1 hour, 57 minutes ago
Argenta Potestas
Preset description:
Welcome, DoomSlayers! Cinematic color grading with cold blueish shadows, more infernal reddish palettes of fires, streams of lava and blood, mixed with proper contrasts and sharpness - awaiting for you here in Hell :)
Preset works only with new versions of ReShade - 4.9+
Prerequisites:
- disable in-game Ambient Occlusion in advanced graphics settings (just for better visuals, cause this feature bugged so badly and leads to weird dark strings or grid lines on distant textures)
- disable in-game chromatic aberration
- set in-game antialiasing to TSSAA(8x)
- set in-game sharpness in range 2.0-2.5 (mine set to 2.3) to achieve best picture output
Shaders:
1) Technicolor2
2) FilmicPass
3) Curves
4) LiftGammaGain
5) AmbientLight
6) Vibrance
7) Tonemap
8) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx)
9) ContrastAdaptiveSharpen (CAS.fx)
10) Vignette
11) ChromaticAberration (Prism.fx)
12) Border
Warning! Preset heavy on FPS (especially on OpenGL render)
PreprocessorDefinitions=
Techniques=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,ContrastAdaptiveSharpen@CAS.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx,Border@Border.fx
TechniqueSorting=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,ContrastAdaptiveSharpen@CAS.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx,Border@Border.fx
[AmbientLight.fx]
alAdapt=0.715000
alAdaptBaseBlackLvL=3
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=5.000000
alLensInt=3.000000
alLensThresh=0.750000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=0
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=0
[Border.fx]
border_color=0.000000,0.000000,0.000000
border_ratio=2.350000
border_width=0.000000,50.000000
[CAS.fx]
Contrast=0.100000
Sharpening=1.000000
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.425000
DitherStrength=1.000000
MaskContrast=0.100000
PreprocessorDefinitions=0
[Curves.fx]
Contrast=0.173000
Formula=7
Mode=2
[FilmicPass.fx]
BaseCurve=2.000000
BaseGamma=1.050000
Bleach=0.475000
BlueCurve=1.200000
Contrast=0.985000
EffectGamma=0.950000
EffectGammaB=1.325000
EffectGammaG=0.980000
EffectGammaR=0.835000
Fade=0.235000
GreenCurve=0.900000
Linearization=0.715000
LumCoeff=0.500000,0.500000,0.750000
RedCurve=0.900000
Saturation=-0.245000
Strength=0.650000
[LiftGammaGain.fx]
RGB_Gain=0.970000,1.025000,1.000000
RGB_Gamma=0.975000,1.005000,1.000000
RGB_Lift=1.050000,1.050000,1.100000
[Prism.fx]
Aberration=-9
Automatic=0
Curve=4.000000
SampleCount=32
[Technicolor2.fx]
Brightness=0.915000
ColorStrength=0.200000,0.200000,0.200000
Saturation=0.705000
Strength=0.405000
[Tonemap.fx]
Bleach=0.023000
Defog=0.035000
Exposure=-0.007000
FogColor=0.258824,0.180392,0.137255
Gamma=1.000000
Saturation=-0.075000
[Vibrance.fx]
Vibrance=0.075000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-0.750000
Center=0.500000,0.500000
Radius=1.700000
Ratio=1.777000
Slope=5
Type=0