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GGE_Reshade

Created by Michas
Added Aug. 21, 2023
Shader used: ReShade
Preset description:
Visual improvement of the game to make the colors prettier and a sharper rendering.
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KeyPCGI_One@RadiantGI.fx=46,1,0,0 Techniques=ContrastAdaptiveSharpen@CAS.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LumaSharpen@LumaSharpen.fx,AdaptiveSharpen@AdaptiveSharpen.fx,EyeAdaption@EyeAdaption.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.200000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.800001 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LumaSharpen.fx] offset_bias=0.500000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000

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