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Better.Than.Normal v1.0

Created by Earthquake
Added Oct. 23, 2021
Shader used: ReShade
Preset description:
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PreprocessorDefinitions= Techniques=Colourfulness,LumaSharpen,Curves,Levels,Clarity TechniqueSorting=Colourfulness,LumaSharpen,Curves,Levels,Clarity,AdaptiveFog,AdaptiveSharpen,AdaptiveTonemapper,AdvancedCRT,After,AmbientLight,ContrastAdaptiveSharpen,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioSuite,Before,BloomAndLensFlares,Border,BulgePinch,CA,Cartoon,Checkerboard,Chromakey,ChromaticAberration,CinematicDOF,ColorLab,ColorMatrix,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,Dither,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Flashlight,FlexibleCA,FocalDOF,FramerateLimiter,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,GrainSpread,HDR,HexLensFlare,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,MBMB,MinimalColorGrading,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiFX,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,Oilify,Overlay,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,PPFXBloom,PPFX_Godrays,ReflectiveBumpmapping,RetroFog,RingDOF,SCurve,Sketch,SMAA,StageDepth,SurfaceBlur,Swirl,Technicolor,Technicolor2,TiltShift,Tint,TinyPlanet,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMaskCreator,UIMask_Bottom,UIMask_Top,Vibrance,Vignette,VirtualResolution,ZigZag [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Clarity.fx] ClarityBlendIfDark=75 ClarityBlendIfLight=180 ClarityBlendMode=5 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=1.000000 ClarityRadius=1 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.130000 col_noise=2147483648 enable_dither=0 lim_luma=0.300000 [Curves.fx] Contrast=0.075000 Formula=2 Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [Levels.fx] BlackPoint=2 HighlightClipping=0 WhitePoint=250 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=4294967295 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.080000 sharp_strength=0.480002 show_sharpen=0 [Tonemap.fx] Bleach=0.000000 Defog=0.008000 Exposure=0.070000 FogColor=0.196078,0.156863,1.000000 Gamma=0.960001 Saturation=0.000000

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