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Simple Shader

Created by Nhathodxx
Added April 2, 2023
Updated 21 Apr 16:15 CEST
Shader used: ReShade
Preset description:
[Adaptive Sharpen] [Ambient Light] [Chromatic Aberration] [Clarity] [Curves] [Depth Haze] [Depth_Cues]Fake AO [DPX] [Gaussian Blur] [Levels] [Luma Sharpen] [PPFX Bloom] [qUINT lightroom] [RadiantGI] [SMAA] [Technicolor2] [Tonemap] [Vibrance] [SurfaceBlur] [MXAO] Simply open your Home shader and add the preset
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KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions==0,MXAO_ENABLE_IL=0,MXAO_HIGH_QUALITY=1,ENABLE_HISTOGRAM=0,UIDetect_USE_RGB_MASK=1,pBloomDownsampling=4,SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR=2.5 Techniques=MXAO@qUINT_mxao.fx,Levels@Levels.fx,DepthHaze@DepthHaze.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Technicolor2@Technicolor2.fx,Curves@Curves.fx,CA@ChromaticAberration.fx,DPX@DPX.fx,Lightroom@qUINT_lightroom.fx,LumaSharpen@LumaSharpen.fx,Vibrance@Vibrance.fx,Clarity@Clarity.fx,Monocular_Cues@Depth_Cues.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AmbientLight@AmbientLight.fx,GaussianBlur@GaussianBlur.fx,PPFXBloom@PPFX_Bloom.fx,SurfaceBlur@SurfaceBlur.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx TechniqueSorting=MXAO@qUINT_mxao.fx,Levels@Levels.fx,DepthHaze@DepthHaze.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Technicolor2@Technicolor2.fx,Curves@Curves.fx,CA@ChromaticAberration.fx,Debanding@qUINT_deband.fx,DPX@DPX.fx,Lightroom@qUINT_lightroom.fx,LumaSharpen@LumaSharpen.fx,Vibrance@Vibrance.fx,Clarity@Clarity.fx,Monocular_Cues@Depth_Cues.fx,PCGI_One@RadiantGI.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AmbientLight@AmbientLight.fx,GaussianBlur@GaussianBlur.fx,PPFXBloom@PPFX_Bloom.fx,SurfaceBlur@SurfaceBlur.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,AdaptiveFog@AdaptiveFog.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,Before@Splitscreen.fx,After@Splitscreen.fx,ASCII@ASCII.fx,Bloom@qUINT_bloom.fx,Border@Border.fx,Cartoon@Cartoon.fx,CinematicDOF@CinematicDOF.fx,ColorMatrix@ColorMatrix.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DELC_Sharpen@qUINT_sharp.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,DisplayDepth@DisplayDepth.fx,Emphasize@Emphasize.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,GoldenRatio@GoldenRatio.fx,HDR@FakeHDR.fx,HeightFog@Heightfog.fx,Layer@Layer.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,MagicBorder@MagicBorder.fx,Monochrome@Monochrome.fx,MultiLUT@MultiLUT.fx,Nostalgia@Nostalgia.fx,PandaFX@PandaFX.fx,SSR@qUINT_ssr.fx,Technicolor@Technicolor.fx,Tint@Sepia.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vignette@Vignette.fx,Blooming_HDR@BloomingHDR.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,Flair@Flair.fx,Information@SuperDepth3D.fx,Information@SuperDepth3D_VR+.fx,SSDO_Plus@GloomAO.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Smart_Sharp@Smart_Sharp.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,VRToolkit@VRToolkit.fx,AreaCopy@AreaCopy.fx,BloomAndLensFlares@Bloom.fx,Colourfulness@Colourfulness.fx,EyeAdaption@EyeAdaption.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,GlitchB@Glitch.fx,KNearestNeighbors@Denoise.fx,LevelsPlus@LevelsPlus.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,MagicBloom@MagicBloom.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MotionBlur@FakeMotionBlur.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,StageDepth@StageDepth.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.690000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=0.054000 alDebug=0 alDirtInt=0.576000 alDirtOVInt=0.443000 alInt=5.382000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [ChromaticAberration.fx] Shift=-0.118000,0.994000 Strength=0.504000 [Clarity.fx] ClarityBlendIfDark=101 ClarityBlendIfLight=189 ClarityBlendMode=3 ClarityDarkIntensity=0.847000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=0.288000 Formula=4 Mode=2 [DepthHaze.fx] EffectStrength=0.301000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 FogStart=0.200000 [Depth_Cues.fx] Blur_Cues=0.954000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=856.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.415000 Spread=6.000000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=0.972000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [DPX.fx] Colorfulness=2.500000 Contrast=0.113000 RGB_C=0.315000,0.342000,0.343000 RGB_Curve=9.656000,9.317000,9.656000 Saturation=1.917000 Strength=0.178000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=1 GaussianBlurStrength=0.208000 [Levels.fx] BlackPoint=7 HighlightClipping=0 WhitePoint=255 [LumaSharpen.fx] offset_bias=1.648000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=3.130000 pBloomIntensity=0.300000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=1 pEnableLensdirt=0 pLensdirtCurve=1.900000 pLensdirtIntensity=1.000000 pTonemapContrast=0.610000 pTonemapCurve=4.200000 pTonemapExposure=1.570000 pTonemapMode=0 pTonemapSaturateBlacks=0.133000 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.200000 LIGHTROOM_AQUA_HUESHIFT=0.100000 LIGHTROOM_AQUA_SATURATION=0.200000 LIGHTROOM_BLUE_EXPOSURE=0.200000 LIGHTROOM_BLUE_HUESHIFT=0.200000 LIGHTROOM_BLUE_SATURATION=0.200000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.627000 LIGHTROOM_GLOBAL_BLACK_LEVEL=26.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.250000 LIGHTROOM_GLOBAL_GAMMA=0.239000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.249000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.300000 LIGHTROOM_GLOBAL_SATURATION=0.400000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.315000 LIGHTROOM_GLOBAL_TEMPERATURE=-0.041000 LIGHTROOM_GLOBAL_TINT=-0.024000 LIGHTROOM_GLOBAL_VIBRANCE=0.200000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.200000 LIGHTROOM_GLOBAL_WHITE_LEVEL=330.000000 LIGHTROOM_GREEN_EXPOSURE=0.200000 LIGHTROOM_GREEN_HUESHIFT=0.200000 LIGHTROOM_GREEN_SATURATION=0.200000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.300000 LIGHTROOM_MAGENTA_HUESHIFT=0.300000 LIGHTROOM_MAGENTA_SATURATION=0.272000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=7 MXAO_SAMPLE_RADIUS=3.000000 MXAO_SSAO_AMOUNT=2.000000 PreprocessorDefinitions=MXAO_MIPLEVEL_AO=1 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=1.000000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [SMAA.fx] CornerRounding=35 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=2 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=3.139000 PredicationStrength=2.535000 PredicationThreshold=0.630000 [SurfaceBlur.fx] BlurEdge=7.467000 BlurOffset=0.180000 BlurRadius=4 BlurStrength=0.773000 DebugMode=0 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.149020,0.039216,0.988235 Saturation=1.000000 Strength=0.144000 [Tonemap.fx] Bleach=0.076000 Defog=0.000000 Exposure=-0.121000 FogColor=0.000000,0.000000,1.000000 Gamma=0.986000 Saturation=0.394000 [UIDetect.fx] infotext=0 [Vibrance.fx] Vibrance=-0.066000 VibranceRGBBalance=1.000000,1.000000,1.000000

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