1 hour, 24 minutes ago
Like trailer
Preset description:
Tried to make colours looks like cinematic trailer.
Techniques used:
-LumaSharpen
-Tonemap
-FakeHDR
-Curves
-HSLShift
-BloomAndLensFlares
KeyCurves@Curves.fx=0
KeyHDR@FakeHDR.fx=0
KeyLevels@Levels.fx=0
KeyTonemap@Tonemap.fx=0
PreprocessorDefinitions=
Techniques=LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,HDR@FakeHDR.fx,Curves@Curves.fx,HSLShift@HSLShift.fx,BloomAndLensFlares@Bloom.fx
TechniqueSorting=LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,HDR@FakeHDR.fx,Curves@Curves.fx,HSLShift@HSLShift.fx,BloomAndLensFlares@Bloom.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AmbientLight@AmbientLight.fx,Clarity@Clarity.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,EyeAdaption@EyeAdaption.fx,FilmGrain@FilmGrain.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MXAO@MXAO.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,SMAA@SMAA.fx,TiltShift@TiltShift.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.000000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[AmbientLight.fx]
alAdapt=2.986000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=0.300000
alDebug=0
alDirtInt=3.000000
alDirtOVInt=1.000000
alInt=5.000000
alLensInt=1.211000
alLensThresh=0.500000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=1
AL_DirtTex=1
AL_Dither=0
AL_Lens=1
AL_Vibrance=0
[Bloom.fx]
bAnamFlareEnable=0
bChapFlareEnable=0
bGodrayEnable=0
bLensdirtEnable=1
bLenzEnable=0
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fBloomAmount=0.300000
fBloomSaturation=1.300000
fBloomThreshold=0.800000
fBloomTint=0.999990,0.999994,1.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareDispersal=0.250000
fChapFlareIntensity=100.000000
fChapFlareSize=0.450000
fChapFlareTreshold=0.900000
fFlareBlur=200.000000
fFlareIntensity=2.070000
fFlareLuminance=0.095000
fFlareTint=0.137000,0.216000,1.000000
fGodrayDecay=0.990000
fGodrayDensity=1.000000
fGodrayExposure=1.000000
fGodrayThreshold=0.900000
fGodrayWeight=1.250000
fLensdirtIntensity=1.500000
fLensdirtSaturation=1.500000
fLensdirtTint=1.000000,1.000000,1.000000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
iBloomMixmode=1
iChapFlareCount=15
iGodraySamples=128
iLensdirtMixmode=1
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.500000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[Curves.fx]
Contrast=0.200000
Formula=0
Mode=0
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.100000
fAdp_BrightenMidtones=0.200000
fAdp_BrightenShadows=0.100000
fAdp_DarkenHighlights=0.100000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.100000
fAdp_Delay=1.600000
fAdp_Equilibrium=0.500000
fAdp_Strength=1.000000
fAdp_TriggerRadius=6.000000
fAdp_YAxisFocalPoint=0.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.800000
radius2=0.900000
[FilmGrain.fx]
Intensity=0.450000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[HSLShift.fx]
HUEBlue=0.116878,0.125110,0.156863
HUECyan=0.384612,0.666988,0.740196
HUEGreen=0.369089,0.588235,0.439989
HUEMagenta=0.715686,0.312236,0.632623
HUEOrange=0.715686,0.505190,0.294694
HUEPurple=0.528329,0.385164,0.671569
HUERed=0.700980,0.230224,0.230224
HUEYellow=0.607843,0.547725,0.315840
[Levels.fx]
BlackPoint=8
HighlightClipping=0
WhitePoint=255
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[LightDoF.fx]
bLightDoF_AutoFocus=0
bLightDoF_UseCA=0
bLightDoF_UseMouseFocus=0
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=0.000000,1.000000
fLightDoF_Amount=10.000000
fLightDoF_AutoFocusSpeed=0.100000
fLightDoF_ManualFocus=0.490000
fLightDoF_Width=8.031000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.400000
show_sharpen=0
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
fBloom_Intensity=1.662000
fBloom_Threshold=3.300000
fDirt_Intensity=0.000000
fExposure=0.500000
iAdapt_Precision=2
iDebug=0
[MXAO.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GAMMA=1.000000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=3.301000
MXAO_SSAO_AMOUNT=1.000000
[PPFX_Bloom.fx]
pBloomBlendMode=0
pBloomCurve=1.040000
pBloomIntensity=0.700000
pBloomRadius=50.000000
pBloomSaturation=1.400000
pBloomThreshold=0.550000
pEnableHDR=0
pEnableLensdirt=0
pLensdirtCurve=1.200000
pLensdirtIntensity=1.000000
pTonemapContrast=1.020000
pTonemapCurve=3.000000
pTonemapExposure=1.200000
pTonemapMode=0
pTonemapSaturateBlacks=0.000000
[PPFX_Godrays.fx]
pGodraysExposure=0.100000
pGodraysFalloff=1.060000
pGodraysFreq=1.200000
pGodraysSampleAmount=64
pGodraysSource=0.500000,0.400000
pGodraysThreshold=0.650000
[PPFX_SSDO.fx]
pSSDOAmount=1.500000
pSSDOAngleThreshold=0.125000
pSSDOBounceLOD=3
pSSDOBounceMultiplier=0.800000
pSSDOBounceSaturation=1.000000
pSSDODebugMode=0
pSSDOFadeEnd=0.950000
pSSDOFadeStart=0.900000
pSSDOFilterRadius=8.000000
pSSDOIntensity=1.500000
pSSDOSampleAmount=10
pSSDOSampleRange=70.000000
pSSDOSourceLOD=2
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.000000,0.000000,1.000000
Gamma=1.100000
Saturation=0.000000