51 minutes ago
IoFx (Interior View)
Preset description:
This modernizes the look of the game by adding the effects typical for current racing games, without altering the feel of the game too much.
Besides the usuals like Ambient Occlusion, Sharperning, Film Grain and Vignette, it especially features:
- Intelligent Depth Blur focusing on opponents, blurring during "shock" from head-on crashes, and automatic blur after finish.
- Realistic lights with bloom, burn-in motion blur, UI backlight and reflections on the road especially in dark environments.
- Desaturation to match the game's theme more.
- Chromatic Abberation to make the UI look nicer on high resolutions.
This version adjusts depth blur for the interior perspective, you should use the IoFx (Exterior View) preset for the other two default views.
You may want to disable screen space reflections if your GPU is not fast enough.
KeyPCGI_One@RadiantGI.fx=46,0,0,0
PreprocessorDefinitions=
Techniques=DELC_Sharpen@qUINT_sharp.fx,FXAA@FXAA.fx,SSDO_Plus@GloomAO.fx,SSR@qUINT_ssr.fx,Monochrome@Monochrome.fx,LiftGammaGain@LiftGammaGain.fx,HDR@FakeHDR.fx,Vignette@Vignette.fx,Blooming_HDR@BloomingHDR.fx,ADOF@qUINT_dof.fx,Trails@Trails.fx,CA@ChromaticAberration.fx,FilmGrain@FilmGrain.fx
TechniqueSorting=DELC_Sharpen@qUINT_sharp.fx,FXAA@FXAA.fx,SSDO_Plus@GloomAO.fx,SSR@qUINT_ssr.fx,Monochrome@Monochrome.fx,LiftGammaGain@LiftGammaGain.fx,HDR@FakeHDR.fx,Vignette@Vignette.fx,Blooming_HDR@BloomingHDR.fx,ADOF@qUINT_dof.fx,Trails@Trails.fx,CA@ChromaticAberration.fx,FilmGrain@FilmGrain.fx,PCGI_One@RadiantGI.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,Bloom@qUINT_bloom.fx,Border@Border.fx,Cartoon@Cartoon.fx,Clarity@Clarity.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,Flair@Flair.fx,Layer@Layer.fx,Levels@Levels.fx,Lightroom@qUINT_lightroom.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,Monocular_Cues@Depth_Cues.fx,MXAO@qUINT_mxao.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx
[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom=0
Auto_Exposure=1
BloomCurve=2.000000
BloomSensitivity=1.000000
Bloom_BA_iToneMapper=0
Bloom_Intensity=0.100000,0.500000
Bloom_Spread=1.000000
CBT_Adjust=0.500000
Contrast=1.000000
Debug_View=0
Dither_Bloom=0.125000
Exp=0.000000
Gamma=2.200000
GreyValue=0.128000
HDR_BP=0.500000
Inv_Tonemappers=2
Saturate=1.000000
Saturation=0.250000,0.250000
Tonemappers=0
WP=1.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain.fx]
Intensity=0.730000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[GloomAO.fx]
Debug=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Dither_SSDO=1
GloomAO=0
NCD=0.125000,0.000000
Offset=0.000000
Persistence=0.125000
SamplesXY=3
SSDO_ColorPower=1.500000
SSDO_Fade=1.000000
SSDO_Intensity_Masking=0.000000
SSDO_Levels=32
SSDO_Max_Depth=0.999000
SSDO_MipSampling=4
SSDO_Power=1.500000
SSDO_SampleRadius=2500.000000
SSDO_Saturation=1.000000
SSDO_Trimming=0.100000
SSDO_X2=0
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,0.842000
RGB_Gamma=1.000000,0.842000,1.000000
RGB_Lift=0.842000,1.000000,1.000000
[Monochrome.fx]
Monochrome_color_saturation=0.392000
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_preset=0
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.550000
fADOF_AutofocusRadius=0.250000
fADOF_AutofocusSpeed=0.150000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=1.500000
fADOF_HyperFocus=0.110000
fADOF_ManualfocusDepth=0.300000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=4.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=0.300000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.700000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
[Trails.fx]
Persistence=0.350000
PS2=0
TQ=1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0