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by mailto

Darker Darks & Brighter Lights

Preset for Alan Wake
Created by GraveATX
Added April 18, 2021
Updated 20 Apr 06:53 CEST
Shader used: ReShade
Preset description:
Preset used with all Game Settings at Max and about 30% brightness. These settings make the game feel scarier and possibly increase the difficulty, are you up for a challenge? After finding the basic shaders/brightness settings of the game were pretty terrible, I was finally motivated enough to try using ReShade, something my friend has been using for a while now and I was just too lazy till now. So I whipped up this preset, and I think it turned out pretty well. I've played the game before on Xbox 360, so I knew what kind of atmosphere and such the game had, and I wanted to try and make it even creepier and darker. I played with the Levels the most, making the darker colors black and bringing out the light more, ultimately coming up with this Preset. - The shadows are now MUCH darker, and without a light source of any kind around or pointed at it you will not see anything. This makes the game more difficult I found, but also more exciting. - The light sources of the game now "pierce" the darkness a lot more and feel much more enveloping and safe in contrast to the shadows. I also noticed a bigger visual difference between the smallest flash light and the biggest one, and the upgrades you find for your flashlight along the way feel more rewarding because of this I think. - I brought out the colors a bit, giving light sources a slight golden glow, and the moonlight throughout the game becomes much more blue. It also made the colors of the flares look pretty neat with the lighting effects. - As I mentioned, the effects make the game a little more difficult, especially in the darker areas of the game. I played through the entire game with these settings, both special episodes as well, and the hardest part was near the end of the 2nd special episode were stuff REALLY gets dark, I wont spoil it but you may want to have your effects keybind toggle handy, or stock up on flares.
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PreprocessorDefinitions= Techniques=ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Levels@Levels.fx TechniqueSorting=ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Levels@Levels.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Layer@Layer.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vignette@Vignette.fx [ASCII.fx] Ascii_background_color=0.000000,0.000000,0.000000 Ascii_dithering=1 Ascii_dithering_debug_gradient=0 Ascii_dithering_intensity=2.000000 Ascii_font=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font_color_mode=1 Ascii_invert_brightness=0 Ascii_spacing=1 Ascii_swap_colors=0 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.350000 border_width=0.000000,0.000000 [Cartoon.fx] EdgeSlope=1.500000 Power=1.500000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [Curves.fx] Contrast=0.150000 Formula=7 Mode=0 [Daltonize.fx] Type=0 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=8.000000 radius1=0.785000 radius2=0.785000 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=16 Variance=0.400000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [Layer.fx] Layer_Blend=1.000000 Layer_Pos=0.500000,0.500000 Layer_Scale=1.000000 [Levels.fx] BlackPoint=30 HighlightClipping=0 WhitePoint=255 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=6.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Monochrome.fx] Monochrome_color_saturation=0.000000 Monochrome_conversion_values=0.210000,0.720000,0.070000 Monochrome_preset=0 [Nostalgia.fx] Nostalgia_color_0=0.000000,0.000000,0.000000 Nostalgia_color_1=1.000000,1.000000,1.000000 Nostalgia_color_10=1.000000,0.466667,0.466667 Nostalgia_color_11=0.200000,0.200000,0.200000 Nostalgia_color_12=0.466667,0.466667,0.466667 Nostalgia_color_13=0.666667,1.000000,0.400000 Nostalgia_color_14=0.000000,0.533333,1.000000 Nostalgia_color_15=0.733333,0.733333,0.733333 Nostalgia_color_2=0.533333,0.000000,0.000000 Nostalgia_color_3=0.666667,1.000000,0.933333 Nostalgia_color_4=0.800000,0.266667,0.800000 Nostalgia_color_5=0.000000,0.800000,0.333333 Nostalgia_color_6=0.000000,0.000000,0.666667 Nostalgia_color_7=0.933333,0.933333,0.466667 Nostalgia_color_8=0.866667,0.533333,0.333333 Nostalgia_color_9=0.400000,0.266667,0.000000 Nostalgia_color_reduction=1 Nostalgia_dither=0 Nostalgia_palette=0 Nostalgia_scanlines=1 [Sepia.fx] Strength=0.580000 Tint=0.550000,0.430000,0.420000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [Vibrance.fx] Vibrance=1.000000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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