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Chill's Deus Ex HRDC Reshade v1.0

Created by iChillum
Added Dec. 2, 2017
Updated 2 Dec 05:59 CET
Shader used: ReShade
Preset description:
Summary Bringing in inspiration from other Reshades I have seen from the game, I tried to stick to my general motto of "not too much", while adding in Filmic Pass to keep things interesting. I hope that you find this equal parts screenshot and play worthy! This was tested at 4k. Important Note Please note that I select shaders and their settings based on each individual game I create a Reshade for. This takes time, and I hope my efforts show. It seems common for many creators to reuse the same Reshade across games regardless of art style, mood or setting. Please feel free to take a moment to checkout my other Reshades if you have a moment! https://sfx.thelazy.net/users/u/iChillum/ Required Shaders Note that the instructions provide guidance on downloading these shaders. Downloading only the necessary shaders will help guarantee additional game performance. -AdaptiveSharpen -AmbientLight -CA -ColorMatrix -DPX -FilmicPass -FXAA -GaussianBlur -HDR -Vibrance -Vignette Installation 1. Download the ReShade installer from https://reshade.me and run it. 2.Select DXHRDC.exe (\%SteamDirectory%\steamapps\common\Deus Ex Human Revolution Director's Cut) and click on the graphics API Direct3D 10+ (This was tested with DirectX 11) 3.Confirm the installation of standard shaders when the installer's pop-up message opens, and install the following shaders: AdaptiveSharpen,AmbientLight,CA,ColorMatrix,DPX,FilmicPass,FXAA,GaussianBlur,HDR,Vibrance,Vignette 4.Download this preset by hitting the button below, and rename the file to "YOUR_PRESET_NAME.ini". The most important part is changing the ".txt" file to ."ini." 5.Run Deus Ex Human Revolution Director's Cut; be patient as the game can take longer to load all of the ReShade shaders. 6.Open ReShade menu with "Shift+F2" and use the drop down menu to select the .ini file you just put in your bin folder. Keep hitting the continue button until the boxes turn from red to grey/clear. 7.If you are happy with the settings, Click on the Settings tab. 8.Navigate to Usage Mode and change to Performance. This will ensure the best possible performance for low-end systems while running ReShade. Performance While I design and test all of my Reshades with performance in-mind, my hardware settings and resolutions may differ from yours. While mood is important, framerate should be the most important if you are a true gamer. Nothing will be "one size fits all", so play around and find the right compromise of performance and quality. My PC Hardware: https://pcpartpicker.com/user/iChillum/saved/#view=dkYLD3 ~ CPU is overclocked to 4.8GHz Turbo speed, and CPU cores are unparked. Release Notes 1.0 - Dec. 01, 2017 Initial release
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KeyAmbientLight=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyCA=0,0,0,0 KeyCurves=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyVignette=0,0,0,0 Techniques=AdaptiveSharpen,AmbientLight,CA,ColorMatrix,DPX,FilmicPass,FXAA,GaussianBlur,HDR,Vibrance,Vignette TechniqueSorting=AdaptiveSharpen,AmbientLight,CA,ColorMatrix,DPX,FilmicPass,FXAA,GaussianBlur,HDR,Vibrance,Vignette Strength=0.580000 Effects=FXAA.fx,AmbientLight.fx,FilmicPass.fx,ChromaticAberration.fx,ColorMatrix.fx,FakeHDR.fx,GaussianBlur.fx,Vibrance.fx,DPX.fx,AdaptiveSharpen.fx,Vignette.fx [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 scale_cs=0.056000 L_compr_high=0.334000 scale_lim=0.100000 pm_p=0.700000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 alInt=0.950000 AL_DirtTex=0 AL_Adaptive=2 alThreshold=5.000000 AL_Adaptation=4294967295 AL_Dirt=1 alAdapt=0.200000 alLensThresh=0.200000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0 alLensInt=2.000000 [Vibrance.fx] Vibrance=0.185000 VibranceRGBBalance=1.000000,1.000000,1.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.425000 ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.600000,0.050000,0.000000 fLUT_LutSelector=0.000000 ColorMatrix_Green=0.100000,0.600000,0.000000 fLUT_AmountChroma=1.000000 ColorMatrix_Blue=0.000000,0.230000,0.550000 Strength=0.215000 fLUT_AmountLuma=1.000000 [FakeHDR.fx] fMXAOIndirectLightingAmount=4.000000 iMXAOBayerDitherLevel=3.000000 fMXAOFadeoutStart=0.200000 fMXAONormalBias=0.200000 HDRPower=1.050000 radius1=0.782000 radius2=0.790000 bMXAOSmoothNormalsEnable=0.000000 bMXAODebugViewEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutEnd=0.400000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.100000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=3.000000 Amount=-1.000000 Slope=2 [FilmicPass.fx] Linearization=0.500000 Strength=0.625000 Contrast=1.000000 Fade=0.150000 Bleach=0.000000 BaseGamma=1.000000 Saturation=-0.225000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=0.500000 EffectGammaB=1.250000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.211765,0.713726,0.266667 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000


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