1 hour, 35 minutes ago
CoD1 Remastered
Preset description:
Reshade 4.9.1 - OpenGL - Call of Duty
Uses:LumaSharpen, MXAO@qUINT, SMAA, FXAA, FocalDOF, ContrastAdaptiveSharpen, DELC_Sharpen@qUINT_sharp ,Deband, MagicHDR, Vibrance, HDR@FakeHDR.fx
Tested on CoD1 Steam as of 12/12/22
CoD1 Remastered (sort of) https://store.steampowered.com/app/2620/Call_of_Duty/
Threw together a few different settings using a couple of different shader packs to enhance the experience without taking too much away from the original game's visuals and gritty tone. Original focus was just to brighten up the game's lighting and add depth to the shadows, though it went a little further than that.
I think it works work, it doesn't blow out the colours or add obtrusive high levels bloom or fog, but still lightens the image, sharpens all textures and provides much needed expansion bright to dark ranges and giving some glow to light sources. Additionally, I tweaked MXAO in order to add some fine shadowing around objects which takes away the flat look with weapons/items on surfaces as well as bodies and faces. I think it add a lot, and I hope it works for you too.
It should be noted that some options may be a little performance heavy for older computers such as MXAO, feel free to toggle off that and maybe also the HDR.
Usage instructions:
Either download linked zip files containing all my files and install to /Call of Duty directory (with CoDSP.exe)
https://www.mediafire.com/file/kawbuk2parjvmsv/CoD1RemasteredReshade.7z/file or manually grab the latest ReShade or version stated above, and rename downloaded txt file to "ReShadePreset.ini" and do the same.
I'd turn down the game brightness a few notches from default to, to compensate for some of the hdr/tonemap techniques.
Side note: Sorry for the bad or lack of screens, I'd been tweaking it as I was playing through and only just now decided to upload this so others can mess with it. They don't really it justice.
PreprocessorDefinitions=,MAGIC_HDR_DOWNSAMPLE=4
Techniques=LumaSharpen@LumaSharpen.fx,MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,FXAA@FXAA.fx,FocalDOF@FocalDOF.fx,ContrastAdaptiveSharpen@CAS.fx,DELC_Sharpen@qUINT_sharp.fx,Deband@Deband.fx,MagicHDR@MagicHDR.fx,Vibrance@Vibrance.fx,HDR@FakeHDR.fx
TechniqueSorting=LumaSharpen@LumaSharpen.fx,MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,FXAA@FXAA.fx,FocalDOF@FocalDOF.fx,ContrastAdaptiveSharpen@CAS.fx,DELC_Sharpen@qUINT_sharp.fx,Deband@Deband.fx,MagicHDR@MagicHDR.fx,Vibrance@Vibrance.fx,HDR@FakeHDR.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,Bloom@qUINT_bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Debanding@qUINT_deband.fx,DepthAlpha@DepthAlpha.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FramerateLimiter@FramerateLimiter.fx,GrainSpread@GrainSpread.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LUT@LUT.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,Overlay@Overlay.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,RetroFog@RetroFog.fx,SCurve@SCurve.fx,Sketch@Sketch.fx,SSR@qUINT_ssr.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.000000,1.000000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=0.000000
Exposure=0.000000
FixWhitePoint=1
TonemapOperator=2
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=1.000000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=1.000000
uExposure=1.000000
uMaxBrightness=100.000000
[Cartoon.fx]
EdgeSlope=1.500000
Power=1.500000
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=1
range=24.000000
t1=0.242000
t2=0.020000
[Dither.fx]
fDithering=0.500000
fQuantization=0.000000
iDitherMode=0
[DPX.fx]
Colorfulness=2.500000
Contrast=0.170000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=1.920000
Strength=0.150000
[FakeHDR.fx]
HDRPower=1.216000
radius1=0.720000
radius2=0.870000
[FilmGrain.fx]
Intensity=0.500000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[FocalDOF.fx]
DofScale=1.145000
FocusPoint=0.500000,0.500000
FocusTime=400.000000
[FXAA.fx]
EdgeThreshold=0.020000
EdgeThresholdMin=0.000000
Subpix=1.000000
[GrainSpread.fx]
BlendMode=0
GlobalGrain=0.500000
Opacity=0.500000
Speed=1.000000
Spread=1.000000
[HexLensFlare.fx]
uColor0=0.576471,1.000000,0.000000
uColor1=0.258824,0.592157,1.000000
uColor2=1.000000,0.576471,0.000000
uColor3=0.392157,0.925490,1.000000
uIntensity=1.000000
uScale=1.000000
uThreshold=0.950000
[Levels.fx]
BlackPoint=0
HighlightClipping=0
WhitePoint=242
[LiquidLens.fx]
BlurSigma=0.500000
BlurSize=1.000000
Brightness=0.100000
FisheyeAmount=-0.100000
FisheyeScaleType=0
FisheyeZoom=1.000000
Saturation=0.700000
Scale1=0.010000
Scale2=0.020000
Scale3=0.030000
Scale4=0.040000
Scale5=0.050000
Scale6=0.060000
Scale7=0.070000
ShowLens=0
Threshold=0.950000
Tint1=1.000000,0.000000,0.000000,1.000000
Tint2=1.000000,0.500000,0.000000,1.000000
Tint3=1.000000,1.000000,0.000000,1.000000
Tint4=0.000000,1.000000,0.000000,1.000000
Tint5=0.000000,1.000000,1.000000,1.000000
Tint6=0.000000,0.000000,1.000000,1.000000
Tint7=1.000000,0.000000,1.000000,1.000000
TintAmount=1.000000
Tonemapper=2
_WipWarn=0
[LumaSharpen.fx]
offset_bias=1.000000
pattern=2
sharp_clamp=0.010000
sharp_strength=1.898000
show_sharpen=0
[MagicHDR.fx]
BlendingAmount=0.860000
BlendingBase=0.716000
BloomAmount=0.430000
BloomBrightness=2.480000
BloomSaturation=1.904000
BlurSize=0.305000
Exposure=1.800000
InputExposure=-0.132000
InvTonemap=0
ShowBloom=0
Tonemap=4
_Credits=0
_Help=0
_WipWarn=0
[NeoBloom.fx]
BloomBlendMode=1
ColorFilter=1.000000,1.000000,1.000000
Intensity=0.572000
MagicMode=0
MaxBrightness=100.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=1.050000
Sigma=4.000000
Variance=5.000000
_Help=0
[NormalMap.fx]
AddressMode=0
DistortionAmount=1.000000
Rotation=0.000000
TextureScale=6.000000
Translation=0.000000,0.000000
ZScale=1.000000
_WipWarn=0
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
Gamma=1.000000
ShoulderAngle=0.000000
ShoulderLength=0.500000
ShoulderStrength=0.000000
ToeLength=0.500000
ToeStrength=0.000000
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_MODE=1
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500000
BLOOM_CURVE=1.893000
BLOOM_INTENSITY=1.575000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=1.911000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_deband.fx]
AUTOMATE_BIT_DEPTH=1
BIT_DEPTH=8
DEBAND_MODE=2
SEARCH_RADIUS=0.500000
SKY_ONLY=0
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.097000,0.000000
fADOF_AutofocusRadius=0.261000
fADOF_AutofocusSpeed=0.665000
fADOF_BokehIntensity=0.390000
fADOF_FarBlurCurve=2.194000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.000000
fADOF_NearBlurCurve=5.421000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=4.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=2
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=4
MXAO_SAMPLE_NORMAL_BIAS=0.504000
MXAO_SAMPLE_RADIUS=1.729000
MXAO_SSAO_AMOUNT=0.955000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.532000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Splitscreen.fx]
splitscreen_mode=0
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[TrackingRays.fx]
Curve=3.000000
Delay=1.000000
Intensity=1.000000
MergeTolerance=0.100000
Scale=10.000000
_WipWarn=0
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.100000
EdgesMasking=0.300000
Saturation=0.700000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.700000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0
[Unsharp.fx]
Amount=1.000000
BlurScale=1.000000
[Vibrance.fx]
Vibrance=-0.064000
VibranceRGBBalance=1.000000,1.000000,1.000000
[VirtualResolution.fx]
fResolutionX=2560.000000
fResolutionY=1440.000000
iScaleMode=0
[WhitepointFixer.fx]
Whitepoint=1.000000
_Help=0