SweetFX Settings DB
Latest forum threads
10 hours, 39 minutes ago
by mailto
11 hours, 34 minutes ago
11 hours, 49 minutes ago
by Esha
11 hours, 56 minutes ago

Neon + Ala RT

Created by albertmleczak
Added Nov. 27, 2022
Updated 5 Jan 01:15 CET
Shader used: ReShade
Preset description:
ReShade 5.5.0
Download preset Show / Hide settings
PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=4,MXAO_ENABLE_IL=1,MXAO_HIGH_QUALITY=0 Techniques=CMAA_2@CMAA_2.fx,ContrastAdaptiveSharpen@CAS.fx,EyeAdaption@EyeAdaption.fx,MagicHDR@MagicHDR.fx,Clarity@Clarity.fx,Colourfulness@Colourfulness.fx,Unsharp@Unsharp.fx,MXAO@qUINT_mxao.fx [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 UIHELP=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.200000 col_noise=1 enable_dither=0 lim_luma=1.000000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.300000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_SAMPLE_RADIUS=10.090000 MXAO_SSAO_AMOUNT=6.000000 MXAO_SSIL_AMOUNT=10.000000 MXAO_SSIL_SATURATION=0.500000 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000

Comments

You need to be logged in to post a comment