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Cinematic World War 2 V2

Created by razear123
Added Oct. 29, 2020
Updated 29 Oct 05:07 CET
Shader used: ReShade
Preset description:
Cinematic World War 2 Preset for Company of Heroes 2
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PreprocessorDefinitions= Techniques=DPX,Technicolor,Bloom,Vignette,Curves TechniqueSorting=KNearestNeighbors,NonLocalMeans,RetroFog,HSLShift,LeiFx_Tech,SCurve,MultiLUT,MultiLUT,Before,Before,Before,After,After,After,Layer,Tint,AdaptiveFog,AdaptiveFog,Levels,PandaFX,Sketch,Chromakey,Chromakey,LevelsPlus,Pirate_Bloom,LiftGammaGain,Pirate_Curve,CrossHair,Depth3D,Cursor,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,AdaptiveSharpen,DepthHaze,DepthHaze,LumaSharpen,FilmicAnamorphSharpen,FilmicAnamorphSharpen,DisplayDepth,LUT,FilmicBloom,Dither,FilmicGrade,prod80_03_CurvedLevels,Pirate_DepthPreProcess,Pirate_SSAO,Pirate_GI,Pirate_DOF,SMAA,Pirate_FXAA,FilmicSharpen,MagicBloom,prod80_03_FilmicTonemap,AmbientLight,Pirate_LightAdaptation,Flipbook,Pirate_LumaSharpen,prod80_03_Levels,MatCap_Outlines,MatCap_DisplayNormals,MatCap_Rainbow,MatCap_TextureReplace,MatCap_SmoothNormals,MatCap_Experimental,StageDepth,ImageTest,Pirate_Tonemap,MBMB,Interlaced,ArcaneBloom,Pirate_Vibrance,Letterbox,MinimalColorGrading,ArtisticVignette,SurfaceBlur,Pirate_Vignette,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Monochrome,DisplayLUT,ApplyLUT,Swirl,prod80_03_Shadows_Midtones_Highlights,ASCII,DPX,Technicolor,MultiFX,Bloom,AspectRatioPS,AspectRatioPS,Technicolor2,PerfectPerspective,PerfectPerspective,Emphasize,Emphasize,ChromaticAberration,ChromaticAberration,TiltShift,TiltShift,AspectRatioSuite,EyeAdaption,TinyPlanet,RealGrain,Tonemap,HDR,TriDither,Reflection,ADOF,MotionBlur,UIDetect,UIDetect_Before,UIDetect_After,MXAO,MXAO,RimLight,BloomAndLensFlares,FilmGrain,UIMask_Top,UIMask_Bottom,Border,ScreenShake,prod80_04_Black_and_White,BulgePinch,FilmGrain2,Vibrance,Cartoon,prod80_04_ColorBalance,SimpleBloom,Vignette,ContrastAdaptiveSharpen,NeoBloom,Lightroom,SimpleGrain,VirtualResolution,Nightvision,Checkerboard,ZigZag,SunsetFilter,FilmicPass,prod80_04_ColorGradient,CA,prod80_01A_RT_Correct_Contrast,ThinFilm,Nostalgia,Mode1,Mode2,Mode3,prod80_04_ColorIsolation,Overlay,DELC_Sharpen,Flashlight,FlexibleCA,prod80_01B_RT_Correct_Color,SSR,prod80_04_ColorTemperature,FocalDOF,AspectRatioComposition,VR,FramerateLimiter,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,ColorfulPoster,CinematicDOF,CinematicDOF,VR_nose,ColorIsolation,PPFXBloom,prod80_02_Bloom,PPFX_Godrays,pd80_02_Cinetools_LUT,FXAA,prod80_02_LUT_Creator,Comic,Clarity,PPFXSSDO,HotsamplingHelper,pd80_02_MultiLUT_v2,ColorLab,GaussianBlur,ColorMatrix,GlitchB,ReflectiveBumpmapping,prod80_03_Color_Space_Curves,Colourfulness,GrainSpread,HexLensFlare,AdvancedCRT,MeshEdges,MultiTonePoster,HighPassSharp,prod80_04_ContrastBrightnessSaturation,CRT_Yee64,RemoveTint,HQ4X,RetroTint,CRT_Yeetron,Curves,Daltonize,prod80_04_Magical_Rectangle,Deband,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_LumaFade_Start,prod80_06_LumaFade_End,prod80_06_Posterize_Pixelate,SuperDepth3D,SuperDepth3D_VR,DirectionalDepthBlur [Curves.fx] Contrast=0.243000 Formula=4 Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [NeoBloom.fx] _Help=0 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=0.585000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.282000

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