0 minutes ago
SQUAD - Real Clarity
Preset description:
Real Clarity is designed to provide CLEAR visual enhancements while maintaining the developers original vision without significantly impacting the overall performance.
Techniques Used:
AmbientLight - Edge Lens effect
Clarity - Enhance Object Detail
LumaSharpen - Remove image blur
LiftGammaGain - Remove brown overlay
Tonemap - Gamma & Saturation [Off by default but added for your conveniance]
Note: Use Reshade 3.0.8 (3.1.0 not currently working)
HOW TO INSTALL:
1. Download Reshade Installer from https://reshade.me
2. Extract and Run 'Reshade_Setup_3.X.X.exe'
3. Click the "Select Game" button and navigate windows explorer to <DRIVE>\Steam\steamapps\common\Squad\Squad\Binaries\Win64. Select 'SQUAD' application file and click 'Open'
5. Click 'Directx 10+' as the rendering API
6. Click 'Yes" to download a collection of standard effects
7. Uncheck All and choose 'AmbientLight.fx', 'Clarity.fx', 'LiftGammaGain.fx', 'LumaSharpen.fx' and 'ToneMap.fx' from the list of effects to install and select 'OK' to complete installation
8. Download my "SQUAD - Real Clarity" preset and copy it to <DRIVE>\\Steam\steamapps\common\Squad\Squad\Binaries\Win64 directory
9. Launch SQUAD and press "SHIFT F2" to open Reshade Configuration
10. Select 'Continue' to begin Reshade configuration
11. From the drop down menu select 'SQUAD - Real Clarity' preset and select 'Continue', then 'Continue" and 'Finish'
12. Select the 'Settings' tab and define a desired 'Effects Toggle Key' (F3 as an example)
13. From the 'Settings' tab change 'Configuration Mode' to 'Performance Mode' and close Reshade (SHIFT F2)
KeyClarity=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyLiftGammaGain=0,0,0,0
Techniques=Clarity,LumaSharpen,LiftGammaGain,AmbientLight,Tonemap
TechniqueSorting=Clarity,LumaSharpen,LiftGammaGain,AmbientLight,Tonemap
KeyTonemap=0,0,0,0
[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[LumaSharpen.fx]
sharp_strength=0.400000
pattern=1.000000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=0.950000,1.000000,1.060000
RGB_Gain=1.000000,1.000000,1.000000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.100000
Exposure=0.000000
Saturation=0.300000
FogColor=0.000000,0.000000,1.000000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
alInt=4.400000
AL_DirtTex=0.000000
alThreshold=100.000008
AL_Adaptation=-1.000000
alAdapt=0.700000
AL_Dirt=-1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=1.000000
AL_Vibrance=0.000000
AL_Adaptive=2.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=1.000000
AL_Lens=-1.000000
Cheers mate. Updated it with edge lens effect and optional ToneMap for personal colour correction. :)
Not bad, like how the colors are a little bit reduced. :)