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SQUAD - Real Clarity

Preset for Squad
Created by Clarity
Added Dec. 2, 2017
Updated 2 Dec 12:28 CET
Shader used: ReShade
Preset description:
Real Clarity is designed to provide CLEAR visual enhancements while maintaining the developers original vision without significantly impacting the overall performance. Techniques Used: AmbientLight - Edge Lens effect Clarity - Enhance Object Detail LumaSharpen - Remove image blur LiftGammaGain - Remove brown overlay Tonemap - Gamma & Saturation [Off by default but added for your conveniance] Note: Use Reshade 3.0.8 (3.1.0 not currently working) HOW TO INSTALL: 1. Download Reshade Installer from https://reshade.me 2. Extract and Run 'Reshade_Setup_3.X.X.exe' 3. Click the "Select Game" button and navigate windows explorer to <DRIVE>\Steam\steamapps\common\Squad\Squad\Binaries\Win64. Select 'SQUAD' application file and click 'Open' 5. Click 'Directx 10+' as the rendering API 6. Click 'Yes" to download a collection of standard effects 7. Uncheck All and choose 'AmbientLight.fx', 'Clarity.fx', 'LiftGammaGain.fx', 'LumaSharpen.fx' and 'ToneMap.fx' from the list of effects to install and select 'OK' to complete installation 8. Download my "SQUAD - Real Clarity" preset and copy it to <DRIVE>\\Steam\steamapps\common\Squad\Squad\Binaries\Win64 directory 9. Launch SQUAD and press "SHIFT F2" to open Reshade Configuration 10. Select 'Continue' to begin Reshade configuration 11. From the drop down menu select 'SQUAD - Real Clarity' preset and select 'Continue', then 'Continue" and 'Finish' 12. Select the 'Settings' tab and define a desired 'Effects Toggle Key' (F3 as an example) 13. From the 'Settings' tab change 'Configuration Mode' to 'Performance Mode' and close Reshade (SHIFT F2)
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KeyClarity=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyLiftGammaGain=0,0,0,0 Techniques=Clarity,LumaSharpen,LiftGammaGain,AmbientLight,Tonemap TechniqueSorting=Clarity,LumaSharpen,LiftGammaGain,AmbientLight,Tonemap KeyTonemap=0,0,0,0 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [LumaSharpen.fx] sharp_strength=0.400000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=0.950000,1.000000,1.060000 RGB_Gain=1.000000,1.000000,1.000000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.100000 Exposure=0.000000 Saturation=0.300000 FogColor=0.000000,0.000000,1.000000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=4.400000 AL_DirtTex=0.000000 alThreshold=100.000008 AL_Adaptation=-1.000000 alAdapt=0.700000 AL_Dirt=-1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=1.000000 AL_Vibrance=0.000000 AL_Adaptive=2.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=1.000000 AL_Lens=-1.000000


2 Dec 12:35 CET

Cheers mate. Updated it with edge lens effect and optional ToneMap for personal colour correction. :)

2 Dec 12:02 CET

Not bad, like how the colors are a little bit reduced. :)

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