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A Balanced DX10 Preset

Preset for Far Cry 2
Created by Heroflex
Added April 18, 2018
Updated 18 May 21:48 CEST
Shader used: ReShade
Preset description:
Heroflex preset for Far Cry 2 Video: https://www.youtube.com/watch?v=KDXL5EVI4no&feature=youtu.be Nice balanced colour grading without disturbing the original look of game too much Low performance overhead Works in DX10 mode Use all graphics fixes here first: https://pcgamingwiki.com/wiki/Far_Cry_2 In ReShade select the legacy effects at the bottom of the list along with the two that are checked by default at the top the of the list. Specific effects used: Deband.fx, LiftGammaGain.fx, Lumasharpen.fx, Technicolor2.fx, Tonemap.fx, Vibrance.fx, Bloom.fx Recommend also installing Far Cry 2: Redux https://www.moddb.com/mods/far-cry-2-redux (any visual changes from this mod are not shown in the screenshots here as they were taken before I discovered Redux) and take a look at Dylan's Realism Mod too https://www.moddb.com/mods/dylans-far-cry-2-realism-mod
Download preset Show / Hide settings
Effects=Bloom.fx,Deband.fx,LiftGammaGain.fx,Technicolor2.fx,LumaSharpen.fx,Tonemap.fx,Vibrance.fx Techniques=BloomAndLensFlares,Deband,LiftGammaGain,LumaSharpen,Technicolor2,Tonemap,Vibrance TechniqueSorting=BloomAndLensFlares,Deband,LiftGammaGain,LumaSharpen,Technicolor2,Tonemap,Vibrance [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=0 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.220000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=3 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareCurve=1.200000 bAnamFlareEnable=0 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 fChapFlareTreshold=0.900000 bChapFlareEnable=0 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 iGodraySamples=128 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=0.660000 Brightness=1.000000 Strength=1.000000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1 Grain=0.006000 [LiftGammaGain.fx] RGB_Lift=1.005000,1.005000,1.005000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Tonemap.fx] Defog=0.000000 Bleach=0.220000 Gamma=0.900000 Exposure=0.000000 Saturation=0.900000 FogColor=0.000000,0.000000,1.000000



27 Apr 18:04 CEST

@antary: Why use ENB if Reshade is available?

I love the colors from the enb with fc2 but i think reshade has more options at this point. but im not sure. by the way i think they can be used combined ^^

anyway looks good

18 Apr 22:20 CEST

very good

18 Apr 20:17 CEST

Why you use reshade if ENB available for far cry 2 ?

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