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Actual Realism | V3.3 | (Colorful Again)

Preset for Far Cry 5
Created by Bonaparte
Added March 30, 2018
Updated 2 Sep 23:03 CEST
Shader used: ReShade
Preset description:
My preset aims to remove the yellowish filter that as become a cancer to modern video games, so here is Far Cry 5 Actually Realist! (I changed the name of my preset from Colorful Again to Actual Realism because it fits the description much better) For the lastest .txt version click on the download button, for the older versions & the package file go here: https://drive.google.com/open?id=1todqYtkDxbzFn5Dv0XnTugnxC0nPSBzI Made in France, With love. simple to install, just download the text file and drag it to your Far Cry 5 directory were reshade is installed and enjoy :) If used in video/screenshots, please credit, not mandatory but cool :) UPDATES: --Update September 2,2018 *Tweaked general settings to improve realism *Less colorfulness *BlueFilter effect reduced --Update April 23,2018 -Removed Saturation +Added Tonemap *Adjusted Colourfulness --Update April 5,2018 -Removed HighPassSharpen +Added GaussianBlur +Added SMAA *Ajusted DPX tint colors very slightly --Update April 4,2018 *Changed preset name to: Actual Realism *Changed Tint (Sepia) color from light blue to very light blue to enhance realism and also fix preset being blue on some over-exposed areas *Removed Colorfulness (DPX and Tint doing the job now) +Added new Google Drive folder to download Older versions/Package --Update April 2,2018: -Removed adaptive shapren +Added HighPassSharpen *Adjusted colors --Update March 31,2018: +Added AdaptiveSharpen *Adjusted Contrast and Colorfulness *Fixed blur on some distant objects *Adjusted AdaptiveSharpen
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KeyGlitchB=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyDaltonize=0,0,0,0 KeyNostalgia=0,0,0,0 KeyClarity=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyCartoon=0,0,0,0 KeyBorder=0,0,0,0 KeyTonemap=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCA=0,0,0,0 KeyMode3=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=49,1,1,0 KeyMatsoDOF=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMXAO=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyFXAA=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLevels=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLUT=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyTint=0,0,0,0 KeyTiltShift=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=Colourfulness,DPX,Tonemap,GaussianBlur,Tint,SMAA KeyMultiLUT=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyAdaptiveFog=0,0,0,0 KeyASCII=0,0,0,0 KeyEGAfilter=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyNightvision=0,0,0,0 KeyLeiFx_Tech=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 Effects=DPX.fx,Colourfulness.fx,Tonemap.fx,DOF.fx,SMAA.fx,GaussianBlur.fx,Sepia.fx TechniqueSorting=Colourfulness,Curves,DPX,Tonemap,BloomAndLensFlares,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,AdvancedCRT,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,LeiFx_Tech,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [Border.fx] border_width=0.000000,55.000000 border_ratio=9.349999 border_color=0.000000,0.000000,0.000000 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=0.120000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 max_scale_lim=0.100000 pm_p=0.750000 scale_lim=0.100000 scale_cs=0.056000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=4.550000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [CRT.fx] Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0 MonitorGamma=2.200000 ScanlineIntensity=2 ScanlineGaussian=1 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=0 fBloomSaturation=0.900000 bAnamFlareEnable=0 fBloomThreshold=0.928000 fBloomAmount=1.400000 fLensdirtSaturation=1.080000 fBloomTint=1.000000,1.000000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=2 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.325490,0.145098,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.072000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.060000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=10000.000000 fFlareTint=0.137255,0.215686,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.767000,0.253000,0.020000 ColorMatrix_Green=0.283000,0.647000,0.000000 ColorMatrix_Blue=0.070000,0.060000,0.910000 Strength=1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.426759,0.435142,0.544118 Strength=0.340000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] colourfulness=0.070000 lim_luma=1.000000 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Curves.fx] Mode=0 Formula=4 Contrast=0.330000 [SurfaceBlur.fx] BlurRadius=1 BlurOffset=1.000000 DebugMode=0 BlurEdge=0.500000 BlurStrength=1.000000 [Daltonize.fx] Type=0 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1 Grain=0.006000 [PerfectPerspective.fx] Color=0.027000,0.027000,0.027000,0.902000 Borders=1 FOV=90 Vertical=0.618000 Type=0 Zooming=1.000000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1 DOF_FARBLURCURVE=2.000000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_FOCUSSAMPLES=6 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1.600000 DOF_FOCUSRADIUS=0.050000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 fADOF_BokehCurve=4.000000 iRingDOFRings=4 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 iGPDOFPolygonCount=5 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=1 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 iADOF_ShapeQuality=17 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Preview=0 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 [DPX.fx] RGB_Curve=15.000001,8.280001,9.260000 Strength=0.130000 RGB_C=0.497000,0.396000,0.361000 Contrast=0.000000 Saturation=1.280000 Colorfulness=0.810000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [Emphasize.fx] ManualFocusDepth=0.000000 FocusRangeDepth=0.210000 FocusEdgeDepth=0.990000 BlendColor=0.972549,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [Glitch.fx] Amount=1.000000 bUseUV=0 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [MagicBloom.fx] fBloom_Intensity=0.808000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.700000 fDirt_Intensity=0.133000 fExposure=0.625000 fAdapt_Speed=0.127000 fAdapt_Sensitivity=1.078000 iAdapt_Precision=2 iDebug=0 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=0.480000 GaussianBlurStrength=0.020000 [HDR.fx] HDRPower=1.280000 radius1=0.800000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [TiltShift.fx] Line=0 BlurMultiplier=10.000000 Axis=0 Offset=0.000000 BlurCurve=1.000000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 bMXAOSmoothNormalsEnable=0.000000 MXAO_SAMPLE_RADIUS=2.500000 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 MXAO_SSAO_AMOUNT=1.000000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_BLEND_TYPE=0 MXAO_FADE_DEPTH_START=0.050000 MXAO_FADE_DEPTH_END=0.400000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Monochrome.fx] Coefficients=0.396078,0.796078,1.000000 ColorSaturation=1.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=0.705000 Brightness=1.120000 Strength=1.000000 [Tonemap.fx] Gamma=0.900000 Bleach=0.010000 Defog=0.000000 Exposure=-0.100000 Saturation=-0.050000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [ASCII.fx] Ascii_spacing=0.000000 Ascii_font_g=255 Ascii_font=1 Ascii_back_g=0 Ascii_font_r=255 Ascii_font_b=255 Ascii_back_r=0 Ascii_back_b=0 Ascii_swap_colors=0 Ascii_invert_brightness=0 Ascii_dithering_temporal=0 Ascii_font_color_mode=1 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [Chromakey.fx] Color=0 Pass=0 Threshold=0.100000 CustomColor=1.000000,0.000000,0.000000 [Prism.fx] SampleCount=8 Aberration=6 Automatic=1 Curve=1.000000 //Actual Realism V3.1 (colorful again) //Made by Bonaparte, France //Have fun ;)

Comments

Bonaparte
4 Sep 14:53 CEST

@AziD Exactly, for most presets effects are badly balanced and laggy I think that the simpler the better... Thanks you so much for the comment and appreciation :)

AziD
4 Sep 00:36 CEST

Simple and Impressive. This show that alot of effects ain't needed to make it look good. :)

Bonaparte
2 Sep 23:03 CEST

--Update September 2,2018
*Tweaked general settings to improve realism
*Less colorfulness
*BlueFilter effect reduced

Bonaparte
24 Apr 00:31 CEST

@cima Update is now live, redownload and reinstall the preset in your FarCry 5 directory & done ;)
@raiden80 No problem :)

cima
23 Apr 23:31 CEST

I'll wait for the update, thanks.

raiden80
23 Apr 18:10 CEST

Thanks bro ^^

Bonaparte
23 Apr 00:12 CEST

--Update April 23,2018
-Removed Saturation
+Added Tonemap
*Adjusted Colourfulness

Bonaparte
22 Apr 23:50 CEST

@cima For a temporary fix you can toggle Tonemap and adjust Saturation, I recommend putting it at around -0.050 and putting Gamma at 0.900 and exposure at -0.100
If you want to wait I will update the preset in a few minutes, fixing this issue and more stuff

cima
22 Apr 21:50 CEST

How can I decrease saturation?

Bonaparte
4 Apr 19:40 CEST

--Update April 4,2018
*Changed preset name to: Actual Realism
*Changed Tint (Sepia) color from light blue to very light blue to enhance realism and also fix preset being blue on some over-exposed areas
*Removed Colorfulness (DPX and Tint doing the job now)
+Added new Google Drive folder to download Older versions/Package

IMPORTANT: Please re-download the file through google drive / sweetfx database (here lmao), I messed up and copied a old ass shitty ass preset into Actual Realism.

Bonaparte
2 Apr 14:29 CEST

@Elishia It's normal for the game to crash you have to use Reshade 3.1.1, please try this before using the entire package, but anyway it's in the description & thanks for your feedback :)

Elishia
2 Apr 14:24 CEST

Was able to get it working, thanks to Assassin's suggestions. Once again thanks for the awesome preset!

Elishia
2 Apr 00:57 CEST

I love the work you have done here, but any way I try to install ReShade, my game crashes. Before you ask, I did the .dll renaming thing. Could you upload the entire package? Maybe that way it would work for me.

Thanks :)

Bonaparte
1 Apr 00:40 CEST

*Update March 31,2018:
+Added AdaptiveSharpen
*Adjusted Contrast and Colorfulness
*Fixed blur on some distant objects
*Adjusted AdaptiveSharpen

Bonaparte
31 Mar 22:38 CEST

-Pre-update: I am currently working on a new update to adjust sharpness and brightness settings

Thanks @chelovek

chelovek
31 Mar 22:34 CEST

good job Bonaparte

Bonaparte
31 Mar 13:10 CEST

@AssasinsDecree Thanks so much for the feedback and comments !
Yeah i find that FC5 isn't that bad in terms of yellowishnes it matches the game univers pretty well.
BTW nice cinematic presets ;)

AssassinsDecree
31 Mar 00:56 CEST

*nice job

AssassinsDecree
31 Mar 00:56 CEST

Nice just h, Bonaparte!

AssassinsDecree
31 Mar 00:55 CEST

Some games do it well, I think vanilla far cry 5 isn't too harsh on the mellow yellow, but games like AC origins and Ghost Recon Wildlands take it way to far IMO. I got rid of it in all my presets basically for those games as soon as I figured out how.

Bonaparte
30 Mar 21:32 CEST

Thanks you guys so much for the feed back !
I will improve the preset on your feedback :)

@CleanSlate Yes but I really don't find it good looking...

CleanSlate
30 Mar 21:00 CEST

A yellow tint signifies a cinematic atmosphere while a blue tint signifies a more realistic atmosphere. Since there are people who prefer cinematic over realism they are created by a lot of devs. Calling them cancer is not a good idea.

Killville
30 Mar 20:41 CEST

And i see that we share the same opinion on the sepia tint of recent games that is just horrible and unnatural.

It reassures me not to be the only one to think that ^^

Killville
30 Mar 20:28 CEST

Nice preset !

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