFocusStrength=0.001000
mfZoomStrength=0.000200
[MultiLUT.fx]
fLUT_LutSelector=0.000000
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000
[Curves.fx]
Mode=0.000000
Formula=4.000000
Contrast=0.650000
[SurfaceBlur.fx]
BlurRadius=1.000000
DebugMode=0.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0.000000
[Daltonize.fx]
Type=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000
[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[PerfectPerspective.fx]
Color=0.027451,0.027451,0.027451,0.000000
FOV=109.000000
Borders=1.000000
Vertical=0.618000
Type=0.000000
Zooming=1.000000
[FisheyeVertical.fx]
fFisheyeZoom=0.500000
fFisheyeDistortionCubic=0.012000
fFisheyeDistortion=-0.090000
fFisheyeColorshift=0.000000
[DOF.fx]
fADOF_ShapeCurvatureAmount=1.000000
DOF_AUTOFOCUS=4294967295
DOF_FARBLURCURVE=2.526000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.560000
fGPDOFChromaAmount=0.400000
DOF_INFINITEFOCUS=0.020000
DOF_MANUALFOCUSDEPTH=0.205000
DOF_FOCUSSAMPLES=6
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1000.000061
DOF_FOCUSRADIUS=0.052000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=4294967295
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=13.860001
iRingDOFSamples=30
fADOF_BokehCurve=12.970000
iRingDOFRings=8
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=30.000002
bADOF_ShapeCurvatureEnable=4294967295
fRingDOFBias=2.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=10.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.000000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=0
fADOF_SmootheningAmount=0.000000
fMatsoDOFChromaPow=0.200000
fMatsoDOFBokehCurve=4.400000
iMatsoDOFBokehQuality=10
iADOF_ShapeQuality=30
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=0.000000
fADOF_ShapeApertureAmount=0.006000
fADOF_ShapeWeightAmount=0.500000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.560000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.000000
fADOF_ShapeWeightCurve=0.500000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.000000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=0
iADOF_ImageChromaHues=20
fADOF_ImageChromaCurve=2.000000
fADOF_ImageChromaAmount=3.370000
[FilmicAnamorphSharpen.fx]
Strength=1.710000
Preview=0.000000
Coefficient=0.000000
Offset=2.000000
Clamp=1.000000
Contrast=128.000000
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Vignette.fx]
Type=0
Ratio=2.228000
Center=0.500000,0.500000
Radius=1.680000
Amount=-2.000000
Slope=6
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000
[FilmGrain.fx]
Intensity=0.300000
Variance=0.450000
Mean=0.500000
SignalToNoiseRatio=2
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[Glitch.fx]
Amount=1.000000
bUseUV=0.000000
[ChromaticAberration.fx]
Shift=0.000000,-9.600000
Strength=0.200000
[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=1076677888.000000
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=2
GaussianBlurOffset=0.400000
GaussianBlurStrength=0.300000
[HDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendIfDark=0.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=255.000000
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0.000000
[Levels.fx]
BlackPoint=16
WhitePoint=235
HighlightClipping=0
[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.040000,1.040000,1.040000
RGB_Gain=0.960000,0.960000,0.960000
[TiltShift.fx]
BlurMultiplier=2.100000
Line=0
Axis=0
Offset=0.000000
BlurCurve=2.090000
[LightDoF.fx]
fLightDoF_Width=9.160001
fLightDoF_Amount=50.000000
f2LightDoF_CA=0.100000,0.900000
f2Bokeh_AutoFocusCenter=0.420000,0.440000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=0
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.900000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=2.000000
MXAO_SAMPLE_NORMAL_BIAS=0.200000
bMXAOSmoothNormalsEnable=0.000000
MXAO_SAMPLE_RADIUS=2.500000
fMXAOIndirectLightingAmount=4.000000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=3.000000
fMXAONormalBias=0.200000
iMXAOSampleCount=24.000000
fMXAOIndirectLightingSaturation=1.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
MXAO_SSAO_AMOUNT=1.000000
fMXAOBlurSteps=2.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.400000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_DEBUG_VIEW_ENABLE=0.000000
MXAO_BLEND_TYPE=0.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_FADE_DEPTH_END=0.400000
[FilmGrain3.fx]
GrainLuma=0.800000
GrainSize=2.000000
GrainPower=0.020000
GrainColorAmount=0.150000
[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1.000000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[MotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
ColorStrength=0.784314,0.588235,0.588235
Saturation=0.395000
Brightness=1.000000
Strength=0.500000
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.010000
Exposure=0.100000
Saturation=0.200000
FogColor=0.490196,0.000000,0.490196
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[3DFX.fx]
DITHERAMOUNT=0.500000
LEIFX_PIXELWIDTH=1.500000
DITHERBIAS=-1.000000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[ASCII.fx]
Ascii_font_g=255.000000
Ascii_spacing=0.000000
Ascii_back_g=0.000000
Ascii_font=1.000000
Ascii_font_b=255.000000
Ascii_font_r=255.000000
Ascii_back_b=0.000000
Ascii_back_r=0.000000
Ascii_swap_colors=0.000000
Ascii_invert_brightness=0.000000
Ascii_dithering_temporal=0.000000
Ascii_font_color_mode=1.000000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[CreateLUT.fx]
X_Position=0.000000
Y_Position=0.000000
[HSV.fx]
fColorHueMult=1.000000
fSaturationModCyan=-0.000000
fColorSaturationMod=-0.000000
fColorSaturationPow=1.000000
fColorSaturationMult=1.000000
fSaturationMultYellow=0.000000
fColorIntensityMod=0.000000
fColorIntensityMult=1.000000
fColorIntensityPow=1.000000
fColorHueMod=0.020000
fColorHuePow=1.000000
fSaturationModGreen=-0.000000
fSaturationModRed=0.200000
fSaturationModOrange=0.000000
fSaturationModYellow=-0.000000
fSaturationModBlue=-0.200000
fSaturationModMagenta=0.000000
fSaturationMultRed=0.000000
fSaturationMultOrange=0.000000
fSaturationMultGreen=0.000000
fSaturationMultCyan=0.000000
fSaturationMultBlue=0.300000
fSaturationMultMagenta=0.000000
fSaturationPowRed=0.000000
fSaturationPowOrange=0.000000
fSaturationPowYellow=0.000000
fSaturationPowGreen=0.000000
fSaturationPowCyan=0.000000
fSaturationPowBlue=0.000000
fSaturationPowMagenta=0.000000
[Chromakey.fx]
Threshold=0.100000
Pass=0.000000
Color=0.000000
CustomColor=1.000000,0.000000,0.000000
[Prism.fx]
Aberration=6.000000
SampleCount=8.000000
Curve=1.000000
Automatic=1.000000
[FisheyeHorizontal.fx]
fFisheyeZoom=0.500000
fFisheyeDistortion=-0.038000
fFisheyeDistortionCubic=-0.156000
fFisheyeColorshift=0.011000
Hi,
First of all: thanks for the nice preset, have been playing around a lot to tweak it to my taste and combined it with some other effects I liked from SABINAs preset (e.g. MXAO).
I experienced a few issues though: DOF (and also MXAO) only work for me when opening the map. Display depth is just plain black in game, any ideas why?
Some additional questions:
1. I switched RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1" and 0 also (0 giving me unbugged MXAO, so it might actually be right?!), no changes otherwise...
Also "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=10000.0 instead of the standard 1000 doesn’t change a thing for me. Those setting were needed for appropriate DOF for you, if I understand you right?!
2. your Dropbox folder only contains the fisheye, so I shouldn’t overwrite the other folder, rather add it to my shaders I guess?
3. I don’t need to run windowed (fullscreen works for me) in order to not crash. On the contrary indeed, I sometimes have problems and crashes in windowed mode (not ReShade related, just in general). Any possibility, this might be the problem, when all other effects just work fine?
Best regards
Thanks so much, SP77! Glad I got you to try it :D
I am working on a preset that goes for that vibrant look, like a LoMo-Fi photo, actually, but I don't know when or if I'll finish it. I'll probably YouTube my progress at the very least at some point. Here's my channel: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA
Really loving this preset AD. I usually tend to go for colorful and saturated ones but your work and the screenshots convinced me to try something new. Glad I did. Thanks and keep up the great work.
Thanks for the feedback. Yea I would like to fine tune it a bit more, but it's really hard, to say the least, because it cuts off for me every time I pause the game or go to the map, or have the hud on at all, or... just always. It's driving me insane. As a "hot fix" lowering the DOF_BlurRadius to 10 should help it trigger far less frequently, but you will lose the size and clarity of the bokeh circles, but it work better generally. Also, lowering the second value of the DOF_FocusPoint (the y-axis), to 540 or 530 may help a bit too if it's triggering when ADSing.
Thanks, btw! I plan to have more reshades for the game... well one more at least, but not sure when.
Love it! Though the DOF is a bit much. Kind of see using it more for screenshots than gameplay.
Hey Hyper, thanks for posting this, really glad you mentioned what fixed it for you. Very strange that one preset worked fine but the other didn't. I wonder, is my other preset still looking right now? Thanks for the compliment too btw! More presets to come in the days ahead.
Ok I just fixed the issue by installing 3.1.1 version of reshade its all working now so if anyone else has the issue
Really liking this preset but problem I am having is the screen is completely blurry even after your instructions, so I disabled tilt shift cant seem to get it to look like your video or screens your other preset worked just fine.