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ROBOCOP RC HDR COLORNESS

Created by jonny25
Added Nov. 3, 2023
Updated 3 Nov 22:41 CET
Shader used: ReShade
Preset description:
I USE THIS: AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx
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PreprocessorDefinitions= Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx TechniqueSorting=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AmbientLight@AmbientLight.fx,ASCII@ASCII.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Cinema3D@Cinema3D.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DELC_Sharpen@qUINT_sharp.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,DRME@MotionEstimation.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,ForSpoken@ForSpoken.fx,FXAA@FXAA.fx,GaussianBlur@GaussianBlur.fx,GlitchB@Glitch.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,Lightroom@qUINT_lightroom.fx,Lightroom@Lightroom.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,MotionBlur@FakeMotionBlur.fx,MXAO@qUINT_mxao.fx,NonLocalMeans@Denoise.fx,PPFXSSDO@PPFX_SSDO.fx,qUINT_MotionVectors@qUINT_motionvectors.fx,qUINT_Solaris@qUINT_solaris.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,Nightvision@NightVision.fx,Nostalgia@Nostalgia.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,RTGlobalIllumination@qUINT_rtgi.fx,SMAA@SMAA.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.200000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.440000 col_noise=1 enable_dither=0 lim_luma=0.700000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.129992 radius1=0.825000 radius2=0.880000

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