5 hours, 51 minutes ago
by
visazacom1
| Preset | Added | By | Screenshots | Downloads | Shader |
|---|---|---|---|---|---|
| bf5 style,raytracing on ,2021 mod | March 3, 2021 | huanhuboke | 8 | 783 | ReShade |
| coh | May 18, 2014 | Nickel | 0 | 1537 | SweetFX 1.5 |
| D-Day | Jan. 29, 2013 | Alex.Outer | 9 | 3212 | SweetFX 1.3 |
| Lively | Nov. 30, 2012 | Senshi | 2 | 1981 | SweetFX 1.3 |
| Lovely Graphics | May 1, 2017 | LionelHutz | 12 | 1334 | ReShade |
| show in true color,like movie | Feb. 20, 2022 | huanhuboke | 4 | 489 | ReShade |
| _× Ultra Realistic ×_ | July 25, 2017 | Owais.ubm | 0 | 1185 | ReShade |
| with RayTracing photorealistic mod | Feb. 5, 2020 | huanhuboke | 3 | 875 | ReShade |
oups didn't saw your notes
if you want to remove the artifact with the hrd you need to edit the main.h
at the end :
// DPX
#if (USE_DPX == 1)
FinalColor = DPXPass(FinalColor);
#endif
// HDR
#if (USE_HDR == 1)
FinalColor = HDRPass (FinalColor,tex);
#endif
// Lift Gamma Gain
#if (USE_LIFTGAMMAGAIN == 1)
FinalColor = LiftGammaGainPass(FinalColor);
#endif