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Argenta Potestas

Preset for DOOM (2016)
Created by Voltar
Added April 16, 2021
Shader used: ReShade
Preset description:
Welcome, DoomSlayers! Cinematic color grading with cold blueish shadows, more infernal reddish palettes of fires, streams of lava and blood, mixed with proper contrasts and sharpness - awaiting for you here in Hell :) Preset works only with new versions of ReShade - 4.9+ Prerequisites: - disable in-game Ambient Occlusion in advanced graphics settings (just for better visuals, cause this feature bugged so badly and leads to weird dark strings or grid lines on distant textures) - disable in-game chromatic aberration - set in-game antialiasing to TSSAA(8x) - set in-game sharpness in range 2.0-2.5 (mine set to 2.3) to achieve best picture output Shaders: 1) Technicolor2 2) FilmicPass 3) Curves 4) LiftGammaGain 5) AmbientLight 6) Vibrance 7) Tonemap 8) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx) 9) ContrastAdaptiveSharpen (CAS.fx) 10) Vignette 11) ChromaticAberration (Prism.fx) 12) Border Warning! Preset heavy on FPS (especially on OpenGL render)
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PreprocessorDefinitions= Techniques=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,ContrastAdaptiveSharpen@CAS.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx,Border@Border.fx TechniqueSorting=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,ContrastAdaptiveSharpen@CAS.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx,Border@Border.fx [AmbientLight.fx] alAdapt=0.715000 alAdaptBaseBlackLvL=3 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=5.000000 alLensInt=3.000000 alLensThresh=0.750000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=0 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.350000 border_width=0.000000,50.000000 [CAS.fx] Contrast=0.100000 Sharpening=1.000000 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.425000 DitherStrength=1.000000 MaskContrast=0.100000 PreprocessorDefinitions=0 [Curves.fx] Contrast=0.173000 Formula=7 Mode=2 [FilmicPass.fx] BaseCurve=2.000000 BaseGamma=1.050000 Bleach=0.475000 BlueCurve=1.200000 Contrast=0.985000 EffectGamma=0.950000 EffectGammaB=1.325000 EffectGammaG=0.980000 EffectGammaR=0.835000 Fade=0.235000 GreenCurve=0.900000 Linearization=0.715000 LumCoeff=0.500000,0.500000,0.750000 RedCurve=0.900000 Saturation=-0.245000 Strength=0.650000 [LiftGammaGain.fx] RGB_Gain=0.970000,1.025000,1.000000 RGB_Gamma=0.975000,1.005000,1.000000 RGB_Lift=1.050000,1.050000,1.100000 [Prism.fx] Aberration=-9 Automatic=0 Curve=4.000000 SampleCount=32 [Technicolor2.fx] Brightness=0.915000 ColorStrength=0.200000,0.200000,0.200000 Saturation=0.705000 Strength=0.405000 [Tonemap.fx] Bleach=0.023000 Defog=0.035000 Exposure=-0.007000 FogColor=0.258824,0.180392,0.137255 Gamma=1.000000 Saturation=-0.075000 [Vibrance.fx] Vibrance=0.075000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-0.750000 Center=0.500000,0.500000 Radius=1.700000 Ratio=1.777000 Slope=5 Type=0

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