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NaturalZ

Created by brazzjazz
Added April 4, 2018
Updated 4 Apr 23:52 CEST
Shader used: ReShade
Preset description:
Improving bright parts by increasing dynamic range and enabling MagicBloom · LumeSharpen · Chromatic aberration · Film grain · Vibrance (just for color correction) NOTE: Currently, ReShade does not support DirectX versions prior to 8. You can use ReShade by installing a so-called "wrapper", dgVoodoo2: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html It "translates" older APIs such as DirectX 6 or 7 in this case to DirectX 11, which ReShade can handle. You can also force things such as 8x MSAA and Anisotropic Filtering through dgVoodoo2 (even though the latter affects the crispness of the HUD).
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Effects=FilmGrain.fx,ChromaticAberration.fx,Curves.fx,LiftGammaGain.fx,LumaSharpen.fx,Vibrance.fx,MagicBloom.fx Techniques=CA,Curves,MagicDOF,LiftGammaGain,LumaSharpen,MagicBloom,Vibrance,FilmGrain TechniqueSorting=CA,AdvancedCRT,Curves,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Mode1,Mode2,Mode3,LiftGammaGain,FXAA,LumaSharpen,MagicBloom,Vibrance,SMAA,FilmGrain,Vignette [MagicBloom.fx] f2Adapt_Clip=0.070000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.700000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=1076677837 [Vibrance.fx] Vibrance=-0.130000 VibranceRGBBalance=1.000000,1.000000,1.000000 [ChromaticAberration.fx] Shift=1.200000,-0.600000 Strength=0.500000 [FilmGrain.fx] Intensity=0.500000 Variance=0.300000 Mean=0.500000 SignalToNoiseRatio=6 [LumaSharpen.fx] pattern=1 sharp_strength=0.679000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Curves.fx] Mode=0 Formula=4 Contrast=0.270000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=2.000000 DOF_AUTOFOCUS=1 DOF_MOUSEDRIVEN_AF=0 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_MANUALFOCUSDEPTH=0.020000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=6 DOF_NEARBLURCURVE=1.600000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1 DOF_FOCUSRADIUS=0.050000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 fADOF_ShapeDiffusionAmount=0.100000 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 fRingDOFGain=27.000000 fRingDOFFringe=0.500000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 fADOF_ImageChromaCurve=1.000000 fMatsoDOFBokehAngle=0.000000 iADOF_ShapeQuality=17 bADOF_ShapeDistortEnable=0 fADOF_ShapeRotation=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 bADOF_ShapeCurvatureEnable=0 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeWeightEnable=0 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.050000,1.050000,1.050000 RGB_Gain=1.100000,1.100000,1.100000

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