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ADOLD RTGI HDR

Created by jonny25
Added Nov. 23, 2020
Shader used: ReShade
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PreprocessorDefinitions= Techniques=HDR,Colourfulness,AdaptiveSharpen TechniqueSorting=HDR,Colourfulness,AdaptiveSharpen,RTGlobalIllumination,AdaptiveFog,AmbientLight,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioSuite,BloomAndLensFlares,Blooming_HDR,Border,BulgePinch,CA,Cartoon,Checkerboard,Chromakey,CinematicDOF,Clarity,ColorMatrix,Cross_Cursor,CRT_Yee64,CRT_Yeetron,Curves,Daltonize,Deband,DisplayDepth,Display_Depth,Dither,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Flashlight,FlexibleCA,FocalDOF,FramerateLimiter,FXAA,GaussianBlur,GP65CJ042DOF,GrainSpread,HexLensFlare,HighPassSharp,HSLShift,KNearestNeighbors,Layer,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatCap_DisplayNormals,MatCap_Experimental,MatCap_Outlines,MatCap_Rainbow,MatCap_SmoothNormals,MatCap_TextureReplace,MatsoDOF,MBMB,MinimalColorGrading,Mode1,Mode2,Mode3,MultiFX,MultiLUT,MXAO,NeoBloom,NonLocalMeans,Overlay,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RetroFog,RingDOF,SCurve,SMAA,SSR,StageDepth,SuperDepth3D,Swirl,Technicolor,Technicolor2,TinyPlanet,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette,VirtualResolution,ZigZag [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.800000 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.400000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=2 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom_Intensity=1 Auto_Exposure=1 Bloom_Intensity=0.700004 Bloom_Spread_A=50.000000 CBT_Adjust=0.500000 Debug_View=0 Exp=1.000000 Gamma=2.200000 Luma_Coefficient=1 Saturation=2.500000 WP=11.200000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.340000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Depth_Tool.fx] Depth_Map=0 Depth_Map_Adjust=5.000000 Depth_Map_Flip=0 Dither_Bit=6.000000 Horizontal_Vertical_Resize=1.000000,1.000000 Image_Position_Adjust=0.000000,0.000000 Offset=0.000000 [DisplayDepth.fx] bUIShowOffset=0 bUIUsePreprocessorDefs=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIOffset=0.000000,0.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [FakeHDR.fx] HDRPower=1.239997 radius1=0.830000 radius2=0.880001 [qUINT_rtgi.fx] RT_ALTERNATE_INTERSECT_TEST=1 RT_AO_AMOUNT=4.000000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.000000,0.500000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=4.000000 RT_RAY_AMOUNT=5 RT_RAY_STEPS=10 RT_SAMPLE_RADIUS=6.000000 RT_Z_THICKNESS=0.400000 UIHELP=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

Comments

jonny25
24 Nov 14:44 CET

THE ONLY PROBLEM IS THE RTGI NO WORKED WHEN TO PLAY MISSION

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