1 hour, 18 minutes ago
Deep Sea Nightmares
Preset description:
NOTE: This Preset requires running Bioshock in DX10 (.ini tweaks below), as well as selecting DX10 during the ReShade install.
Short Description:
This preset is intended to give colors and textures a more realistic feel while accentuating the prominent deep sea blue-greens and dark negative spaces of Rapture. Lights have a brighter shine to them with subtle lens flares added, and the shadowy corners become more difficult to see (slight eye-adapt is used to balance some of the darkness a bit). The game is less bloomy than vanilla (despite the multitude of bloom effects utilized) and the blooms that are present add a small colorful glow to bright lights without looking overexposed. Rapture will feel gloomier than before, but its beauty is maintained.
Detailed Description:
These are all the effects used, as well as why I used them. I use some effects that make similar changes, but the individual settings allow me more control over the final result. Make sure you have all these effects installed before downloading this preset.
FXAA (FXAA.fx) - Basic anti-aliasing, I always like to start with this unless the game itself does a good job already. Recommended to also have AA on in Bioshock menu.
Normal_Filter_Anti_Aliasing (NFAA.fx) - Just discovered this form of anti-aliasing, it seems to do a nice job taking care of some things missed by FXAA.
Filmic Anamorphic Sharpen (FilmicAnamorphSharpen.fx) - AA will make the game a little blurry, and Filmic Anamorphic Sharpen is a beautiful sharpener that tries to ignore edges of objects, however the edge detection may not actually work in Bioshock as there is no depth buffer. It is still a nice sharpener with a softer look than others.
SharpContrast (SharpContrast.fx) - First time using this one. A bit harsher than LumaSharp or FilmicAnamorph but not too strong, just that last bit of sharpening I needed to put between the two.
LumaSharpen (LumaSharpen.fx) - I love the way LumaSharpen's sharpness limiter works. It makes it so easy to add just a little bit of strongly enhanced detail without overdoing it.
LevelsPlus (LevelsPlus.fx) - Balances out the colors, as well as lights and darks. The game now has less of a green-wash, leaving room for bluer water and more colorful deco architecture. Fire will also look more powerful than before.
HDR (FakeHDR.fx) - Gives a wider color and brightness range. kind of like a unique brightness and contrast effect.
NeoBloom (NeoBloom.fx) - My most often-used bloom. Quite subtle use of it here, just adds a little color-matching glow to very bright objects.
BloomAndLensFlares (Bloom.fx) - No extra bloom added here, only lens flares. Subtle but still noticeable. Anamorphic flares have been colored a slightly-yellowish white to fit the aesthetic of the game. This can be disabled if you don't like flares.
Bloom (qUINT_bloom.fx) - A very comfy-feeling bloom, so I only used a little. Softens up the image. This is also where the eye-adapt effect comes from. Setting eye-adapt too high can cause overexposed HUD in dark areas.
AmbientLight (AmbientLight.fx) - Adds a realistic-looking glow to areas of the screen affected by light sources. It makes lights glow, but not quite bloom.
Technicolor (Technicolor.fx) - Fine-tuning colors.
Technicolor2 (Technicolor2.fx) - Fine-tuning colors. I just like the way the technicolor effect looks in some games.
Curves (Curves.fx) - Final tweaks to overall contrast.
Setup:
Setup is mostly standard, aside from switching Bioshock from DX9 to DX10. This is done with some very easy .ini tweaks. SET YOUR SETTINGS IN THE IN-GAME MENU BEFORE PROCEEDING.
1. To find your .ini, open your file browser, click on "View," and make sure "Hidden Items" is checked.
2. The .ini should be in the folder C:\Users\(YOUR PC USERNAME)\AppData\Roaming\BioshockHD\Bioshock
3. Open Bioshock.ini
4. Use ctrl+F to find [Engine.Engine] category.
5. Under [Engine.Engine], look for RenderDevice=D3DDrv.D3DRenderDevice and change it to RenderDevice=D3DDrv10.D3DRenderDevice10
6. ctrl+F to find [D3DDrv10.D3DRenderDevice10] category, make it look like this (UseVSync is optional):
[D3DDrv10.D3DRenderDevice10]
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
UseHighDetailShadowMaps=True
AdapterNumber=-1
ReduceMouseLag=False
DesiredRefreshRate=60
UseVSync=True
LevelOfAnisotropy=4
TesselationFactor=1.0
CheckForOverflow=False
BatchRenderFlash=True
7. Save and exit (optionally, you can set the file to read only, however this will make the difficulty unchangeable, as well as disable developer films).
8. Go to your Bioshock installation folder. For Steam, this is: C:\Program Files (x86)\Steam\steamapps\common\BioShock Remastered\Build\Final
9. Open Default.ini and repeat steps 4, 5, 6, 7. This will ensure that the game will always run in DX10, even in the case of a crash-reset.
10. Install ReShade and be sure to click DX10 option. Then download this preset and put it into the game's folder.
Important: After opening the preset in-game, check for duplicated effects. If you have duplicates, you need to open your effects folder and delete ONE (not both) of the duplicated effects so you only have one. This is an issue with ReShade.
Closing Notes:
I hope everyone likes this preset, but if you don't like something about it, I would love to know so I can make better presets in the future. I'm new to this but really enjoying it :) Feedback is always important and appreciated.
Also, this was made because I was unhappy with my previous preset "Deep Sea Dreams." This is not a remake, and in fact I had an entirely different feeling in mind for it. You can still try my "Deep Sea Dreams" preset if you like.
PreprocessorDefinitions=,MXAO_ENABLE_IL=1
Techniques=FXAA@FXAA.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,SharpContrast@SharpContrast.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,HDR@FakeHDR.fx,NeoBloom@NeoBloom.fx,BloomAndLensFlares@Bloom.fx,Bloom@qUINT_bloom.fx,AmbientLight@AmbientLight.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Curves@Curves.fx
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[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.054000
alDirtOVInt=1.149000
alInt=1.915000
alLensInt=3.521000
alLensThresh=0.500000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=1
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=0
[Bloom.fx]
bAnamFlareEnable=1
bChapFlareEnable=1
bGodrayEnable=0
bLensdirtEnable=0
bLenzEnable=1
fAnamFlareAmount=1.000000
fAnamFlareColor=0.774510,0.675686,0.550509
fAnamFlareCurve=1.090000
fAnamFlareThreshold=0.973000
fAnamFlareWideness=1.972000
fBloomAmount=0.000000
fBloomSaturation=0.800000
fBloomThreshold=0.800000
fBloomTint=0.700000,0.800000,1.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareDispersal=0.250000
fChapFlareIntensity=22.028000
fChapFlareSize=0.496000
fChapFlareTreshold=0.988000
fFlareBlur=1690.972046
fFlareIntensity=0.403000
fFlareLuminance=0.980000
fFlareTint=0.569853,0.644033,0.750000
fGodrayDecay=0.990000
fGodrayDensity=1.000000
fGodrayExposure=1.000000
fGodrayThreshold=0.900000
fGodrayWeight=1.250000
fLensdirtIntensity=0.400000
fLensdirtSaturation=2.000000
fLensdirtTint=1.000000,1.000000,1.000000
fLenzIntensity=0.303000
fLenzThreshold=0.982000
iBloomMixmode=2
iChapFlareCount=16
iGodraySamples=128
iLensdirtMixmode=1
[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom=0
Auto_Exposure=1
BloomCurve=2.000000
BloomSensitivity=1.000000
Bloom_BA_iToneMapper=0
Bloom_Intensity=0.100000,0.500000,0.500000
Bloom_Spread=1.000000
CBT_Adjust=0.500000
Contrast=1.000000
Debug_View=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Dither_Bloom=0.250000
Exp=0.000000
Gamma=2.200000
GreyValue=0.180000
HDR_BP=0.500000
Inv_Tonemappers=2
NFCD=1.000000
Offset=0.001000
Saturate=1.000000
Saturation=0.250000,0.250000
Tonemappers=0
WP=1.000000
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorIsolation.fx]
bUIShowDebugOverlay=0
bUIShowDiff=0
cUIWindowFunction=0
fUIOverlap=0.300000
fUIOverlayOpacity=1.000000
fUIOverlayPos=0.000000,0.000000
fUITargetHue=0.000000
fUIWindowHeight=1.000000
iUIOverlaySize=600,100
iUIType=0
[ColorLab.fx]
Multiplier=1.000000,1.000000,1.000000
[ContrastStretch.fx]
DarkMax=0.344000
DarkPeak=0.715000
DarkThreshold=0.333000
Debug=0
LightMax=0.400000
LightPeak=0.679000
LightThreshold=0.715000
Maximum=1.000000
MaxVariance=1.000000
MidMax=0.450000
MidPeak=0.550000
Minimum=0.000000
[Curves.fx]
Contrast=0.138000
Formula=4
Mode=2
[Dither.fx]
fDithering=0.500000
fQuantization=0.000000
iDitherMode=0
[DLAA_Plus.fx]
De_Artifact=0.540000
Long_Edge_Mask_H=0.000000
Long_Edge_Mask_V=0.000000
Short_Edge_Mask=0.199000
Text_Preservation=0.617000
View_Mode=0
[Emphasize.fx]
BlendColor=0.000000,0.000000,0.000000
BlendFactor=0.000000
EffectFactor=0.900000
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
[FakeHDR.fx]
HDRPower=1.172000
radius1=0.586000
radius2=0.606000
[FilmicAnamorphSharpen.fx]
Clamp=0.513000
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=7.150009
UseMask=0
[FilmicPass.fx]
BaseCurve=1.500000
BaseGamma=1.000000
Bleach=0.000000
BlueCurve=1.000000
Contrast=1.000000
EffectGamma=0.650000
EffectGammaB=1.000000
EffectGammaG=1.000000
EffectGammaR=1.000000
Fade=0.400000
GreenCurve=1.000000
Linearization=0.500000
LumCoeff=0.212656,0.715158,0.072186
RedCurve=1.000000
Saturation=-0.150000
Strength=0.850000
[Flair.fx]
Auto_Flare_Intensity=0
CA_Type=1
Depth_Map=0
Depth_Map_Adjust=1.500000
Depth_Map_Flip=0
Flair_Falloff=0
Flare_Clamp_A=1.000000
Flare_Clamp_B=1.000000
Flare_Color_Map=4
Flare_Localization=0.000000
Flare_PBD=1.000000,0.500000,0.000000
Flare_Power=1.000000
Flare_Saturation=5.000000
Flare_Spread=0.500000
Flare_Type=0
Mask_Sky=0
User_Flare_Color=1.000000,1.000000,1.000000
[FXAA.fx]
EdgeThreshold=0.408000
EdgeThresholdMin=0.005000
Subpix=0.332000
[GaussianBlur.fx]
GaussianBlurOffset=0.217000
GaussianBlurRadius=1
GaussianBlurStrength=0.197000
[Glitch.fx]
Amount=1.000000
bUseUV=0
[Levels.fx]
BlackPoint=16
HighlightClipping=0
WhitePoint=235
[LevelsPlus.fx]
ACESLuminancePercentage=111,104,110
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=1
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.054902,0.027451,0.019608
InputGamma=1.000000,1.126997,1.170000
InputWhitePoint=0.980392,0.956863,0.952941
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000
[LiquidLens.fx]
BlurSigma=0.500000
BlurSize=1.000000
Brightness=0.189000
FisheyeAmount=-0.100000
FisheyeScaleType=0
FisheyeZoom=1.000000
Saturation=0.700000
Scale1=0.010000
Scale2=0.020000
Scale3=0.030000
Scale4=0.040000
Scale5=0.050000
Scale6=0.060000
Scale7=0.070000
ShowLens=0
Threshold=0.950000
Tint1=1.000000,0.000000,0.000000,1.000000
Tint2=1.000000,0.500000,0.000000,1.000000
Tint3=1.000000,1.000000,0.000000,1.000000
Tint4=0.000000,1.000000,0.000000,1.000000
Tint5=0.000000,1.000000,1.000000,1.000000
Tint6=0.000000,0.000000,1.000000,1.000000
Tint7=1.000000,0.000000,1.000000,1.000000
TintAmount=1.000000
Tonemapper=2
_WipWarn=0
[LumaSharpen.fx]
offset_bias=1.000000
pattern=2
sharp_clamp=0.011000
sharp_strength=0.285000
show_sharpen=0
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.000000
BloomBrightness=2.983000
BloomSaturation=1.000000
BlurSize=0.500000
Exposure=1.056000
InputExposure=-0.025000
InvTonemap=0
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[MeshEdges.fx]
fUIColorBackground=1.000000,1.000000,1.000000
fUIColorLines=0.000000,0.000000,0.000000
fUIStrength=1.000000
iUIBackground=1
[MultiFX.fx]
f2Vignette_StartEnd=0.000000,1.000000
f3CA_Intensity=0.000000,0.000000,0.000000
fFilmGrain_Intensity=0.000000
fFilmGrain_Mean=0.000000
fFilmGrain_Speed=1.000000
fFilmGrain_Variance=0.500000
fSCurve_Intensity=0.000000
fVignette_Intensity=0.000000
[MXAO.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GAMMA=1.000000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=2.163000
[NeoBloom.fx]
BloomBlendMode=0
ColorFilter=1.000000,0.746251,0.607843
Intensity=0.039000
MagicMode=0
MaxBrightness=162.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=2.493000
Sigma=4.000000
Variance=1.248000
_Help=0
[NFAA.fx]
AA_Adjust=14
HFR_AA=1
HFR_Adjust=0.379000
Mask_Adjust=1.000000
View_Mode=0
[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.000000
brightnessD=0.000000
contrast=0.049000
contrastD=0.000000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
dither_strength=1.042000
enable_depth=0
enable_dither=1
exposureD=0.000000
exposureN=0.000000
huemid=0.000000
huerange=0.167000
saturation=0.037000
saturationD=0.000000
sat_a=0.000000
sat_b=0.000000
sat_custom=0.000000
sat_g=0.000000
sat_m=0.000000
sat_p=0.000000
sat_r=0.000000
sat_y=0.000000
tint=0.000000
vibrance=0.014000
vibranceD=0.000000
[PD80_05_Sharpening.fx]
BlurSigma=0.465000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enableShowEdges=0
enable_depth=0
enable_reverse=0
limiter=0.161000
Sharpening=1.310000
Threshold=0.051000
[PerfectPerspective2.fx]
BorderColor=0.027000,0.027000,0.027000,0.784000
BorderCorners=0.086200
Expert=0
FovAngle=90
FovType=0
K=1.000000,1.000000
Manual=0
MirrorBorder=1
PresetKx=0
PresetKy=0
SimplePresets=0
VignettingStyle=2
Zoom=1.000000
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=-0.081000
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.028000
BLOOM_CURVE=2.137000
BLOOM_INTENSITY=0.730000
BLOOM_LAYER_MULT_1=0.417000
BLOOM_LAYER_MULT_2=0.205000
BLOOM_LAYER_MULT_3=0.149000
BLOOM_LAYER_MULT_4=0.105000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.000000
BLOOM_LAYER_MULT_7=0.000000
BLOOM_SAT=2.495000
BLOOM_TONEMAP_COMPRESSION=4.460000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.266000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.534000
MXAO_SSAO_AMOUNT=1.620000
MXAO_SSIL_AMOUNT=4.000000
MXAO_SSIL_SATURATION=1.000000
[SharpContrast.fx]
Debug=0
DepthCurve=1.000000
EdgeBias=0.538000
EdgeFloor=0.000000
EnableDepth=0
GammaCorrect=1
MaskSky=1
SharpenStrength=0.203000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.118000
EdgeDetectionType=0
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Technicolor.fx]
Power=5.927000
RGBNegativeAmount=0.674668,0.936275,0.859331
Strength=0.062000
[Technicolor2.fx]
Brightness=0.500000
ColorStrength=0.031373,0.137255,0.231373
Saturation=1.022000
Strength=0.681000
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.100000
EdgesMasking=0.300000
Saturation=0.700000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.679000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Wave.fx]
additiveRender=0
amplitude=0.008000
angle=90.000000
animate=0
period=0.100000
phase=-1.085000
wave_type=1
If someone has dark menus, disable sharp contrast in Reshade menu (Home).
Also, DX10 switch doesn't seem to do anything - the game stil runs in DX11 (Epic version).