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Company of Heroes

Entry created by Senshi
Added Nov. 30, 2012
SweetFX game notes:
Ingame Antialiasing has to be set to NONE for SweetFX to work. Also, increasing any of the two "HDR" values above 1.0 results in artifacts on ingame UI elements such as squad icons or the minimap. As AA is a no-go, you can employ "Downsampling": http://forums.guru3d.com/showthread.php?t=366244 According to my local tests, using 2560x1440 on a 1920x1080 display actually results in a BETTER graphical result and FAR better perfomance than the ingame engine AA. So: Get it, do it! It's easy and stuff will look super awesome again.

Game presets

Preset Added By Screenshots Downloads Shader
bf5 style,raytracing on ,2021 mod March 3, 2021 huanhuboke 8 482 ReShade
coh May 18, 2014 Nickel 0 1300 SweetFX 1.5
D-Day Jan. 29, 2013 Alex.Outer 9 2911 SweetFX 1.3
Lively Nov. 30, 2012 Senshi 2 1686 SweetFX 1.3
Lovely Graphics May 1, 2017 LionelHutz 12 1003 ReShade
show in true color,like movie Feb. 20, 2022 huanhuboke 4 231 ReShade
_× Ultra Realistic ×_ July 25, 2017 Owais.ubm 0 891 ReShade
with RayTracing photorealistic mod Feb. 5, 2020 huanhuboke 3 578 ReShade

Comments

ninjafada
26 Jan 14:03 CET

oups didn't saw your notes
if you want to remove the artifact with the hrd you need to edit the main.h
at the end :
// DPX
#if (USE_DPX == 1)
FinalColor = DPXPass(FinalColor);
#endif

// HDR
#if (USE_HDR == 1)
FinalColor = HDRPass (FinalColor,tex);
#endif

// Lift Gamma Gain
#if (USE_LIFTGAMMAGAIN == 1)
FinalColor = LiftGammaGainPass(FinalColor);
#endif

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