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Paubofying Warmastered

Created by Paubo
Added Dec. 3, 2016
Updated 3 Dec 19:03 CET
Shader used: ReShade
Preset description:
Reshade 3.0. To use present: Once you have Reshade 3.0, run it and choose the Darksiders.exe from its game folder. Select DX10+ but it should have picked that for you. Then either select all scripts or only the ones I've listed below.(which is easier for editing the preset) Put the downloaded preset and put it in the same directory as the game .exe. I generally rename them to the game I'm playing then a simple description. (Also I put a copy of my presents and the DX ini file in my reshade exe location for easy While running the game press Shift + F2 and select this preset with the Reshade configurator. Also, helpful to add a toggle key (which I'm confused to why it isn't there by default). I use Scroll Lock. Shaders in use are: Bloom LumaSharpen Clarity Curves HDR Tonemap Vibrance This preset is based on a sweetfx preset I picked up too long ago to remember from whom, but the game was Planet Explorers (clean and brighter I think). I loved it for the clarity it brought out in many 3D games. I finally converted it to Reshade 3.0 and tweaked it to be less balls out bloomy and I liked it so much I thought I had to share it. Enjoy this pretty damn good remaster!
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KeyBloomAndLensFlares=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyClarity=0,0,0,0 KeyCurves=0,0,0,0 Techniques=BloomAndLensFlares,Curves,HDR,LumaSharpen,Tonemap,Vibrance,Clarity KeyVignette=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyTonemap=0,0,0,0 [Vibrance.fx] Vibrance=0.420000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=0.400000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.600000 fBloomThreshold=0.827000 fLensdirtSaturation=2.000000 fBloomAmount=0.600000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0.000000 iLensdirtMixmode=1.000000 bLenzEnable=0.000000 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareCurve=1.200000 bAnamFlareEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 fChapFlareTreshold=0.900000 bChapFlareEnable=0.000000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 iGodraySamples=128.000000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Tonemap.fx] Defog=0.008000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.100000 FogColor=0.000000,0.500000,1.300000 [Curves.fx] Mode=0.000000 Formula=6.000000 Contrast=0.150000 [HDR.fx] HDRPower=0.990000 radius1=0.800000 radius2=0.980000 [Vignette.fx] Type=1.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=1.000000 Amount=-0.200000 Slope=8.000000 [LumaSharpen.fx] pattern=4.000000 sharp_strength=1.330000 sharp_clamp=0.048000 offset_bias=1.200000 show_sharpen=0.000000


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