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ENCHANCED COLOUR V1

Created by jonny25
Added Feb. 19, 2018
Shader used: ReShade
Preset description:
I USE RPCS3 WITH OPENGL RESHADE AND WORKING NICE
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Effects=FakeHDR.fx,AdaptiveSharpen.fx,Technicolor.fx,LumaSharpen.fx,Colourfulness.fx,FXAA.fx,Levels.fx,ReflectiveBumpMapping.fx,SMAA.fx,Vignette.fx KeyReflectiveBumpmapping=45,0,0,0 Techniques=AdaptiveSharpen,Colourfulness,HDR,FXAA,LumaSharpen KeyHDR=45,0,0,0 KeySMAA=45,0,0,0 TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,ReflectiveBumpmapping,SMAA,Technicolor,Technicolor2,Vibrance,Vignette KeyLevels=45,0,0,0 KeyFXAA=45,0,0,0 KeyTechnicolor=45,0,0,0 KeyVignette=45,0,0,0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [FakeHDR.fx] HDRPower=1.280000 radius1=0.880000 radius2=0.890000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [Levels.fx] BlackPoint=14 WhitePoint=235 HighlightClipping=0 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0

Comments

jonny25
25 Feb 18:10 CET

OK MY FRIEND I TRY TO CAN

jonaand
21 Feb 18:53 CET

can make for
silent hill 2 HD collection
is very grey, need more light
if you can try look how original game

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